using System; using System.Collections; using Cpp2IlInjected; using Obi; using UnityEngine; // Token: 0x02000361 RID: 865 [Token(Token = "0x2000361")] public class ObiActorTeleport : MonoBehaviour { // Token: 0x0600213C RID: 8508 RVA: 0x0004F2D4 File Offset: 0x0004D4D4 [Token(Token = "0x600213C")] [Address(RVA = "0xFD40D0", Offset = "0xFD28D0", VA = "0x180FD40D0")] private void Update() { if (Input.anyKeyDown) { int num; ObiActorTeleport.d__2 d__ = new ObiActorTeleport.d__2(num); num = 0; d__.<>4__this = this; Coroutine coroutine = base.StartCoroutine(d__); } } // Token: 0x0600213D RID: 8509 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600213D")] [Address(RVA = "0xFD4060", Offset = "0xFD2860", VA = "0x180FD4060")] private IEnumerator Teleport() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600213E RID: 8510 RVA: 0x0004F30C File Offset: 0x0004D50C [Token(Token = "0x600213E")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public ObiActorTeleport() { } // Token: 0x04002AB3 RID: 10931 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002AB3")] public ObiActor actor; }