using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B4 RID: 436 [Token(Token = "0x20001B4")] public class MonsterCallCreate : EnemyEvent { // Token: 0x0600131C RID: 4892 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600131C")] [Address(RVA = "0xCBE970", Offset = "0xCBD170", VA = "0x180CBE970", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600131D RID: 4893 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600131D")] [Address(RVA = "0xCBED80", Offset = "0xCBD580", VA = "0x180CBED80")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600131E RID: 4894 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600131E")] [Address(RVA = "0xCBEB50", Offset = "0xCBD350", VA = "0x180CBEB50", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600131F RID: 4895 RVA: 0x0002C25C File Offset: 0x0002A45C [Token(Token = "0x600131F")] [Address(RVA = "0xCBEFE0", Offset = "0xCBD7E0", VA = "0x180CBEFE0")] public MonsterCallCreate() { } // Token: 0x04001DC9 RID: 7625 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001DC9")] public GameObject Eff_BirthEffect; // Token: 0x04001DCA RID: 7626 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001DCA")] private EffectPool g_EffBirthEffect; // Token: 0x04001DCB RID: 7627 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001DCB")] private float g_fBirthTime; }