using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001B6 RID: 438 [Token(Token = "0x20001B6")] public class MoveObject : SceneEvent { // Token: 0x06001325 RID: 4901 RVA: 0x0002C284 File Offset: 0x0002A484 [Token(Token = "0x6001325")] [Address(RVA = "0xCC9840", Offset = "0xCC8040", VA = "0x180CC9840", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); Transform @object = this.Object; int num = 0; if (@object == num) { Debug.LogError("錯誤"); } this.g_fTime = 4.5f; } // Token: 0x06001326 RID: 4902 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001326")] [Address(RVA = "0xCC9900", Offset = "0xCC8100", VA = "0x180CC9900")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001327 RID: 4903 RVA: 0x0002C2C0 File Offset: 0x0002A4C0 [Token(Token = "0x6001327")] [Address(RVA = "0xCC9A60", Offset = "0xCC8260", VA = "0x180CC9A60")] public MoveObject() { } // Token: 0x04001DD5 RID: 7637 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DD5")] public Transform Object; // Token: 0x04001DD6 RID: 7638 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DD6")] public Vector3 TargetPosition; // Token: 0x04001DD7 RID: 7639 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001DD7")] public float Speed = 1f; // Token: 0x04001DD8 RID: 7640 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001DD8")] private float g_fTime; }