using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E6 RID: 230 [Token(Token = "0x20000E6")] public class PhantomNobetaEffectPlay : MonoBehaviour { // Token: 0x06000C5E RID: 3166 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C5E")] [Address(RVA = "0x347260", Offset = "0x345A60", VA = "0x180347260")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C5F RID: 3167 RVA: 0x0001DF64 File Offset: 0x0001C164 [Token(Token = "0x6000C5F")] [Address(RVA = "0x347720", Offset = "0x345F20", VA = "0x180347720")] private void Update() { float stageDeltaTime = Game.GetStageDeltaTime(); } // Token: 0x06000C60 RID: 3168 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C60")] [Address(RVA = "0x347460", Offset = "0x345C60", VA = "0x180347460")] public void PlayEffCreate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C61 RID: 3169 RVA: 0x0001DF7C File Offset: 0x0001C17C [Token(Token = "0x6000C61")] [Address(RVA = "0x347530", Offset = "0x345D30", VA = "0x180347530")] public void PlayPSDestory() { this.g_SEDestory.PlayRandom(1f, 1f); this.PS_Destory.Play(true); CharacterController cc = this.CC; int num = 0; cc.enabled = num != 0; SkinnedMeshRenderer[] mesh = this.Mesh; int num2 = 0; if (num2 < mesh.Length) { SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2]; int num3 = 0; skinnedMeshRenderer.enabled = num3 != 0; SkinnedMeshRenderer[] mesh2 = this.Mesh; num2++; } MeshRenderer weapon = this.Weapon; int num4 = 0; weapon.enabled = num4 != 0; } // Token: 0x06000C62 RID: 3170 RVA: 0x0001E008 File Offset: 0x0001C208 [Token(Token = "0x6000C62")] [Address(RVA = "0x3471A0", Offset = "0x3459A0", VA = "0x1803471A0")] public void Create() { this.PS_Destory.Stop(true); this.CC.enabled = true; SkinnedMeshRenderer[] mesh = this.Mesh; int num = 0; if (num < mesh.Length) { mesh[num].enabled = true; SkinnedMeshRenderer[] mesh2 = this.Mesh; num++; } this.Weapon.enabled = true; } // Token: 0x06000C63 RID: 3171 RVA: 0x0001E06C File Offset: 0x0001C26C [Token(Token = "0x6000C63")] [Address(RVA = "0x347650", Offset = "0x345E50", VA = "0x180347650")] public void Remove() { this.PS_Destory.Stop(true); CharacterController cc = this.CC; int num = 0; cc.enabled = num != 0; SkinnedMeshRenderer[] mesh = this.Mesh; int num2 = 0; if (num2 < mesh.Length) { SkinnedMeshRenderer skinnedMeshRenderer = mesh[num2]; int num3 = 0; skinnedMeshRenderer.enabled = num3 != 0; SkinnedMeshRenderer[] mesh2 = this.Mesh; num2++; } MeshRenderer weapon = this.Weapon; int num4 = 0; weapon.enabled = num4 != 0; } // Token: 0x06000C64 RID: 3172 RVA: 0x0001E0E4 File Offset: 0x0001C2E4 [Token(Token = "0x6000C64")] [Address(RVA = "0x347610", Offset = "0x345E10", VA = "0x180347610")] public void PlaySEVoice() { SoundEffect soundEffect = this.g_SEVoice; int id = this.ID; soundEffect.Play(id, 1f, 1f); } // Token: 0x06000C65 RID: 3173 RVA: 0x0001E118 File Offset: 0x0001C318 [Token(Token = "0x6000C65")] [Address(RVA = "0x347710", Offset = "0x345F10", VA = "0x180347710")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Destory, fTimeScale); } // Token: 0x06000C66 RID: 3174 RVA: 0x0001E134 File Offset: 0x0001C334 [Token(Token = "0x6000C66")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public PhantomNobetaEffectPlay() { } // Token: 0x04001577 RID: 5495 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001577")] public Transform MoveTarget; // Token: 0x04001578 RID: 5496 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001578")] public SkinnedMeshRenderer[] Mesh; // Token: 0x04001579 RID: 5497 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001579")] public MeshRenderer Weapon; // Token: 0x0400157A RID: 5498 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400157A")] public CharacterController CC; // Token: 0x0400157B RID: 5499 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400157B")] public ParticleSystem PS_Destory; // Token: 0x0400157C RID: 5500 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400157C")] public GameObject Eff_Create; // Token: 0x0400157D RID: 5501 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400157D")] private EffectPool g_EffCreate; // Token: 0x0400157E RID: 5502 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400157E")] public GameObject SE_Destory; // Token: 0x0400157F RID: 5503 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400157F")] public GameObject SE_Create; // Token: 0x04001580 RID: 5504 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001580")] public GameObject SE_Voice; // Token: 0x04001581 RID: 5505 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001581")] private SoundEffect g_SEDestory; // Token: 0x04001582 RID: 5506 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001582")] private SoundEffect g_SECreate; // Token: 0x04001583 RID: 5507 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001583")] private SoundEffect g_SEVoice; // Token: 0x04001584 RID: 5508 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001584")] public int ID; }