using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.AI; // Token: 0x020001EB RID: 491 [Token(Token = "0x20001EB")] public class NavTest : MonoBehaviour { // Token: 0x060013EF RID: 5103 RVA: 0x0002D974 File Offset: 0x0002BB74 [Token(Token = "0x60013EF")] [Address(RVA = "0xFC7760", Offset = "0xFC5F60", VA = "0x180FC7760")] private void Start() { NavMeshPath navMeshPath = new NavMeshPath(); this.path = navMeshPath; this.elapsed = 0f; this.g_iPathIndex = (int)((ulong)4294967295L); } // Token: 0x060013F0 RID: 5104 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60013F0")] [Address(RVA = "0xFC77D0", Offset = "0xFC5FD0", VA = "0x180FC77D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060013F1 RID: 5105 RVA: 0x0002D9AC File Offset: 0x0002BBAC [Token(Token = "0x60013F1")] [Address(RVA = "0xFC7D10", Offset = "0xFC6510", VA = "0x180FC7D10")] public NavTest() { } // Token: 0x04001F03 RID: 7939 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001F03")] public Transform target; // Token: 0x04001F04 RID: 7940 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001F04")] private NavMeshPath path; // Token: 0x04001F05 RID: 7941 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001F05")] private float elapsed; // Token: 0x04001F06 RID: 7942 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4001F06")] private float g_fSpeed = 5f; // Token: 0x04001F07 RID: 7943 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001F07")] private int g_iPathIndex = (int)((ulong)4294967295L); }