using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace MTAssets.UltimateLODSystem { // Token: 0x020005F8 RID: 1528 [Token(Token = "0x20005F8")] [AddComponentMenu("")] public class MTAssetsMathematics : MonoBehaviour { // Token: 0x06003000 RID: 12288 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6003000")] [Address(RVA = "0x6ACD70", Offset = "0x6AB570", VA = "0x1806ACD70")] public static List RandomizeThisList(List list) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003001 RID: 12289 RVA: 0x00065D40 File Offset: 0x00063F40 [Token(Token = "0x6003001")] [Address(RVA = "0x423400", Offset = "0x421C00", VA = "0x180423400")] public static Vector3 GetHalfPositionBetweenTwoPoints(Vector3 pointA, Vector3 pointB) { float z = pointB.z; float num = Mathf.Clamp01(0.5f); float z2 = pointB.z; float z3 = pointB.z; float z4 = pointB.z; pointA.z = z3; return pointA; } // Token: 0x06003002 RID: 12290 RVA: 0x00065D80 File Offset: 0x00063F80 [Token(Token = "0x6003002")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public MTAssetsMathematics() { } } }