using System; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004AB RID: 1195 [Token(Token = "0x20004AB")] public class ObiSphereShapeTracker : ObiShapeTracker { // Token: 0x06002A4A RID: 10826 RVA: 0x0005C108 File Offset: 0x0005A308 [Token(Token = "0x6002A4A")] [Address(RVA = "0xE7BF60", Offset = "0xE7A760", VA = "0x180E7BF60")] public ObiSphereShapeTracker(SphereCollider collider) { this.oniShape = (IntPtr)((ulong)0L); base..ctor(); this.collider = collider; this.adaptor.is2D = false; IntPtr intPtr = Oni.CreateShape(Oni.ShapeType.Sphere); this.oniShape = intPtr; } // Token: 0x06002A4B RID: 10827 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A4B")] [Address(RVA = "0xE7BDD0", Offset = "0xE7A5D0", VA = "0x180E7BDD0", Slot = "5")] public override void UpdateIfNeeded() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003359 RID: 13145 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4003359")] private float radius; // Token: 0x0400335A RID: 13146 [FieldOffset(Offset = "0x64")] [Token(Token = "0x400335A")] private Vector3 center; } }