using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200030F RID: 783 [Token(Token = "0x200030F")] [Serializable] public class NobetaAnimatorController { // Token: 0x06001EB9 RID: 7865 RVA: 0x00049EA8 File Offset: 0x000480A8 [Token(Token = "0x6001EB9")] [Address(RVA = "0xFC7FC0", Offset = "0xFC67C0", VA = "0x180FC7FC0")] public void Init(Animator main, Animator face) { this.mainAnimator = main; this.faceAnimator = face; float idleTimeMax = this.IdleTimeMax; this.idleTime = idleTimeMax; } // Token: 0x06001EBA RID: 7866 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EBA")] [Address(RVA = "0xFC9090", Offset = "0xFC7890", VA = "0x180FC9090")] public void Update(NobetaAnimatorData data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EBB RID: 7867 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EBB")] [Address(RVA = "0xFC8010", Offset = "0xFC6810", VA = "0x180FC8010")] public void PlayBraking() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EBC RID: 7868 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EBC")] [Address(RVA = "0xFC8190", Offset = "0xFC6990", VA = "0x180FC8190")] public void PlayDodgeForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EBD RID: 7869 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EBD")] [Address(RVA = "0xFC8140", Offset = "0xFC6940", VA = "0x180FC8140")] public void PlayDodgeBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EBE RID: 7870 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EBE")] [Address(RVA = "0xFC82C0", Offset = "0xFC6AC0", VA = "0x180FC82C0")] public void PlayJump(float duration, float startTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EBF RID: 7871 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EBF")] [Address(RVA = "0xFC8910", Offset = "0xFC7110", VA = "0x180FC8910")] public void PlaySkyJump(float duration, float startTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EC0 RID: 7872 RVA: 0x00049ED4 File Offset: 0x000480D4 [Token(Token = "0x6001EC0")] [Address(RVA = "0xFC81E0", Offset = "0xFC69E0", VA = "0x180FC81E0")] public void PlayFall() { if (this.isBattleState) { } int num = this.fallStateHash; Animator animator = this.mainAnimator; float num2 = this.timeScale; int num3 = 0; float num4 = num2 * 0.05f; int num5 = 0; animator.CrossFade(num, num4, num5, (float)num3); } // Token: 0x06001EC1 RID: 7873 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EC1")] [Address(RVA = "0xFC8350", Offset = "0xFC6B50", VA = "0x180FC8350")] public void PlayLand(bool isHighlyLand) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EC2 RID: 7874 RVA: 0x00049F20 File Offset: 0x00048120 [Token(Token = "0x6001EC2")] [Address(RVA = "0xFC86B0", Offset = "0xFC6EB0", VA = "0x180FC86B0")] public void PlayPickUp() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.pickUpStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = 0f; this.idleTime = idleTimeMax; this.aimReadyWeight = 0f; int num6 = this.aimReadyHash; int num7 = 0; animator2.SetFloat(num6, (float)num7); Animator animator3 = this.mainAnimator; int num8 = this.chargeMaxHash; bool @bool = animator3.GetBool(num8); Animator animator4 = this.mainAnimator; this.isBattleState = @bool; int num9 = this.isBattleHash; animator4.SetBool(num9, @bool); } // Token: 0x06001EC3 RID: 7875 RVA: 0x00049FE4 File Offset: 0x000481E4 [Token(Token = "0x6001EC3")] [Address(RVA = "0xFC8070", Offset = "0xFC6870", VA = "0x180FC8070")] public void PlayDiscardItem() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.discardItemStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = 0f; this.idleTime = idleTimeMax; this.aimReadyWeight = 0f; int num6 = this.aimReadyHash; int num7 = 0; animator2.SetFloat(num6, (float)num7); Animator animator3 = this.mainAnimator; int num8 = this.chargeMaxHash; bool @bool = animator3.GetBool(num8); Animator animator4 = this.mainAnimator; this.isBattleState = @bool; int num9 = this.isBattleHash; animator4.SetBool(num9, @bool); } // Token: 0x06001EC4 RID: 7876 RVA: 0x0004A0A8 File Offset: 0x000482A8 [Token(Token = "0x6001EC4")] [Address(RVA = "0xFC85B0", Offset = "0xFC6DB0", VA = "0x180FC85B0")] public void PlayOnLight() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.lightUpStateHash; int num6 = 0; animator.CrossFade(num5, num3, num6, (float)num4); Animator animator2 = this.faceAnimator; float num7 = this.timeScale; int num8 = 0; float num9 = num7 * 0.05f; int num10 = this.lightUpStateHash; animator2.CrossFade(num10, num9, num8, (float)num4); Animator animator3 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = (float)num2; this.idleTime = idleTimeMax; this.aimReadyWeight = (float)num2; int num11 = this.aimReadyHash; int num12 = 0; animator3.SetFloat(num11, (float)num12); Animator animator4 = this.mainAnimator; int num13 = this.chargeMaxHash; bool @bool = animator4.GetBool(num13); Animator animator5 = this.mainAnimator; this.isBattleState = @bool; int num14 = this.isBattleHash; animator5.SetBool(num14, @bool); } // Token: 0x06001EC5 RID: 7877 RVA: 0x0004A19C File Offset: 0x0004839C [Token(Token = "0x6001EC5")] [Address(RVA = "0xFC83E0", Offset = "0xFC6BE0", VA = "0x180FC83E0")] public void PlayLightBall() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.stage4LightBallStateHash; int num6 = 0; animator.CrossFade(num5, num3, num6, (float)num4); Animator animator2 = this.faceAnimator; float num7 = this.timeScale; int num8 = 0; float num9 = num7 * 0.05f; int num10 = this.stage4LightBallStateHash; animator2.CrossFade(num10, num9, num8, (float)num4); Animator animator3 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = (float)num2; this.idleTime = idleTimeMax; this.aimReadyWeight = (float)num2; int num11 = this.aimReadyHash; int num12 = 0; animator3.SetFloat(num11, (float)num12); Animator animator4 = this.mainAnimator; int num13 = this.chargeMaxHash; bool @bool = animator4.GetBool(num13); Animator animator5 = this.mainAnimator; this.isBattleState = @bool; int num14 = this.isBattleHash; animator5.SetBool(num14, @bool); } // Token: 0x06001EC6 RID: 7878 RVA: 0x0004A290 File Offset: 0x00048490 [Token(Token = "0x6001EC6")] [Address(RVA = "0xFC89A0", Offset = "0xFC71A0", VA = "0x180FC89A0")] public void PlaySwitchOn() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.switchOnStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = 0f; this.idleTime = idleTimeMax; this.aimReadyWeight = 0f; int num6 = this.aimReadyHash; int num7 = 0; animator2.SetFloat(num6, (float)num7); Animator animator3 = this.mainAnimator; int num8 = this.chargeMaxHash; bool @bool = animator3.GetBool(num8); Animator animator4 = this.mainAnimator; this.isBattleState = @bool; int num9 = this.isBattleHash; animator4.SetBool(num9, @bool); } // Token: 0x06001EC7 RID: 7879 RVA: 0x0004A354 File Offset: 0x00048554 [Token(Token = "0x6001EC7")] [Address(RVA = "0xFC8880", Offset = "0xFC7080", VA = "0x180FC8880")] public void PlayPrayerStart() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.idleToPrayStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.faceAnimator; float num6 = this.timeScale; int num7 = 0; float num8 = num6 * 0.05f; int num9 = this.idleToPrayHeadUpStateHash; animator2.CrossFade(num9, num8, num7, (float)num2); } // Token: 0x06001EC8 RID: 7880 RVA: 0x0004A3CC File Offset: 0x000485CC [Token(Token = "0x6001EC8")] [Address(RVA = "0xFC8780", Offset = "0xFC6F80", VA = "0x180FC8780")] public void PlayPrayerEnd() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.preyToIdleStateHash; int num6 = 0; animator.CrossFade(num5, num3, num6, (float)num4); Animator animator2 = this.faceAnimator; float num7 = this.timeScale; int num8 = 0; float num9 = num7 * 0.05f; int num10 = this.idleStateHash; animator2.CrossFade(num10, num9, num8, (float)num4); Animator animator3 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = (float)num2; this.idleTime = idleTimeMax; this.aimReadyWeight = (float)num2; int num11 = this.aimReadyHash; int num12 = 0; animator3.SetFloat(num11, (float)num12); Animator animator4 = this.mainAnimator; int num13 = this.chargeMaxHash; bool @bool = animator4.GetBool(num13); Animator animator5 = this.mainAnimator; this.isBattleState = @bool; int num14 = this.isBattleHash; animator5.SetBool(num14, @bool); } // Token: 0x06001EC9 RID: 7881 RVA: 0x0004A4C0 File Offset: 0x000486C0 [Token(Token = "0x6001EC9")] [Address(RVA = "0xFC8240", Offset = "0xFC6A40", VA = "0x180FC8240")] public void PlayFire() { Animator animator = this.mainAnimator; this.fireLayerWeight = 1f; animator.SetLayerWeight(1, 1f); Animator animator2 = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.01f; int num4 = this.aimShotStateHash; animator2.CrossFade(num4, num3, 1, (float)num2); this.fireLayerStayTime = 0.5f; } // Token: 0x06001ECA RID: 7882 RVA: 0x0004A52C File Offset: 0x0004872C [Token(Token = "0x6001ECA")] [Address(RVA = "0xFC8530", Offset = "0xFC6D30", VA = "0x180FC8530")] public void PlayNullFire() { Animator animator = this.mainAnimator; this.fireLayerWeight = 1f; animator.SetLayerWeight(1, 1f); Animator animator2 = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.01f; int num4 = this.aimNullShotStateHash; animator2.CrossFade(num4, num3, 1, (float)num2); this.fireLayerStayTime = 0.5f; } // Token: 0x06001ECB RID: 7883 RVA: 0x0004A598 File Offset: 0x00048798 [Token(Token = "0x6001ECB")] [Address(RVA = "0xFC84E0", Offset = "0xFC6CE0", VA = "0x180FC84E0")] public void PlayNormalFire() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; int num3 = this.aimShotStateHash; float num4 = num * 0.01f; animator.CrossFade(num3, num4, 2, (float)num2); } // Token: 0x06001ECC RID: 7884 RVA: 0x0004A5D8 File Offset: 0x000487D8 [Token(Token = "0x6001ECC")] [Address(RVA = "0xFC8A70", Offset = "0xFC7270", VA = "0x180FC8A70")] private void ResumeNoneBattleState() { this.aimReadyWeight = 0f; Animator animator = this.mainAnimator; int num = this.aimReadyHash; int num2 = 0; animator.SetFloat(num, (float)num2); Animator animator2 = this.mainAnimator; int num3 = this.chargeMaxHash; bool @bool = animator2.GetBool(num3); Animator animator3 = this.mainAnimator; this.isBattleState = @bool; int num4 = this.isBattleHash; animator3.SetBool(num4, @bool); } // Token: 0x06001ECD RID: 7885 RVA: 0x0004A64C File Offset: 0x0004884C [Token(Token = "0x6001ECD")] [Address(RVA = "0xFC8C20", Offset = "0xFC7420", VA = "0x180FC8C20")] public void SetFireWeightZero() { Animator animator = this.mainAnimator; this.fireLayerWeight = 0f; int num = 0; animator.SetLayerWeight(1, (float)num); this.fireLayerStayTime = 0f; } // Token: 0x06001ECE RID: 7886 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001ECE")] [Address(RVA = "0xFC8C70", Offset = "0xFC7470", VA = "0x180FC8C70")] public void SetMoveSpeed(float value, bool isSmooth = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001ECF RID: 7887 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001ECF")] [Address(RVA = "0xFC8E00", Offset = "0xFC7600", VA = "0x180FC8E00")] public void SetScriptMoveSpeed(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001ED0 RID: 7888 RVA: 0x0004A688 File Offset: 0x00048888 [Token(Token = "0x6001ED0")] [Address(RVA = "0xFC8AE0", Offset = "0xFC72E0", VA = "0x180FC8AE0")] public void SetBattleStatus(bool isBattleState) { this.isBattleState = isBattleState; if (!isBattleState) { float idleTimeMax = this.IdleTimeMax; this.idleTime = idleTimeMax; this.battleTime = 0f; Animator animator = this.mainAnimator; int num = this.isBattleHash; int num2 = 0; animator.SetBool(num, num2 != 0); Animator animator2 = this.faceAnimator; this.battleFace = 0f; int num3 = this.battleHash; int num4 = 0; animator2.SetFloat(num3, (float)num4); Animator animator3 = this.mainAnimator; int num5 = this.switchIdleStateHash; animator3.CrossFade(num5, 0.1f); this.aimReadyWeight = 0f; return; } float num6 = this.battleTimeMax; this.battleTime = num6; } // Token: 0x06001ED1 RID: 7889 RVA: 0x0004A740 File Offset: 0x00048940 [Token(Token = "0x6001ED1")] [Address(RVA = "0x8170C0", Offset = "0x8158C0", VA = "0x1808170C0")] public bool GetBattleStatus() { return this.isBattleState; } // Token: 0x06001ED2 RID: 7890 RVA: 0x0004A754 File Offset: 0x00048954 [Token(Token = "0x6001ED2")] [Address(RVA = "0xFC8B80", Offset = "0xFC7380", VA = "0x180FC8B80")] public void SetCharge(bool isCharge) { if (isCharge) { } int num = 0; this.chargeValue = (float)num; } // Token: 0x06001ED3 RID: 7891 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001ED3")] [Address(RVA = "0xFC7FA0", Offset = "0xFC67A0", VA = "0x180FC7FA0")] public bool GetCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001ED4 RID: 7892 RVA: 0x0004A774 File Offset: 0x00048974 [Token(Token = "0x6001ED4")] [Address(RVA = "0xFC9010", Offset = "0xFC7810", VA = "0x180FC9010")] public void SetUseItem(bool isUseItem) { if (isUseItem) { } int num = 0; this.useItemValue = (float)num; } // Token: 0x06001ED5 RID: 7893 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001ED5")] [Address(RVA = "0xFC7FB0", Offset = "0xFC67B0", VA = "0x180FC7FB0")] public bool GetUseItem() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001ED6 RID: 7894 RVA: 0x0004A794 File Offset: 0x00048994 [Token(Token = "0x6001ED6")] [Address(RVA = "0xFC8FC0", Offset = "0xFC77C0", VA = "0x180FC8FC0")] public void SetTimeScale(float timeScale) { this.timeScale = timeScale; this.mainAnimator.speed = timeScale; this.faceAnimator.speed = timeScale; } // Token: 0x06001ED7 RID: 7895 RVA: 0x0004A7C8 File Offset: 0x000489C8 [Token(Token = "0x6001ED7")] [Address(RVA = "0x345100", Offset = "0x343900", VA = "0x180345100")] public Animator GetAnimator() { return this.mainAnimator; } // Token: 0x06001ED8 RID: 7896 RVA: 0x0004A7DC File Offset: 0x000489DC [Token(Token = "0x6001ED8")] [Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")] public Animator GetFaceAnimator() { return this.faceAnimator; } // Token: 0x06001ED9 RID: 7897 RVA: 0x0004A7F0 File Offset: 0x000489F0 [Token(Token = "0x6001ED9")] [Address(RVA = "0x41E4D0", Offset = "0x41CCD0", VA = "0x18041E4D0")] public void SetAimWeight(float value) { this.aimWeight = value; } // Token: 0x06001EDA RID: 7898 RVA: 0x0004A804 File Offset: 0x00048A04 [Token(Token = "0x6001EDA")] [Address(RVA = "0xFC8D50", Offset = "0xFC7550", VA = "0x180FC8D50")] public void SetNorFireWeight(float value) { this.norFireStayTime = value; } // Token: 0x06001EDB RID: 7899 RVA: 0x0004A818 File Offset: 0x00048A18 [Token(Token = "0x6001EDB")] [Address(RVA = "0xCC2F30", Offset = "0xCC1730", VA = "0x180CC2F30")] public void SetHoldShot(float value) { this.holdShot = value; } // Token: 0x06001EDC RID: 7900 RVA: 0x0004A82C File Offset: 0x00048A2C [Token(Token = "0x6001EDC")] [Address(RVA = "0x4AB6A0", Offset = "0x4A9EA0", VA = "0x1804AB6A0")] public float GetNorFireWeight() { return this.norFireWeight; } // Token: 0x06001EDD RID: 7901 RVA: 0x0004A840 File Offset: 0x00048A40 [Token(Token = "0x6001EDD")] [Address(RVA = "0xFC8D20", Offset = "0xFC7520", VA = "0x180FC8D20")] public void SetNorFireWeightZero() { int num = 0; this.norFireWeight = (float)num; Animator animator = this.mainAnimator; int num2 = 0; animator.SetLayerWeight(2, (float)num2); } // Token: 0x06001EDE RID: 7902 RVA: 0x0004A870 File Offset: 0x00048A70 [Token(Token = "0x6001EDE")] [Address(RVA = "0xFC8BB0", Offset = "0xFC73B0", VA = "0x180FC8BB0")] public void SetFear(bool isFear) { if (isFear) { } int num = 0; Animator animator = this.mainAnimator; int num2 = this.fearHash; animator.SetFloat(num2, (float)num); Animator animator2 = this.faceAnimator; int num3 = this.fearHash; animator2.SetFloat(num3, (float)num); } // Token: 0x06001EDF RID: 7903 RVA: 0x0004A8B8 File Offset: 0x00048AB8 [Token(Token = "0x6001EDF")] [Address(RVA = "0xFC8C60", Offset = "0xFC7460", VA = "0x180FC8C60")] public void SetHeadHeight(float value) { this.act01IdleHeadSet = value; } // Token: 0x06001EE0 RID: 7904 RVA: 0x0004A8CC File Offset: 0x00048ACC [Token(Token = "0x6001EE0")] [Address(RVA = "0xFC8EA0", Offset = "0xFC76A0", VA = "0x180FC8EA0")] public void SetSpeakLayerWeight(bool enable, int id = 0) { Animator animator = this.faceAnimator; if (!enable) { int num = 0; animator.SetLayerWeight(1, (float)num); return; } animator.SetLayerWeight(1, 1f); Animator animator2 = this.faceAnimator; int num3; if (id == 1) { int num2 = 0; num3 = this.speakHappyStateHash; animator2.CrossFade(num3, 0.05f, id, (float)num2); return; } if (id == 2) { int num4 = id - 1; int num5 = 0; animator2.CrossFade(num3, 0.05f, num4, (float)num5); return; } int num6 = 0; animator2.CrossFade(num3, 0.05f, 1, (float)num6); } // Token: 0x06001EE1 RID: 7905 RVA: 0x0004A958 File Offset: 0x00048B58 [Token(Token = "0x6001EE1")] [Address(RVA = "0xFC9040", Offset = "0xFC7840", VA = "0x180FC9040")] public void SetWindLayer(bool enable) { this.windLayerEnable = enable; if (!enable) { } this.windLayerWeight = 1f; this.mainAnimator.SetLayerWeight(4, 1f); } // Token: 0x06001EE2 RID: 7906 RVA: 0x0004A994 File Offset: 0x00048B94 [Token(Token = "0x6001EE2")] [Address(RVA = "0xFC8D60", Offset = "0xFC7560", VA = "0x180FC8D60")] public void SetPreyAnimation() { Animator animator = this.mainAnimator; int num = 0; int num2 = 0; int num3 = 0; animator.CrossFade("IdlePrayer", (float)num3, num2, (float)num); Animator animator2 = this.faceAnimator; int num4 = 0; int num5 = 0; animator2.CrossFade("IdlePrayer", (float)num5, num4, (float)num); } // Token: 0x06001EE3 RID: 7907 RVA: 0x0004A9E4 File Offset: 0x00048BE4 [Token(Token = "0x6001EE3")] [Address(RVA = "0xFC99F0", Offset = "0xFC81F0", VA = "0x180FC99F0")] public NobetaAnimatorController() { int num = Animator.StringToHash("SwitchIdle"); this.switchIdleStateHash = num; int num2 = Animator.StringToHash("IdleRandom01"); this.idleRandom01StateHash = num2; int num3 = Animator.StringToHash("IdleRandom02"); this.idleRandom02StateHash = num3; int num4 = Animator.StringToHash("BrakingBattle"); this.brakingBattleStateHash = num4; int num5 = Animator.StringToHash("Braking"); this.brakingStateHash = num5; int num6 = Animator.StringToHash("DodgeForward"); this.dodgeForwardStateHash = num6; int num7 = Animator.StringToHash("DodgeBack"); this.dodgeBackwardStateHash = num7; int num8 = Animator.StringToHash("HeightLandBattle"); this.heightLandBattleStateHash = num8; int num9 = Animator.StringToHash("HeightLand"); this.heightLandStateHash = num9; int num10 = Animator.StringToHash("LandBattle"); this.landBattleStateHash = num10; int num11 = Animator.StringToHash("Land"); this.landStateHash = num11; int num12 = Animator.StringToHash("PickUp"); this.pickUpStateHash = num12; int num13 = Animator.StringToHash("DiscardItem"); this.discardItemStateHash = num13; int num14 = Animator.StringToHash("OnLight"); this.lightUpStateHash = num14; int num15 = Animator.StringToHash("Level04LightBall"); this.stage4LightBallStateHash = num15; int num16 = Animator.StringToHash("SwitchOn"); this.switchOnStateHash = num16; int num17 = Animator.StringToHash("IdleToPrayer"); this.idleToPrayStateHash = num17; int num18 = Animator.StringToHash("IdleHeadUpToPrayer"); this.idleToPrayHeadUpStateHash = num18; int num19 = Animator.StringToHash("PrayerToIdle"); this.preyToIdleStateHash = num19; int num20 = Animator.StringToHash("Idle"); this.idleStateHash = num20; int num21 = Animator.StringToHash("AimShot"); this.aimShotStateHash = num21; int num22 = Animator.StringToHash("AimNullShot"); this.aimNullShotStateHash = num22; int num23 = Animator.StringToHash("JumpBattle"); this.jumpBattleStateHash = num23; int num24 = Animator.StringToHash("Jump"); this.jumpStateHash = num24; int num25 = Animator.StringToHash("SkyJumpBattle"); this.skyJumpBattleStateHash = num25; int num26 = Animator.StringToHash("SkyJump"); this.skyJumpStateHash = num26; int num27 = Animator.StringToHash("FallBattle"); this.fallBattleStateHash = num27; int num28 = Animator.StringToHash("Fall"); this.fallStateHash = num28; int num29 = Animator.StringToHash("Speak_Normal"); this.speakNormalStateHash = num29; int num30 = Animator.StringToHash("Speak_Happy"); this.speakHappyStateHash = num30; int num31 = Animator.StringToHash("Speak_Loudly"); this.speakLoudlyStateHash = num31; int num32 = Animator.StringToHash("fMoveSpeed"); this.moveSpeedHash = num32; int num33 = Animator.StringToHash("fFear"); this.fearHash = num33; int num34 = Animator.StringToHash("fMoveAngle"); this.moveAngleHash = num34; int num35 = Animator.StringToHash("fMoveH"); this.moveHorizontalHash = num35; int num36 = Animator.StringToHash("fMoveV"); this.moveVerticalHash = num36; int num37 = Animator.StringToHash("bIsSky"); this.isSkyHash = num37; int num38 = Animator.StringToHash("fAimReady"); this.aimReadyHash = num38; int num39 = Animator.StringToHash("fAim"); this.aimHash = num39; int num40 = Animator.StringToHash("bIsBattle"); this.isBattleHash = num40; int num41 = Animator.StringToHash("fBattle"); this.battleHash = num41; int num42 = Animator.StringToHash("fNorFireAngle"); this.norFireAngleHash = num42; int num43 = Animator.StringToHash("fCharge"); this.chargeHash = num43; int num44 = Animator.StringToHash("fUseItem"); this.useItemHash = num44; int num45 = Animator.StringToHash("bIsChargeMax"); this.chargeMaxHash = num45; int num46 = Animator.StringToHash("fHoldShot"); this.holdShotHash = num46; int num47 = Animator.StringToHash("fAct01IdleHead"); this.act01IdleHeadHash = num47; base..ctor(); } // Token: 0x04002899 RID: 10393 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002899")] [SerializeField] private Animator mainAnimator; // Token: 0x0400289A RID: 10394 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400289A")] [SerializeField] private Animator faceAnimator; // Token: 0x0400289B RID: 10395 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400289B")] [SerializeField] private float aimWeight; // Token: 0x0400289C RID: 10396 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400289C")] [SerializeField] private float aimReadyWeight; // Token: 0x0400289D RID: 10397 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400289D")] [SerializeField] private float fireLayerWeight; // Token: 0x0400289E RID: 10398 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400289E")] [SerializeField] private float fireLayerStayTime; // Token: 0x0400289F RID: 10399 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400289F")] [SerializeField] private float moveSpeed; // Token: 0x040028A0 RID: 10400 [FieldOffset(Offset = "0x34")] [Token(Token = "0x40028A0")] [SerializeField] private float moveAngle; // Token: 0x040028A1 RID: 10401 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40028A1")] [SerializeField] private float moveHorizontal; // Token: 0x040028A2 RID: 10402 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x40028A2")] [SerializeField] private float moveVertical; // Token: 0x040028A3 RID: 10403 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40028A3")] [SerializeField] private bool scriptMovement; // Token: 0x040028A4 RID: 10404 [FieldOffset(Offset = "0x41")] [Token(Token = "0x40028A4")] [SerializeField] private bool isBattleState; // Token: 0x040028A5 RID: 10405 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40028A5")] [SerializeField] private float battleTime; // Token: 0x040028A6 RID: 10406 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40028A6")] [SerializeField] private bool isIdleRandom; // Token: 0x040028A7 RID: 10407 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x40028A7")] [SerializeField] private float idleTime; // Token: 0x040028A8 RID: 10408 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40028A8")] [SerializeField] private float battleFace; // Token: 0x040028A9 RID: 10409 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40028A9")] [SerializeField] private float skyStayTime; // Token: 0x040028AA RID: 10410 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40028AA")] [SerializeField] private float norFireWeight; // Token: 0x040028AB RID: 10411 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x40028AB")] [SerializeField] private float norFireStayTime; // Token: 0x040028AC RID: 10412 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40028AC")] [SerializeField] private float charge; // Token: 0x040028AD RID: 10413 [FieldOffset(Offset = "0x64")] [Token(Token = "0x40028AD")] [SerializeField] private float chargeValue; // Token: 0x040028AE RID: 10414 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40028AE")] [SerializeField] private float useItem; // Token: 0x040028AF RID: 10415 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40028AF")] [SerializeField] private float useItemValue; // Token: 0x040028B0 RID: 10416 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40028B0")] [SerializeField] private float holdShot; // Token: 0x040028B1 RID: 10417 [FieldOffset(Offset = "0x74")] [Token(Token = "0x40028B1")] [SerializeField] private float norFireAngle; // Token: 0x040028B2 RID: 10418 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40028B2")] [SerializeField] private float act01IdleHead; // Token: 0x040028B3 RID: 10419 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x40028B3")] [SerializeField] private float act01IdleHeadSet; // Token: 0x040028B4 RID: 10420 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40028B4")] [SerializeField] private bool windLayerEnable; // Token: 0x040028B5 RID: 10421 [FieldOffset(Offset = "0x84")] [Token(Token = "0x40028B5")] [SerializeField] private float windLayerWeight = 1f; // Token: 0x040028B6 RID: 10422 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40028B6")] [SerializeField] private float timeScale = 1f; // Token: 0x040028B7 RID: 10423 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x40028B7")] private readonly float battleTimeMax = 9f; // Token: 0x040028B8 RID: 10424 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40028B8")] private readonly float IdleTimeMax = 9f; // Token: 0x040028B9 RID: 10425 [FieldOffset(Offset = "0x94")] [Token(Token = "0x40028B9")] private readonly int switchIdleStateHash; // Token: 0x040028BA RID: 10426 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40028BA")] private readonly int idleRandom01StateHash; // Token: 0x040028BB RID: 10427 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x40028BB")] private readonly int idleRandom02StateHash; // Token: 0x040028BC RID: 10428 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40028BC")] private readonly int brakingBattleStateHash; // Token: 0x040028BD RID: 10429 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x40028BD")] private readonly int brakingStateHash; // Token: 0x040028BE RID: 10430 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40028BE")] private readonly int dodgeForwardStateHash; // Token: 0x040028BF RID: 10431 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x40028BF")] private readonly int dodgeBackwardStateHash; // Token: 0x040028C0 RID: 10432 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40028C0")] private readonly int heightLandBattleStateHash; // Token: 0x040028C1 RID: 10433 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x40028C1")] private readonly int heightLandStateHash; // Token: 0x040028C2 RID: 10434 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40028C2")] private readonly int landBattleStateHash; // Token: 0x040028C3 RID: 10435 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x40028C3")] private readonly int landStateHash; // Token: 0x040028C4 RID: 10436 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40028C4")] private readonly int pickUpStateHash; // Token: 0x040028C5 RID: 10437 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x40028C5")] private readonly int discardItemStateHash; // Token: 0x040028C6 RID: 10438 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40028C6")] private readonly int lightUpStateHash; // Token: 0x040028C7 RID: 10439 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x40028C7")] private readonly int stage4LightBallStateHash; // Token: 0x040028C8 RID: 10440 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40028C8")] private readonly int switchOnStateHash; // Token: 0x040028C9 RID: 10441 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x40028C9")] private readonly int idleToPrayStateHash; // Token: 0x040028CA RID: 10442 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40028CA")] private readonly int idleToPrayHeadUpStateHash; // Token: 0x040028CB RID: 10443 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x40028CB")] private readonly int preyToIdleStateHash; // Token: 0x040028CC RID: 10444 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40028CC")] private readonly int idleStateHash; // Token: 0x040028CD RID: 10445 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x40028CD")] private readonly int aimShotStateHash; // Token: 0x040028CE RID: 10446 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40028CE")] private readonly int aimNullShotStateHash; // Token: 0x040028CF RID: 10447 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x40028CF")] private readonly int jumpBattleStateHash; // Token: 0x040028D0 RID: 10448 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40028D0")] private readonly int jumpStateHash; // Token: 0x040028D1 RID: 10449 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x40028D1")] private readonly int skyJumpBattleStateHash; // Token: 0x040028D2 RID: 10450 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40028D2")] private readonly int skyJumpStateHash; // Token: 0x040028D3 RID: 10451 [FieldOffset(Offset = "0xFC")] [Token(Token = "0x40028D3")] private readonly int fallBattleStateHash; // Token: 0x040028D4 RID: 10452 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40028D4")] private readonly int fallStateHash; // Token: 0x040028D5 RID: 10453 [FieldOffset(Offset = "0x104")] [Token(Token = "0x40028D5")] private readonly int speakNormalStateHash; // Token: 0x040028D6 RID: 10454 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40028D6")] private readonly int speakHappyStateHash; // Token: 0x040028D7 RID: 10455 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x40028D7")] private readonly int speakLoudlyStateHash; // Token: 0x040028D8 RID: 10456 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40028D8")] private readonly int moveSpeedHash; // Token: 0x040028D9 RID: 10457 [FieldOffset(Offset = "0x114")] [Token(Token = "0x40028D9")] private readonly int fearHash; // Token: 0x040028DA RID: 10458 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40028DA")] private readonly int moveAngleHash; // Token: 0x040028DB RID: 10459 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x40028DB")] private readonly int moveHorizontalHash; // Token: 0x040028DC RID: 10460 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40028DC")] private readonly int moveVerticalHash; // Token: 0x040028DD RID: 10461 [FieldOffset(Offset = "0x124")] [Token(Token = "0x40028DD")] private readonly int isSkyHash; // Token: 0x040028DE RID: 10462 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40028DE")] private readonly int aimReadyHash; // Token: 0x040028DF RID: 10463 [FieldOffset(Offset = "0x12C")] [Token(Token = "0x40028DF")] private readonly int aimHash; // Token: 0x040028E0 RID: 10464 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40028E0")] private readonly int isBattleHash; // Token: 0x040028E1 RID: 10465 [FieldOffset(Offset = "0x134")] [Token(Token = "0x40028E1")] private readonly int battleHash; // Token: 0x040028E2 RID: 10466 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40028E2")] private readonly int norFireAngleHash; // Token: 0x040028E3 RID: 10467 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x40028E3")] private readonly int chargeHash; // Token: 0x040028E4 RID: 10468 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40028E4")] private readonly int useItemHash; // Token: 0x040028E5 RID: 10469 [FieldOffset(Offset = "0x144")] [Token(Token = "0x40028E5")] private readonly int chargeMaxHash; // Token: 0x040028E6 RID: 10470 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40028E6")] private readonly int holdShotHash; // Token: 0x040028E7 RID: 10471 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x40028E7")] private readonly int act01IdleHeadHash; }