using System; using System.Collections; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace Obi { // Token: 0x020004A0 RID: 1184 [Token(Token = "0x20004A0")] [ExecuteInEditMode] [AddComponentMenu("Physics/Obi/Obi Tearable Cloth")] public class ObiTearableCloth : ObiClothBase { // Token: 0x06002A1B RID: 10779 RVA: 0x0005BD34 File Offset: 0x00059F34 [Token(Token = "0x6002A1B")] [Address(RVA = "0xE7EDB0", Offset = "0xE7D5B0", VA = "0x180E7EDB0", Slot = "28")] public override void OnSolverStepEnd() { base.OnSolverStepEnd(); if (base.isActiveAndEnabled) { this.ApplyTearing(); return; } } // Token: 0x06002A1C RID: 10780 RVA: 0x0005BD58 File Offset: 0x00059F58 [Token(Token = "0x6002A1C")] [Address(RVA = "0xE7ED90", Offset = "0xE7D590", VA = "0x180E7ED90", Slot = "17")] public override void OnEnable() { base.OnEnable(); base.InitializeWithRegularMesh(); } // Token: 0x06002A1D RID: 10781 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A1D")] [Address(RVA = "0xE7DDB0", Offset = "0xE7C5B0", VA = "0x180E7DDB0", Slot = "21")] public override bool AddToSolver(object info) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002A1E RID: 10782 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A1E")] [Address(RVA = "0xE7EDF0", Offset = "0xE7D5F0", VA = "0x180E7EDF0", Slot = "22")] public override bool RemoveFromSolver(object info) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002A1F RID: 10783 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A1F")] [Address(RVA = "0xE7E6D0", Offset = "0xE7CED0", VA = "0x180E7E6D0", Slot = "34")] public override void GetMeshDataArrays(Mesh mesh) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002A20 RID: 10784 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A20")] [Address(RVA = "0xE7E4B0", Offset = "0xE7CCB0", VA = "0x180E7E4B0", Slot = "36")] public override void CommitResultsToMesh() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002A21 RID: 10785 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A21")] [Address(RVA = "0xE7E660", Offset = "0xE7CE60", VA = "0x180E7E660", Slot = "35")] public override IEnumerator GeneratePhysicRepresentationForMesh() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002A22 RID: 10786 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A22")] [Address(RVA = "0xE7E090", Offset = "0xE7C890", VA = "0x180E7E090")] private void ApplyTearing() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002A23 RID: 10787 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002A23")] [Address(RVA = "0xE7F040", Offset = "0xE7D840", VA = "0x180E7F040")] public void Tear(int constraintIndex) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002A24 RID: 10788 RVA: 0x0005BD74 File Offset: 0x00059F74 [Token(Token = "0x6002A24")] [Address(RVA = "0xE81010", Offset = "0xE7F810", VA = "0x180E81010")] public ObiTearableCloth() { } // Token: 0x04003322 RID: 13090 [Cpp2IlInjected.FieldOffset(Offset = "0x158")] [Token(Token = "0x4003322")] [Tooltip("Amount of memory preallocated to create extra particles and mesh data when tearing the cloth. 0 means no extra memory will be allocated, and the cloth will not be tearable. 1 means all cloth triangles will be fully tearable.")] [Range(0f, 1f)] public float tearCapacity = 0.5f; // Token: 0x04003323 RID: 13091 [Cpp2IlInjected.FieldOffset(Offset = "0x15C")] [Token(Token = "0x4003323")] [Delayed] [Tooltip("Maximum strain betweeen particles before the spring constraint holding them together would break.")] public float tearResistanceMultiplier = 1000f; // Token: 0x04003324 RID: 13092 [Cpp2IlInjected.FieldOffset(Offset = "0x160")] [Token(Token = "0x4003324")] [Tooltip("Percentage of debilitation suffered by the cloth around existing tears. Higher values cause already teared regions to become less tear resistant.")] [Range(0f, 1f)] public float tearDebilitation = 0.5f; // Token: 0x04003325 RID: 13093 [Cpp2IlInjected.FieldOffset(Offset = "0x168")] [Token(Token = "0x4003325")] [Delayed] [HideInInspector] public float[] tearResistance; // Token: 0x04003326 RID: 13094 [Cpp2IlInjected.FieldOffset(Offset = "0x170")] [Token(Token = "0x4003326")] [HideInInspector] [SerializeField] private int maxVertexValency; // Token: 0x04003327 RID: 13095 [Cpp2IlInjected.FieldOffset(Offset = "0x174")] [Token(Token = "0x4003327")] [HideInInspector] [SerializeField] private int pooledVertices; // Token: 0x04003328 RID: 13096 [Cpp2IlInjected.FieldOffset(Offset = "0x178")] [Token(Token = "0x4003328")] [HideInInspector] [SerializeField] private int pooledParticles; // Token: 0x04003329 RID: 13097 [Cpp2IlInjected.FieldOffset(Offset = "0x17C")] [Token(Token = "0x4003329")] [HideInInspector] [SerializeField] private int usedParticles; // Token: 0x0400332A RID: 13098 [Cpp2IlInjected.FieldOffset(Offset = "0x180")] [Token(Token = "0x400332A")] [HideInInspector] [SerializeField] private int[] distanceConstraintMap; // Token: 0x0400332B RID: 13099 [Cpp2IlInjected.FieldOffset(Offset = "0x188")] [Token(Token = "0x400332B")] [HideInInspector] [SerializeField] private int[] bendConstraintOffsets; // Token: 0x0400332C RID: 13100 [Cpp2IlInjected.FieldOffset(Offset = "0x190")] [Token(Token = "0x400332C")] protected Color[] meshColors; // Token: 0x0400332D RID: 13101 [Cpp2IlInjected.FieldOffset(Offset = "0x198")] [Token(Token = "0x400332D")] protected Vector2[] meshUV1; // Token: 0x0400332E RID: 13102 [Cpp2IlInjected.FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400332E")] protected Vector2[] meshUV2; // Token: 0x0400332F RID: 13103 [Cpp2IlInjected.FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400332F")] protected Vector2[] meshUV3; // Token: 0x04003330 RID: 13104 [Cpp2IlInjected.FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4003330")] protected Vector2[] meshUV4; // Token: 0x04003331 RID: 13105 [Cpp2IlInjected.FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4003331")] protected GCHandle meshColorsHandle; // Token: 0x04003332 RID: 13106 [Cpp2IlInjected.FieldOffset(Offset = "0x1BC")] [Token(Token = "0x4003332")] protected GCHandle meshUV1Handle; // Token: 0x04003333 RID: 13107 [Cpp2IlInjected.FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4003333")] protected GCHandle meshUV2Handle; // Token: 0x04003334 RID: 13108 [Cpp2IlInjected.FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4003334")] protected GCHandle meshUV3Handle; // Token: 0x04003335 RID: 13109 [Cpp2IlInjected.FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4003335")] protected GCHandle meshUV4Handle; } }