using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace MTAssets.UltimateLODSystem { // Token: 0x020005F5 RID: 1525 [Token(Token = "0x20005F5")] public class ChangeLodAutoManagement : MonoBehaviour { // Token: 0x06002FF6 RID: 12278 RVA: 0x00065B04 File Offset: 0x00063D04 [Token(Token = "0x6002FF6")] [Address(RVA = "0x10863E0", Offset = "0x1084BE0", VA = "0x1810863E0")] private void Update() { this.buttonText.text = "Disable Global Ultimate LOD System"; this.explanation.text = "ULOD System is Enabled. Consult the documentation for more details on the feature of enabling/disabling the ULOD system while the game is running."; this.buttonText.text = "Enable Global Ultimate LOD System"; bool flag = ((ICanvasElement)this.explanation).IsDestroyed(); } // Token: 0x06002FF7 RID: 12279 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002FF7")] [Address(RVA = "0x10865C0", Offset = "0x1084DC0", VA = "0x1810865C0")] public void buttonEnableAutoManagement() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002FF8 RID: 12280 RVA: 0x00065B54 File Offset: 0x00063D54 [Token(Token = "0x6002FF8")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public ChangeLodAutoManagement() { } // Token: 0x04003A4B RID: 14923 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003A4B")] public Text buttonText; // Token: 0x04003A4C RID: 14924 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003A4C")] public Text explanation; } }