using System; using Cpp2IlInjected; using UnityEngine; namespace Obi.CrossPlatformInput { // Token: 0x02000501 RID: 1281 [Token(Token = "0x2000501")] public class InputAxisScrollbar : MonoBehaviour { // Token: 0x06002CBA RID: 11450 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002CBA")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002CBB RID: 11451 RVA: 0x0006092C File Offset: 0x0005EB2C [Token(Token = "0x6002CBB")] [Address(RVA = "0x10AEF90", Offset = "0x10AD790", VA = "0x1810AEF90")] public void HandleInput(float value) { CrossPlatformInputManager.SetAxis(this.axis, value); } // Token: 0x06002CBC RID: 11452 RVA: 0x00060948 File Offset: 0x0005EB48 [Token(Token = "0x6002CBC")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public InputAxisScrollbar() { } // Token: 0x0400350A RID: 13578 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400350A")] public string axis; } }