using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000321 RID: 801 [Token(Token = "0x2000321")] public class OldGameSaveTest : MonoBehaviour { // Token: 0x06002038 RID: 8248 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002038")] [Address(RVA = "0xE86DE0", Offset = "0xE855E0", VA = "0x180E86DE0")] private void Test() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002039 RID: 8249 RVA: 0x0004D6E8 File Offset: 0x0004B8E8 [Token(Token = "0x6002039")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public OldGameSaveTest() { } // Token: 0x040029AB RID: 10667 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40029AB")] private GameSaveLegacy oldGameSave; // Token: 0x040029AC RID: 10668 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40029AC")] private GameSave currentGameSave; }