using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002FF RID: 767 [Token(Token = "0x20002FF")] public class NobetaAnimatorData { // Token: 0x06001D81 RID: 7553 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001D81")] [Address(RVA = "0xFCA030", Offset = "0xFC8830", VA = "0x180FCA030")] public void UpdateNormalState(SceneManager.GameState gameStatus, NobetaState nobetaState) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001D82 RID: 7554 RVA: 0x000463A0 File Offset: 0x000445A0 [Token(Token = "0x6001D82")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public NobetaAnimatorData() { } // Token: 0x04002663 RID: 9827 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002663")] public float deltaTime; // Token: 0x04002664 RID: 9828 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4002664")] public float moveSpeed; // Token: 0x04002665 RID: 9829 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002665")] public float moveAngle; // Token: 0x04002666 RID: 9830 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002666")] public Vector2 inputMovement; // Token: 0x04002667 RID: 9831 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002667")] public float aimReadyWeight; // Token: 0x04002668 RID: 9832 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002668")] public float aimWeight; // Token: 0x04002669 RID: 9833 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002669")] public bool isSky; // Token: 0x0400266A RID: 9834 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400266A")] public float norFireAngle; // Token: 0x0400266B RID: 9835 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400266B")] public bool isChargeMax; // Token: 0x0400266C RID: 9836 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400266C")] public float holdShot; // Token: 0x0400266D RID: 9837 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x400266D")] public bool isNormalState; }