using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B5 RID: 437 [Token(Token = "0x20001B5")] public class MoveFloor : SceneEvent { // Token: 0x06001320 RID: 4896 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001320")] [Address(RVA = "0xCC9000", Offset = "0xCC7800", VA = "0x180CC9000", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001321 RID: 4897 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001321")] [Address(RVA = "0xCC9410", Offset = "0xCC7C10", VA = "0x180CC9410")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001322 RID: 4898 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001322")] [Address(RVA = "0xCC9290", Offset = "0xCC7A90", VA = "0x180CC9290", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001323 RID: 4899 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001323")] [Address(RVA = "0xCC93B0", Offset = "0xCC7BB0", VA = "0x180CC93B0")] public void SaveSystemScriptOpen() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001324 RID: 4900 RVA: 0x0002C270 File Offset: 0x0002A470 [Token(Token = "0x6001324")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public MoveFloor() { } // Token: 0x04001DCC RID: 7628 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DCC")] public Transform tFloor; // Token: 0x04001DCD RID: 7629 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DCD")] public Transform tPosition; // Token: 0x04001DCE RID: 7630 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001DCE")] public GameObject OpenEffectObject; // Token: 0x04001DCF RID: 7631 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001DCF")] public GameObject EndEffectObject; // Token: 0x04001DD0 RID: 7632 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001DD0")] public GameObject SE_Move; // Token: 0x04001DD1 RID: 7633 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001DD1")] public bool bEndShake; // Token: 0x04001DD2 RID: 7634 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001DD2")] private EffectPool g_eOpenEffect; // Token: 0x04001DD3 RID: 7635 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001DD3")] private EffectPool g_eEndEff; // Token: 0x04001DD4 RID: 7636 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001DD4")] private SoundEffect g_SEMove; }