using System; using Cpp2IlInjected; using UnityEngine; namespace MTAssets.UltimateLODSystem { // Token: 0x0200060C RID: 1548 [Token(Token = "0x200060C")] [AddComponentMenu("MT Assets/Ultimate LOD System/Ultimate Level Of Detail Pivot")] public class UltimateLevelOfDetailPivot : MonoBehaviour { // Token: 0x0600306A RID: 12394 RVA: 0x00066604 File Offset: 0x00064804 [Token(Token = "0x600306A")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public UltimateLevelOfDetailPivot() { } // Token: 0x04003AC4 RID: 15044 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003AC4")] [HideInInspector] public UltimateLevelOfDetail targetUlodToChangePivot; } }