using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BD RID: 445 [Token(Token = "0x20001BD")] public class OpenDoor : SceneEvent { // Token: 0x06001335 RID: 4917 RVA: 0x0002C448 File Offset: 0x0002A648 [Token(Token = "0x6001335")] [Address(RVA = "0x343BF0", Offset = "0x3423F0", VA = "0x180343BF0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); SoundEffect se = this.SE; int num = 0; if (se != num) { this.SE.InitData(); } } // Token: 0x06001336 RID: 4918 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001336")] [Address(RVA = "0x343C80", Offset = "0x342480", VA = "0x180343C80", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001337 RID: 4919 RVA: 0x0002C480 File Offset: 0x0002A680 [Token(Token = "0x6001337")] [Address(RVA = "0x343E40", Offset = "0x342640", VA = "0x180343E40")] public void SwitchOnDoor() { int valueAsInt = base.ValueAsInt; } // Token: 0x06001338 RID: 4920 RVA: 0x0002C494 File Offset: 0x0002A694 [Token(Token = "0x6001338")] [Address(RVA = "0x343D90", Offset = "0x342590", VA = "0x180343D90")] public void SaveSwitchOnDoor() { base.OpenEvent(); Animator anim = this.Anim; int num = 0; if (anim != num) { Animator anim2 = this.Anim; int num2 = 0; int num3 = 0; anim2.CrossFade("OpenEvent", (float)num3, num2); } this.g_bSaveStartUp = true; } // Token: 0x06001339 RID: 4921 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001339")] [Address(RVA = "0x343AE0", Offset = "0x3422E0", VA = "0x180343AE0")] public void AniEventCameraShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600133A RID: 4922 RVA: 0x0002C4E4 File Offset: 0x0002A6E4 [Token(Token = "0x600133A")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public OpenDoor() { } // Token: 0x04001E01 RID: 7681 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E01")] public Animator Anim; // Token: 0x04001E02 RID: 7682 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E02")] public SoundEffect SE; // Token: 0x04001E03 RID: 7683 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E03")] private bool g_bSaveStartUp; }