using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004A6 RID: 1190 [Token(Token = "0x20004A6")] public class ObiBoxShapeTracker : ObiShapeTracker { // Token: 0x06002A35 RID: 10805 RVA: 0x0005BF04 File Offset: 0x0005A104 [Token(Token = "0x6002A35")] [Address(RVA = "0x10C7900", Offset = "0x10C6100", VA = "0x1810C7900")] public ObiBoxShapeTracker(BoxCollider collider) { this.collider = collider; this.adaptor.is2D = false; IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Box); this.oniShape = intPtr; } // Token: 0x06002A36 RID: 10806 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A36")] [Address(RVA = "0x10C7710", Offset = "0x10C5F10", VA = "0x1810C7710", Slot = "5")] public override void UpdateIfNeeded() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0400334A RID: 13130 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400334A")] private Vector3 size; // Token: 0x0400334B RID: 13131 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400334B")] private Vector3 center; } }