using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000314 RID: 788 [Token(Token = "0x2000314")] [Serializable] public class NobetaMaterialController { // Token: 0x06001EFC RID: 7932 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EFC")] [Address(RVA = "0xFCC100", Offset = "0xFCA900", VA = "0x180FCC100")] public void Init(PlayerEffectPlay effectPlay, Action handler) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EFD RID: 7933 RVA: 0x0004AFDC File Offset: 0x000491DC [Token(Token = "0x6001EFD")] [Address(RVA = "0xFCC290", Offset = "0xFCAA90", VA = "0x180FCC290")] public void ResetMaterials() { Action action = this.matPropBlockHandler; if (action != 0) { int num = 0; action(num); return; } } // Token: 0x06001EFE RID: 7934 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EFE")] [Address(RVA = "0xFCC6D0", Offset = "0xFCAED0", VA = "0x180FCC6D0")] public void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001EFF RID: 7935 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001EFF")] [Address(RVA = "0xFCC620", Offset = "0xFCAE20", VA = "0x180FCC620")] private void UpdateMagicColor() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F00 RID: 7936 RVA: 0x0004B000 File Offset: 0x00049200 [Token(Token = "0x6001F00")] [Address(RVA = "0x3D48F0", Offset = "0x3D30F0", VA = "0x1803D48F0")] public void SetGlow(float fGlow) { this.g_fGlowSet = fGlow; } // Token: 0x06001F01 RID: 7937 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F01")] [Address(RVA = "0xFCC370", Offset = "0xFCAB70", VA = "0x180FCC370")] public void SetExposure(float fExposure) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F02 RID: 7938 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F02")] [Address(RVA = "0xFCC4A0", Offset = "0xFCACA0", VA = "0x180FCC4A0")] public void SetItemSuccess(Color col) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F03 RID: 7939 RVA: 0x0004B014 File Offset: 0x00049214 [Token(Token = "0x6001F03")] [Address(RVA = "0xFCC4E0", Offset = "0xFCACE0", VA = "0x180FCC4E0")] public void SetReceiveSoul() { this.g_fSoulGlow = 1f; this.g_fColExposure = 1f; } // Token: 0x06001F04 RID: 7940 RVA: 0x0004B038 File Offset: 0x00049238 [Token(Token = "0x6001F04")] [Address(RVA = "0xFCC610", Offset = "0xFCAE10", VA = "0x180FCC610")] private void SetShadow(float fShadowPow) { int num = this.shadowPowProperty; this.SetFloat(num, fShadowPow); } // Token: 0x06001F05 RID: 7941 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F05")] [Address(RVA = "0xFCC410", Offset = "0xFCAC10", VA = "0x180FCC410")] private void SetGlowColor(Color glowColor) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F06 RID: 7942 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F06")] [Address(RVA = "0xFCC500", Offset = "0xFCAD00", VA = "0x180FCC500")] public void SetShadowSwitch(float fSwitch) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F07 RID: 7943 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F07")] [Address(RVA = "0xFCC4C0", Offset = "0xFCACC0", VA = "0x180FCC4C0")] public void SetPlayerRim(Color rimColor) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F08 RID: 7944 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F08")] [Address(RVA = "0xFCC2E0", Offset = "0xFCAAE0", VA = "0x180FCC2E0")] private void SetColor(int propertyId, Color value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001F09 RID: 7945 RVA: 0x0004B054 File Offset: 0x00049254 [Token(Token = "0x6001F09")] [Address(RVA = "0xFCC390", Offset = "0xFCAB90", VA = "0x180FCC390")] private void SetFloat(int propertyId, float value) { this.matBlock.SetFloatImpl(propertyId, value); Action action = this.matPropBlockHandler; if (action != 0) { MaterialPropertyBlock materialPropertyBlock = this.matBlock; action(materialPropertyBlock); } } // Token: 0x06001F0A RID: 7946 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001F0A")] [Address(RVA = "0xFCCAB0", Offset = "0xFCB2B0", VA = "0x180FCCAB0")] public NobetaMaterialController() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040028FC RID: 10492 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40028FC")] [SerializeField] private Material[] materials; // Token: 0x040028FD RID: 10493 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40028FD")] private PlayerEffectPlay effectPlayer; // Token: 0x040028FE RID: 10494 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40028FE")] private MaterialPropertyBlock matBlock; // Token: 0x040028FF RID: 10495 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40028FF")] private readonly int colorProperty; // Token: 0x04002900 RID: 10496 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002900")] private readonly int shaderTextureProperty; // Token: 0x04002901 RID: 10497 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002901")] private readonly int rimColorProperty; // Token: 0x04002902 RID: 10498 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002902")] private readonly int glowColorProperty; // Token: 0x04002903 RID: 10499 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002903")] private readonly int shadowPowProperty; // Token: 0x04002904 RID: 10500 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002904")] [SerializeField] private float g_fColExposure; // Token: 0x04002905 RID: 10501 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002905")] [SerializeField] private float g_fGlow; // Token: 0x04002906 RID: 10502 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002906")] [SerializeField] private float g_fGlowSet; // Token: 0x04002907 RID: 10503 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002907")] [SerializeField] private Color g_GlowColor; // Token: 0x04002908 RID: 10504 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002908")] [SerializeField] private float g_fItemGlow; // Token: 0x04002909 RID: 10505 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4002909")] [SerializeField] private Color g_ItemColor; // Token: 0x0400290A RID: 10506 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400290A")] [SerializeField] private Color g_ShadowDarkRim; // Token: 0x0400290B RID: 10507 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x400290B")] [SerializeField] private Color g_ShadowBrightRim; // Token: 0x0400290C RID: 10508 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x400290C")] [SerializeField] private Color g_SetPlayerRim; // Token: 0x0400290D RID: 10509 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x400290D")] [SerializeField] private float g_fRimChangTime; // Token: 0x0400290E RID: 10510 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400290E")] [SerializeField] private float g_fSoulGlow; // Token: 0x0400290F RID: 10511 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400290F")] private Action matPropBlockHandler; }