using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000A8 RID: 168 [Token(Token = "0x20000A8")] public class NPC_Cat : NPC { // Token: 0x0600078A RID: 1930 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078A")] [Address(RVA = "0xFC5D60", Offset = "0xFC4560", VA = "0x180FC5D60", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078B RID: 1931 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078B")] [Address(RVA = "0xFC6750", Offset = "0xFC4F50", VA = "0x180FC6750", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078C RID: 1932 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078C")] [Address(RVA = "0xFC63F0", Offset = "0xFC4BF0", VA = "0x180FC63F0")] public void SetDisplayMode(NPC_Cat.DisplayMode Mode) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078D RID: 1933 RVA: 0x00011804 File Offset: 0x0000FA04 [Token(Token = "0x600078D")] [Address(RVA = "0xFC6700", Offset = "0xFC4F00", VA = "0x180FC6700")] public void SetMagicMode(bool bMagicMode) { this.g_bMagicMode = bMagicMode; } // Token: 0x0600078E RID: 1934 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078E")] [Address(RVA = "0xFC6570", Offset = "0xFC4D70", VA = "0x180FC6570")] public void SetGlow(bool bGlow) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078F RID: 1935 RVA: 0x00011818 File Offset: 0x0000FA18 [Token(Token = "0x600078F")] [Address(RVA = "0xFC6710", Offset = "0xFC4F10", VA = "0x180FC6710", Slot = "17")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.PS_EndingDestory, fTimeScale); } // Token: 0x06000790 RID: 1936 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000790")] [Address(RVA = "0xFC6230", Offset = "0xFC4A30", VA = "0x180FC6230")] public void PlayEffFootstep(string str) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000791 RID: 1937 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000791")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] public void PlayJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000792 RID: 1938 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000792")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] public void PlayItemDiscard() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000793 RID: 1939 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000793")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] public void PlayHitDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000794 RID: 1940 RVA: 0x00011838 File Offset: 0x0000FA38 [Token(Token = "0x6000794")] [Address(RVA = "0xFC63C0", Offset = "0xFC4BC0", VA = "0x180FC63C0")] public void PlaySELevel2Slip() { this.g_SELevel2Slap.PlayRandom(1f, 1f); } // Token: 0x06000795 RID: 1941 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000795")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] public void PlayItemGet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000796 RID: 1942 RVA: 0x00011860 File Offset: 0x0000FA60 [Token(Token = "0x6000796")] [Address(RVA = "0xFC5D50", Offset = "0xFC4550", VA = "0x180FC5D50")] public NPC_Cat() { } // Token: 0x040008CE RID: 2254 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40008CE")] private NPC_Cat.DisplayMode g_Mode; // Token: 0x040008CF RID: 2255 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40008CF")] private SkinnedMeshRenderer g_meshBosy; // Token: 0x040008D0 RID: 2256 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40008D0")] private SkinnedMeshRenderer g_meshHead; // Token: 0x040008D1 RID: 2257 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40008D1")] private SkinnedMeshRenderer g_meshClaw; // Token: 0x040008D2 RID: 2258 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40008D2")] private SkinnedMeshRenderer g_meshRibbon; // Token: 0x040008D3 RID: 2259 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40008D3")] public Transform Pos_FootFL; // Token: 0x040008D4 RID: 2260 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40008D4")] public Transform Pos_FootFR; // Token: 0x040008D5 RID: 2261 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40008D5")] public Transform Pos_FootBL; // Token: 0x040008D6 RID: 2262 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40008D6")] public Transform Pos_FootBR; // Token: 0x040008D7 RID: 2263 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40008D7")] public ParticleSystem PS_EndingDestory; // Token: 0x040008D8 RID: 2264 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40008D8")] public GameObject Eff_Footstep; // Token: 0x040008D9 RID: 2265 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40008D9")] private EffectPool g_EffFootstep; // Token: 0x040008DA RID: 2266 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40008DA")] public GameObject Level2Slap; // Token: 0x040008DB RID: 2267 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40008DB")] public GameObject SE_EndingTransformReady; // Token: 0x040008DC RID: 2268 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40008DC")] private SoundEffect g_SELevel2Slap; // Token: 0x040008DD RID: 2269 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40008DD")] private SoundEffect g_SEEndingTransformReady; // Token: 0x040008DE RID: 2270 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40008DE")] public DynamicBone DB; // Token: 0x040008DF RID: 2271 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40008DF")] private Material g_CatMat; // Token: 0x040008E0 RID: 2272 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40008E0")] private bool g_bMagicMode; // Token: 0x040008E1 RID: 2273 [FieldOffset(Offset = "0x194")] [Token(Token = "0x40008E1")] private float g_fMagicMode; // Token: 0x040008E2 RID: 2274 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40008E2")] private bool g_bGlow; // Token: 0x040008E3 RID: 2275 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x40008E3")] private float g_fGlow; // Token: 0x040008E4 RID: 2276 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40008E4")] private Transform g_PlayerTransform; // Token: 0x020000A9 RID: 169 [Token(Token = "0x20000A9")] public enum DisplayMode { // Token: 0x040008E6 RID: 2278 [Token(Token = "0x40008E6")] Normal, // Token: 0x040008E7 RID: 2279 [Token(Token = "0x40008E7")] Head, // Token: 0x040008E8 RID: 2280 [Token(Token = "0x40008E8")] Ending } }