using System; using Cpp2IlInjected; // Token: 0x02000167 RID: 359 [Token(Token = "0x2000167")] public class LocalizationData { // Token: 0x170000A3 RID: 163 // (get) Token: 0x060011D7 RID: 4567 RVA: 0x00028DD8 File Offset: 0x00026FD8 [Token(Token = "0x170000A3")] public GameTextData SystemText { [Token(Token = "0x60011D7")] [Address(RVA = "0x345100", Offset = "0x343900", VA = "0x180345100")] get { return this.systemText; } } // Token: 0x170000A4 RID: 164 // (get) Token: 0x060011D8 RID: 4568 RVA: 0x00028DEC File Offset: 0x00026FEC [Token(Token = "0x170000A4")] public GameFontPack FontPack { [Token(Token = "0x60011D8")] [Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")] get { return this.fontPack; } } // Token: 0x060011D9 RID: 4569 RVA: 0x00028E00 File Offset: 0x00027000 [Token(Token = "0x60011D9")] [Address(RVA = "0x41E610", Offset = "0x41CE10", VA = "0x18041E610")] public LocalizationData(GameTextData systemText, GameFontPack fontPack) { /* An exception occurred when decompiling this method (060011D9) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void LocalizationData::.ctor(GameTextData,GameFontPack) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; call:void(object::.ctor, ldloc:LocalizationData[exp:object](this)); stfld:GameTextData(LocalizationData::systemText, ldloc:LocalizationData(this), ldloc:GameTextData(systemText)); stfld:GameFontPack(LocalizationData::fontPack, ldloc:LocalizationData(this), ldloc:GameFontPack(fontPack)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x04001BCE RID: 7118 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001BCE")] private GameTextData systemText; // Token: 0x04001BCF RID: 7119 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001BCF")] private GameFontPack fontPack; }