using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BA RID: 442 [Token(Token = "0x20001BA")] public class NPCEvent : SceneEvent { // Token: 0x06001330 RID: 4912 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001330")] [Address(RVA = "0xCCA580", Offset = "0xCC8D80", VA = "0x180CCA580", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001331 RID: 4913 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001331")] [Address(RVA = "0xCCA6C0", Offset = "0xCC8EC0", VA = "0x180CCA6C0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001332 RID: 4914 RVA: 0x0002C3F8 File Offset: 0x0002A5F8 [Token(Token = "0x6001332")] [Address(RVA = "0xCCAF70", Offset = "0xCC9770", VA = "0x180CCAF70")] public NPCEvent() { } // Token: 0x04001DE1 RID: 7649 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DE1")] public NPC g_NPC; // Token: 0x04001DE2 RID: 7650 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001DE2")] public string AnimationName = ""; // Token: 0x04001DE3 RID: 7651 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001DE3")] public Transform LookAtTarget; // Token: 0x04001DE4 RID: 7652 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001DE4")] public Transform Postiont; // Token: 0x04001DE5 RID: 7653 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001DE5")] public Transform MoveTarget; // Token: 0x04001DE6 RID: 7654 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001DE6")] public LoadScript DialogEvent; // Token: 0x04001DE7 RID: 7655 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001DE7")] public Color Col; // Token: 0x04001DE8 RID: 7656 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001DE8")] public float Weight; // Token: 0x04001DE9 RID: 7657 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4001DE9")] public float BlenderTime = 0.05f; // Token: 0x04001DEA RID: 7658 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001DEA")] public NPCEvent.EventType[] Type; // Token: 0x020001BB RID: 443 [Token(Token = "0x20001BB")] public enum EventType { // Token: 0x04001DEC RID: 7660 [Token(Token = "0x4001DEC")] Other, // Token: 0x04001DED RID: 7661 [Token(Token = "0x4001DED")] Create, // Token: 0x04001DEE RID: 7662 [Token(Token = "0x4001DEE")] Animation, // Token: 0x04001DEF RID: 7663 [Token(Token = "0x4001DEF")] FaceAnimation, // Token: 0x04001DF0 RID: 7664 [Token(Token = "0x4001DF0")] LookAtTarget, // Token: 0x04001DF1 RID: 7665 [Token(Token = "0x4001DF1")] LookAtPlayer, // Token: 0x04001DF2 RID: 7666 [Token(Token = "0x4001DF2")] LookAtCancel, // Token: 0x04001DF3 RID: 7667 [Token(Token = "0x4001DF3")] PlayerPosition, // Token: 0x04001DF4 RID: 7668 [Token(Token = "0x4001DF4")] Position, // Token: 0x04001DF5 RID: 7669 [Token(Token = "0x4001DF5")] Close, // Token: 0x04001DF6 RID: 7670 [Token(Token = "0x4001DF6")] WalkMoveTarget, // Token: 0x04001DF7 RID: 7671 [Token(Token = "0x4001DF7")] RunMoveTarget, // Token: 0x04001DF8 RID: 7672 [Token(Token = "0x4001DF8")] TurnTarget, // Token: 0x04001DF9 RID: 7673 [Token(Token = "0x4001DF9")] SetDialogueScript, // Token: 0x04001DFA RID: 7674 [Token(Token = "0x4001DFA")] SetRimColor, // Token: 0x04001DFB RID: 7675 [Token(Token = "0x4001DFB")] MoveStop, // Token: 0x04001DFC RID: 7676 [Token(Token = "0x4001DFC")] AnimatorWeight, // Token: 0x04001DFD RID: 7677 [Token(Token = "0x4001DFD")] MoveTarget } }