using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001AE RID: 430 [Token(Token = "0x20001AE")] public class MagicWall : SceneEvent { // Token: 0x06001307 RID: 4871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001307")] [Address(RVA = "0x423730", Offset = "0x421F30", VA = "0x180423730", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001308 RID: 4872 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001308")] [Address(RVA = "0x423A90", Offset = "0x422290", VA = "0x180423A90", Slot = "8")] public override void ReleaseEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001309 RID: 4873 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001309")] [Address(RVA = "0x4238E0", Offset = "0x4220E0", VA = "0x1804238E0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600130A RID: 4874 RVA: 0x0002C18C File Offset: 0x0002A38C [Token(Token = "0x600130A")] [Address(RVA = "0x423720", Offset = "0x421F20", VA = "0x180423720")] public MagicWall() { } // Token: 0x04001DAE RID: 7598 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DAE")] public GameObject EffectMagicWall; // Token: 0x04001DAF RID: 7599 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DAF")] protected EffectPool g_Effect; // Token: 0x04001DB0 RID: 7600 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001DB0")] protected BoxCollider g_BCWall; // Token: 0x04001DB1 RID: 7601 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001DB1")] public bool PlaySE = true; }