using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001BE RID: 446 [Token(Token = "0x20001BE")] public class OpenDoor_Act06Room07MoveFloor : OpenDoor { // Token: 0x0600133B RID: 4923 RVA: 0x0002C4F8 File Offset: 0x0002A6F8 [Token(Token = "0x600133B")] [Address(RVA = "0x343790", Offset = "0x341F90", VA = "0x180343790", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); SoundEffect se = this.SE; int num = 0; if (se != num) { this.SE.InitData(); } Animator anim = this.Anim; this.g_fTimeScale = 1f; anim.speed = 1f; SoundEffect se2 = this.SE; float num2 = this.g_fTimeScale; se2.SetTimeScale(num2); } // Token: 0x0600133C RID: 4924 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600133C")] [Address(RVA = "0x343860", Offset = "0x342060", VA = "0x180343860")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600133D RID: 4925 RVA: 0x0002C564 File Offset: 0x0002A764 [Token(Token = "0x600133D")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public OpenDoor_Act06Room07MoveFloor() { } // Token: 0x04001E04 RID: 7684 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001E04")] public Transform Target; // Token: 0x04001E05 RID: 7685 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001E05")] public Transform MoveObject; // Token: 0x04001E06 RID: 7686 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001E06")] private float g_fTimeScale; }