using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004DC RID: 1244 [Token(Token = "0x20004DC")] public class ObiEmitterMaterialFluid : ObiEmitterMaterial { // Token: 0x06002BAC RID: 11180 RVA: 0x0005E1E4 File Offset: 0x0005C3E4 [Token(Token = "0x6002BAC")] [Address(RVA = "0x10D6190", Offset = "0x10D4990", VA = "0x1810D6190")] public void OnValidate() { float resolution = this.resolution; float num = Mathf.Max(0.001f, resolution); float restDensity = this.restDensity; this.resolution = num; float num2 = Mathf.Max(0.001f, restDensity); float num3 = this.smoothing; this.restDensity = num2; float num4 = Mathf.Max(1f, num3); float num5 = this.viscosity; this.smoothing = num4; float num6 = Mathf.Max((float)0, num5); float num7 = this.atmosphericDrag; this.viscosity = num6; float num8 = Mathf.Max((float)0, num7); this.atmosphericDrag = num8; } // Token: 0x06002BAD RID: 11181 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002BAD")] [Address(RVA = "0x10D60F0", Offset = "0x10D48F0", VA = "0x1810D60F0", Slot = "4")] public override Oni.FluidMaterial GetEquivalentOniMaterial(Oni.SolverParameters.Mode mode) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002BAE RID: 11182 RVA: 0x0005E278 File Offset: 0x0005C478 [Token(Token = "0x6002BAE")] [Address(RVA = "0x10D6220", Offset = "0x10D4A20", VA = "0x1810D6220")] public ObiEmitterMaterialFluid() { this.resolution = 1f; this.restDensity = 1000f; base..ctor(); } // Token: 0x04003432 RID: 13362 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4003432")] public float smoothing = 1.5f; // Token: 0x04003433 RID: 13363 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4003433")] public float viscosity = 0.05f; // Token: 0x04003434 RID: 13364 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4003434")] public float surfaceTension = 0.1f; // Token: 0x04003435 RID: 13365 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4003435")] public float buoyancy = -1f; // Token: 0x04003436 RID: 13366 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4003436")] public float atmosphericDrag; // Token: 0x04003437 RID: 13367 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4003437")] public float atmosphericPressure; // Token: 0x04003438 RID: 13368 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4003438")] public float vorticity; } }