using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E3 RID: 227 [Token(Token = "0x20000E3")] public class LightningFloorAim : MonoBehaviour { // Token: 0x1700003B RID: 59 // (get) Token: 0x06000C49 RID: 3145 RVA: 0x0001DD70 File Offset: 0x0001BF70 [Token(Token = "0x1700003B")] private GameSave GameSave { [Token(Token = "0x6000C49")] [Address(RVA = "0x41C8C0", Offset = "0x41B0C0", VA = "0x18041C8C0")] get { return Game.GameSave; } } // Token: 0x06000C4A RID: 3146 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C4A")] [Address(RVA = "0x41C0A0", Offset = "0x41A8A0", VA = "0x18041C0A0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C4B RID: 3147 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C4B")] [Address(RVA = "0x41C6C0", Offset = "0x41AEC0", VA = "0x18041C6C0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C4C RID: 3148 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C4C")] [Address(RVA = "0x41C290", Offset = "0x41AA90", VA = "0x18041C290")] public void Open() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C4D RID: 3149 RVA: 0x0001DD84 File Offset: 0x0001BF84 [Token(Token = "0x6000C4D")] [Address(RVA = "0x41C020", Offset = "0x41A820", VA = "0x18041C020")] public void Close() { this.g_EffLv01.Stop(0.5f); this.g_EffLv03.Stop(0.5f); this.g_EffLv05.Stop(0.5f); this.g_bEnable = false; } // Token: 0x06000C4E RID: 3150 RVA: 0x0001DDD0 File Offset: 0x0001BFD0 [Token(Token = "0x6000C4E")] [Address(RVA = "0x41C090", Offset = "0x41A890", VA = "0x18041C090")] public bool GetEnable() { return this.g_bEnable; } // Token: 0x06000C4F RID: 3151 RVA: 0x0001DDE4 File Offset: 0x0001BFE4 [Token(Token = "0x6000C4F")] [Address(RVA = "0x41C660", Offset = "0x41AE60", VA = "0x18041C660")] public void SetTimeScale(float fTimeScale) { this.g_EffLv01.SetTimeScale(fTimeScale); this.g_EffLv03.SetTimeScale(fTimeScale); this.g_EffLv05.SetTimeScale(fTimeScale); } // Token: 0x06000C50 RID: 3152 RVA: 0x0001DE1C File Offset: 0x0001C01C [Token(Token = "0x6000C50")] [Address(RVA = "0x41C8A0", Offset = "0x41B0A0", VA = "0x18041C8A0")] public LightningFloorAim() { } // Token: 0x0400155C RID: 5468 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400155C")] public GameObject EffLv01Object; // Token: 0x0400155D RID: 5469 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400155D")] public GameObject EffLv03Object; // Token: 0x0400155E RID: 5470 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400155E")] public GameObject EffLv05Object; // Token: 0x0400155F RID: 5471 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400155F")] private EffectPool g_EffLv01; // Token: 0x04001560 RID: 5472 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001560")] private EffectPool g_EffLv03; // Token: 0x04001561 RID: 5473 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001561")] private EffectPool g_EffLv05; // Token: 0x04001562 RID: 5474 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001562")] private Transform g_Decal; // Token: 0x04001563 RID: 5475 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001563")] private float g_fDecalRotateSpeed = 10f; // Token: 0x04001564 RID: 5476 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001564")] private Material g_DecalMat; // Token: 0x04001565 RID: 5477 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001565")] private Color g_OriginalColor; // Token: 0x04001566 RID: 5478 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001566")] private Color g_Color; // Token: 0x04001567 RID: 5479 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001567")] private float g_fColorSpeed = 5f; // Token: 0x04001568 RID: 5480 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001568")] private bool g_bEnable; // Token: 0x04001569 RID: 5481 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001569")] private float g_fLife; }