using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BC RID: 444 [Token(Token = "0x20001BC")] public class NewItem : SceneEvent { // Token: 0x06001333 RID: 4915 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001333")] [Address(RVA = "0xFC7D30", Offset = "0xFC6530", VA = "0x180FC7D30", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001334 RID: 4916 RVA: 0x0002C424 File Offset: 0x0002A624 [Token(Token = "0x6001334")] [Address(RVA = "0xB6A770", Offset = "0xB68F70", VA = "0x180B6A770")] public NewItem() { } // Token: 0x04001DFE RID: 7678 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001DFE")] public ItemSystem.ItemType ItemType; // Token: 0x04001DFF RID: 7679 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001DFF")] public int PropertyID = (int)((ulong)4294967295L); // Token: 0x04001E00 RID: 7680 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E00")] public Transform Pos; }