using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200034D RID: 845 [Token(Token = "0x200034D")] public class MakeSomeNoise : MonoBehaviour { // Token: 0x060020F0 RID: 8432 RVA: 0x0004EAC4 File Offset: 0x0004CCC4 [Token(Token = "0x60020F0")] [Address(RVA = "0x423BB0", Offset = "0x4223B0", VA = "0x180423BB0")] public MakeSomeNoise() { } // Token: 0x04002A53 RID: 10835 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002A53")] public float power = 3f; // Token: 0x04002A54 RID: 10836 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002A54")] public float scale = 1f; // Token: 0x04002A55 RID: 10837 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002A55")] public float timeScale = 1f; // Token: 0x04002A56 RID: 10838 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002A56")] private float xOffset; // Token: 0x04002A57 RID: 10839 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002A57")] private float yOffset; // Token: 0x04002A58 RID: 10840 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002A58")] private MeshFilter mf; }