using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200003D RID: 61 [Token(Token = "0x200003D")] public static class LogEventHandler { // Token: 0x060001BC RID: 444 RVA: 0x00006CBC File Offset: 0x00004EBC [Token(Token = "0x60001BC")] [Address(RVA = "0x421150", Offset = "0x41F950", VA = "0x180421150")] public static void AddLogCallback(Application.LogCallback callback) { Application.logMessageReceived += callback; } // Token: 0x060001BD RID: 445 RVA: 0x00006CD0 File Offset: 0x00004ED0 [Token(Token = "0x60001BD")] [Address(RVA = "0x421160", Offset = "0x41F960", VA = "0x180421160")] public static void RemoveLogCallback(Application.LogCallback callback) { Application.logMessageReceived -= callback; } }