using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000310 RID: 784 [Token(Token = "0x2000310")] [Serializable] public class NobetaBoneController { // Token: 0x170001A1 RID: 417 // (get) Token: 0x06001EE4 RID: 7908 RVA: 0x0004ADC8 File Offset: 0x00048FC8 [Token(Token = "0x170001A1")] public DynamicBoneCollider Collider { [Token(Token = "0x6001EE4")] [Address(RVA = "0x2DB450", Offset = "0x2D9C50", VA = "0x1802DB450")] get { return this.boneCollider; } } // Token: 0x06001EE5 RID: 7909 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EE5")] [Address(RVA = "0xFCA0D0", Offset = "0xFC88D0", VA = "0x180FCA0D0")] public void UpdateValue(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EE6 RID: 7910 RVA: 0x0004ADDC File Offset: 0x00048FDC [Token(Token = "0x6001EE6")] [Address(RVA = "0xFCA060", Offset = "0xFC8860", VA = "0x180FCA060")] public void Enable(bool enable) { DynamicBone[] array = this.bones; int num = 0; int length = array.Length; if (num < length) { array[num].enabled = enable; num++; } } // Token: 0x06001EE7 RID: 7911 RVA: 0x0004AE14 File Offset: 0x00049014 [Token(Token = "0x6001EE7")] [Address(RVA = "0x43A830", Offset = "0x439030", VA = "0x18043A830")] public NobetaBoneController() { } // Token: 0x040028E8 RID: 10472 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40028E8")] [SerializeField] private float colliderRadius; // Token: 0x040028E9 RID: 10473 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40028E9")] [SerializeField] private DynamicBoneCollider boneCollider; // Token: 0x040028EA RID: 10474 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40028EA")] [SerializeField] private DynamicBone[] bones; }