using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x02000491 RID: 1169 [Token(Token = "0x2000491")] [ExecuteInEditMode] [RequireComponent(typeof(ObiActor))] public class ObiParticleRenderer : MonoBehaviour { // Token: 0x1700029F RID: 671 // (get) Token: 0x0600294A RID: 10570 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700029F")] public IEnumerable ParticleMeshes { [Token(Token = "0x600294A")] [Address(RVA = "0x3540B0", Offset = "0x3528B0", VA = "0x1803540B0")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x170002A0 RID: 672 // (get) Token: 0x0600294B RID: 10571 RVA: 0x0005A94C File Offset: 0x00058B4C [Token(Token = "0x170002A0")] public Material ParticleMaterial { [Token(Token = "0x600294B")] [Address(RVA = "0x354080", Offset = "0x352880", VA = "0x180354080")] get { return this.material; } } // Token: 0x0600294C RID: 10572 RVA: 0x0005A960 File Offset: 0x00058B60 [Token(Token = "0x600294C")] [Address(RVA = "0xE73A10", Offset = "0xE72210", VA = "0x180E73A10")] public void Awake() { /* An exception occurred when decompiling this method (0600294C) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void Obi.ObiParticleRenderer::Awake() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:ObiActor(var_0_06, call:ObiActor(Component::GetComponent, ldloc:ObiParticleRenderer[exp:Component](this))); stfld:ObiActor(ObiParticleRenderer::actor, ldloc:ObiParticleRenderer(this), ldloc:ObiActor(var_0_06)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x0600294D RID: 10573 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600294D")] [Address(RVA = "0xE73F30", Offset = "0xE72730", VA = "0x180E73F30")] public void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600294E RID: 10574 RVA: 0x0005A97C File Offset: 0x00058B7C [Token(Token = "0x600294E")] [Address(RVA = "0xE73DA0", Offset = "0xE725A0", VA = "0x180E73DA0")] public void OnDisable() { ObiActor obiActor = this.actor; int num = 0; if (obiActor != num) { ObiSolver solver = this.actor.solver; int num2 = 0; if (solver != num2) { ObiActor obiActor2 = this.actor; ObiSolver solver2 = obiActor2.solver; int renderablePositionsClients = solver2.renderablePositionsClients; if (renderablePositionsClients > 0) { int num3 = renderablePositionsClients - 1; solver2.renderablePositionsClients = num3; ObiActor obiActor3 = this.actor; } ObiSolver solver3 = obiActor2.solver; EventHandler eventHandler = new EventHandler(this.Actor_solver_OnFrameEnd); solver3.OnFrameEnd -= eventHandler; } } this.ClearMeshes(); UnityEngine.Object.DestroyImmediate(this.material); } // Token: 0x0600294F RID: 10575 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600294F")] [Address(RVA = "0xE73060", Offset = "0xE71860", VA = "0x180E73060")] private void Actor_solver_OnFrameEnd(object sender, EventArgs e) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002950 RID: 10576 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002950")] [Address(RVA = "0xE73BB0", Offset = "0xE723B0", VA = "0x180E73BB0")] private void DrawParticles() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002951 RID: 10577 RVA: 0x0005AA24 File Offset: 0x00058C24 [Token(Token = "0x6002951")] [Address(RVA = "0xE73990", Offset = "0xE72190", VA = "0x180E73990")] private void Apply(Mesh mesh) { mesh.Clear(); List list = this.vertices; mesh.SetVertices(list); List list2 = this.normals; mesh.SetNormals(list2); List list3 = this.colors; mesh.SetColors(list3); List list4 = this.triangles; int num = 0; mesh.SetTriangles(list4, num, true); } // Token: 0x06002952 RID: 10578 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002952")] [Address(RVA = "0xE73A60", Offset = "0xE72260", VA = "0x180E73A60")] private void ClearMeshes() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002953 RID: 10579 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002953")] [Address(RVA = "0xE73530", Offset = "0xE71D30", VA = "0x180E73530")] private void AddParticle(int i, Vector3 position, Color color, float radius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002954 RID: 10580 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002954")] [Address(RVA = "0xE74140", Offset = "0xE72940", VA = "0x180E74140")] public ObiParticleRenderer() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040032A7 RID: 12967 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40032A7")] public bool render; // Token: 0x040032A8 RID: 12968 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40032A8")] public Color particleColor; // Token: 0x040032A9 RID: 12969 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40032A9")] public float radiusScale; // Token: 0x040032AA RID: 12970 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40032AA")] private ObiActor actor; // Token: 0x040032AB RID: 12971 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40032AB")] private List meshes; // Token: 0x040032AC RID: 12972 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40032AC")] private Material material; // Token: 0x040032AD RID: 12973 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40032AD")] private List vertices; // Token: 0x040032AE RID: 12974 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40032AE")] private List normals; // Token: 0x040032AF RID: 12975 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40032AF")] private List colors; // Token: 0x040032B0 RID: 12976 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40032B0")] private List triangles; // Token: 0x040032B1 RID: 12977 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40032B1")] private int particlesPerDrawcall; // Token: 0x040032B2 RID: 12978 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40032B2")] private int drawcallCount; // Token: 0x040032B3 RID: 12979 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40032B3")] private Vector3[] particleOffsets; } }