using System; using System.Collections.Generic; using Cpp2IlInjected; using MarsSDK; using UnityEngine; using XftWeapon; // Token: 0x02000304 RID: 772 [Token(Token = "0x2000304")] public class PlayerEffectPlay { // Token: 0x1700019D RID: 413 // (get) Token: 0x06001DC3 RID: 7619 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x1700019D")] private GameSave GameSave { [Token(Token = "0x6001DC3")] [Address(RVA = "0x143CA60", Offset = "0x143B260", VA = "0x18143CA60")] get { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } } // Token: 0x06001DC4 RID: 7620 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DC4")] [Address(RVA = "0x14359A0", Offset = "0x14341A0", VA = "0x1814359A0")] public void Start(WizardGirlManage source, CharacterBaseData BaseData, PlayerMagicData MagicData, MoveController Move, PlayerSound Sound) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DC5 RID: 7621 RVA: 0x0004677C File Offset: 0x0004497C [Token(Token = "0x6001DC5")] [Address(RVA = "0x1433CB0", Offset = "0x14324B0", VA = "0x181433CB0")] public void SetDisplay(NobetaSkin skin) { NobetaMeshController meshController = skin.meshController; this.g_Display = meshController; Transform transform = skin.transform; Transform transform2 = Common.FindChild(transform, "FirePoint"); this.g_FirePointBone = transform2; int num = 0; if (transform2 == num) { Debug.LogError("找不到 FirePoint"); } XWeaponTrail component = Common.FindChild(transform, "X-WeaponTrail").GetComponent(); this.g_WTrail = component; int num2 = 0; if (component == num2) { Debug.LogError("找不到 WeaponTrail"); } XWeaponTrail component2 = Common.FindChild(transform, "X-WeaponTrail02").GetComponent(); this.g_WTrail02 = component2; int num3 = 0; if (component2 == num3) { Debug.LogError("找不到 WeaponTrail02"); } XWeaponTrail component3 = Common.FindChild(transform, "X-WeaponTrail03").GetComponent(); this.g_WTrail03 = component3; int num4 = 0; if (component3 == num4) { Debug.LogError("找不到 WeaponTrail03"); } XWeaponTrail component4 = Common.FindChild(transform, "X-WeaponTrail04").GetComponent(); this.g_WTrail04 = component4; int num5 = 0; if (component4 == num5) { Debug.LogError("找不到 WeaponTrail04"); } Transform transform3 = transform.Find("Bone_WizardGirl_Root"); this.g_trTeleportSize = transform3; if (!this.g_trTeleportSize) { Debug.LogError("找不到 Bone_WizardGirl_Root"); } Transform transform4 = Common.FindChild(transform, "LFootEffectPoint"); this.g_LFootPoint = transform4; if (!this.g_LFootPoint) { Debug.LogError("找不到 LFootEffectPoint"); } Transform transform5 = Common.FindChild(transform, "RFootEffectPoint"); this.g_RFootPoint = transform5; if (!this.g_RFootPoint) { Debug.LogError("找不到 RFootEffectPoint"); } this.g_WTrail.Init(); this.g_WTrail02.Init(); this.g_WTrail03.Init(); this.g_WTrail04.Init(); this.g_WTrail.Activate(); this.g_WTrail02.Activate(); this.g_WTrail03.Activate(); this.g_WTrail04.Activate(); this.g_WTrail.StopSmoothly(0.14f); this.g_WTrail02.StopSmoothly(0.14f); this.g_WTrail03.StopSmoothly(0.14f); this.g_WTrail04.StopSmoothly(0.14f); PlayerEffectPlay.Magic magic = this.g_Magic; this.SetMagicType(magic); } // Token: 0x06001DC6 RID: 7622 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DC6")] [Address(RVA = "0x143BC40", Offset = "0x143A440", VA = "0x18143BC40")] public void Update(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DC7 RID: 7623 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DC7")] [Address(RVA = "0x142F3B0", Offset = "0x142DBB0", VA = "0x18142F3B0")] public void LateUpdate(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DC8 RID: 7624 RVA: 0x000469C8 File Offset: 0x00044BC8 [Token(Token = "0x6001DC8")] [Address(RVA = "0x1435770", Offset = "0x1433F70", VA = "0x181435770")] public void SetWTrailActive(bool bActive, float fActiveTime = 0.5f) { XWeaponTrail xweaponTrail = this.g_WTrail; if (!bActive) { xweaponTrail.StopSmoothly(0.2f); this.g_WTrail02.StopSmoothly(0.2f); this.g_WTrail03.StopSmoothly(0.2f); this.g_WTrail04.StopSmoothly(0.2f); return; } this.g_fWLActiveTime = fActiveTime; xweaponTrail.Deactivate(); this.g_WTrail.Activate(); this.g_WTrail02.Deactivate(); this.g_WTrail02.Activate(); this.g_WTrail03.Deactivate(); this.g_WTrail03.Activate(); this.g_WTrail04.Deactivate(); this.g_WTrail04.Activate(); } // Token: 0x06001DC9 RID: 7625 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DC9")] [Address(RVA = "0x14321C0", Offset = "0x14309C0", VA = "0x1814321C0")] public void PlayFireWTrail(string name) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DCA RID: 7626 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DCA")] [Address(RVA = "0x1432F60", Offset = "0x1431760", VA = "0x181432F60")] public void PlayItem(ItemSystem.ItemType Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DCB RID: 7627 RVA: 0x00046A7C File Offset: 0x00044C7C [Token(Token = "0x6001DCB")] [Address(RVA = "0x143A1C0", Offset = "0x14389C0", VA = "0x18143A1C0")] public void StopItemEffect() { this.g_HPAddUsing.Stop(3f); this.g_MPAddUsing.Stop(3f); this.g_SPAddUsing.Stop(3f); this.g_DefenseUsing.Stop(3f); this.g_MysteriousUsing.Stop(3f); this.g_HolyUsing.Stop(3f); } // Token: 0x06001DCC RID: 7628 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DCC")] [Address(RVA = "0x1432BF0", Offset = "0x14313F0", VA = "0x181432BF0")] public void PlayItemSuccess(ItemSystem.ItemType Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DCD RID: 7629 RVA: 0x00046AF0 File Offset: 0x00044CF0 [Token(Token = "0x6001DCD")] [Address(RVA = "0x143A190", Offset = "0x1438990", VA = "0x18143A190")] public void StopDefense() { this.g_DefenseUsingSuccessBody.Stop(3f); } // Token: 0x06001DCE RID: 7630 RVA: 0x00046B14 File Offset: 0x00044D14 [Token(Token = "0x6001DCE")] [Address(RVA = "0x142DCC0", Offset = "0x142C4C0", VA = "0x18142DCC0")] public void Cohesion() { if (!this.g_bCharge) { this.g_bCharge = true; PlayerSound playerSound = this.g_Sound; PlayerEffectPlay.Magic magic = this.g_Magic; playerSound.PlayCharge(magic); PlayerEffectPlay.Magic magic2 = this.g_Magic; if (magic2 != PlayerEffectPlay.Magic.Null) { if (magic2 != PlayerEffectPlay.Magic.Null) { if (magic2 != PlayerEffectPlay.Magic.Null) { if (magic2 == PlayerEffectPlay.Magic.Ice) { ulong num; GameObject gameObject = this.g_LightningCohesion.NewUse(num != 0UL); ulong num2; GameObject gameObject2 = this.g_LightningCohesionFloor.NewUse(num2 != 0UL); return; } return; } else { ulong num3; GameObject gameObject3 = this.g_FireCohesion.NewUse(num3 != 0UL); } } ulong num4; GameObject gameObject4 = this.g_ICECohesion.NewUse(num4 != 0UL); } ulong num5; GameObject gameObject5 = this.g_NullCohesion.NewUse(num5 != 0UL); throw new NullReferenceException(); } } // Token: 0x06001DCF RID: 7631 RVA: 0x00046BB0 File Offset: 0x00044DB0 [Token(Token = "0x6001DCF")] [Address(RVA = "0x142DC30", Offset = "0x142C430", VA = "0x18142DC30")] public void CohesionSuccess(bool bPlaySE = true) { this.StopCohesion(); if (bPlaySE) { this.g_Sound.PlayChargeComplete(); } PlayerEffectPlay.Magic magic = this.g_Magic; if (magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Null || magic == PlayerEffectPlay.Magic.Ice) { ulong num; GameObject gameObject = this.g_NullCohesionSuccess.NewUse(num != 0UL); } } // Token: 0x06001DD0 RID: 7632 RVA: 0x00046BFC File Offset: 0x00044DFC [Token(Token = "0x6001DD0")] [Address(RVA = "0x143A080", Offset = "0x1438880", VA = "0x18143A080")] public void StopCohesion() { this.g_bCharge = false; this.g_Sound.StopCharge(); this.g_NullCohesion.Stop(3f); this.g_NullCohesionFloor.Stop(3f); this.g_ICECohesion.Stop(3f); this.g_ICECohesionFloor.Stop(3f); this.g_FireCohesion.Stop(3f); this.g_FireCohesionFloor.Stop(3f); this.g_LightningCohesion.Stop(3f); this.g_LightningCohesionFloor.Stop(3f); } // Token: 0x06001DD1 RID: 7633 RVA: 0x00046CA4 File Offset: 0x00044EA4 [Token(Token = "0x6001DD1")] [Address(RVA = "0x1439FF0", Offset = "0x14387F0", VA = "0x181439FF0")] public void StopCohesionSuccess() { this.g_NullCohesionSuccess.StopAll(3f); this.g_ICECohesionSuccess.StopAll(3f); this.g_FireCohesionSuccess.StopAll(3f); this.g_LightningCohesionSuccess.StopAll(3f); } // Token: 0x06001DD2 RID: 7634 RVA: 0x00046CF8 File Offset: 0x00044EF8 [Token(Token = "0x6001DD2")] [Address(RVA = "0x14358D0", Offset = "0x14340D0", VA = "0x1814358D0")] public void Shot() { PlayerEffectPlay.Magic magic = this.g_Magic; if (magic != PlayerEffectPlay.Magic.Null) { if (magic == PlayerEffectPlay.Magic.Null) { this.StopCohesion(); this.StopCohesionSuccess(); this.IceShot(); return; } if (magic == PlayerEffectPlay.Magic.Null) { this.StopCohesion(); this.StopCohesionSuccess(); this.FireShot(); return; } if (magic == PlayerEffectPlay.Magic.Ice) { this.StopCohesion(); this.StopCohesionSuccess(); this.LightningShot(); return; } } CharacterBaseData characterBaseData = this.g_BaseData; this.StopCohesion(); this.StopCohesionSuccess(); this.NullShot(); } // Token: 0x06001DD3 RID: 7635 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DD3")] [Address(RVA = "0x14306C0", Offset = "0x142EEC0", VA = "0x1814306C0")] public void NotShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DD4 RID: 7636 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DD4")] [Address(RVA = "0x1430F10", Offset = "0x142F710", VA = "0x181430F10")] public void NullSwordEnergy(string sAttackName) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DD5 RID: 7637 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DD5")] [Address(RVA = "0x1430830", Offset = "0x142F030", VA = "0x181430830")] private void NullShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DD6 RID: 7638 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DD6")] [Address(RVA = "0x142F580", Offset = "0x142DD80", VA = "0x18142F580")] public void LightningChargeShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DD7 RID: 7639 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DD7")] [Address(RVA = "0x142FB60", Offset = "0x142E360", VA = "0x18142FB60")] private void LightningShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DD8 RID: 7640 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DD8")] [Address(RVA = "0x142E030", Offset = "0x142C830", VA = "0x18142E030")] private void FireShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DD9 RID: 7641 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DD9")] [Address(RVA = "0x142EDA0", Offset = "0x142D5A0", VA = "0x18142EDA0")] private void IceShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DDA RID: 7642 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DDA")] [Address(RVA = "0x1431520", Offset = "0x142FD20", VA = "0x181431520")] public void PlayAbsorb() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DDB RID: 7643 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DDB")] [Address(RVA = "0x1433A40", Offset = "0x1432240", VA = "0x181433A40")] public void PlaySkyJumpEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DDC RID: 7644 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DDC")] [Address(RVA = "0x1432480", Offset = "0x1430C80", VA = "0x181432480")] public void PlayHighLandEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DDD RID: 7645 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DDD")] [Address(RVA = "0x1432B50", Offset = "0x1431350", VA = "0x181432B50")] public void PlayItemSelect(Transform Item) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DDE RID: 7646 RVA: 0x00046D78 File Offset: 0x00044F78 [Token(Token = "0x6001DDE")] [Address(RVA = "0x142DC00", Offset = "0x142C400", VA = "0x18142DC00")] public void CloseItemSelect() { this.g_ItemSelect.Stop(1.5f); } // Token: 0x06001DDF RID: 7647 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DDF")] [Address(RVA = "0x1431D20", Offset = "0x1430520", VA = "0x181431D20")] public void PlayDashSmoke(bool bRFoot) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE0 RID: 7648 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE0")] [Address(RVA = "0x14317F0", Offset = "0x142FFF0", VA = "0x1814317F0")] public void PlayBrakeSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE1 RID: 7649 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE1")] [Address(RVA = "0x1433410", Offset = "0x1431C10", VA = "0x181433410")] public void PlayL5Attack03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE2 RID: 7650 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE2")] [Address(RVA = "0x1433230", Offset = "0x1431A30", VA = "0x181433230")] public void PlayL5Attack03Null() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE3 RID: 7651 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE3")] [Address(RVA = "0x14330D0", Offset = "0x14318D0", VA = "0x1814330D0")] public void PlayL5Attack03Ice() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE4 RID: 7652 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE4")] [Address(RVA = "0x1433020", Offset = "0x1431820", VA = "0x181433020")] public void PlayL5Attack03Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE5 RID: 7653 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE5")] [Address(RVA = "0x1433180", Offset = "0x1431980", VA = "0x181433180")] public void PlayL5Attack03Lightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE6 RID: 7654 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE6")] [Address(RVA = "0x1433780", Offset = "0x1431F80", VA = "0x181433780")] public void PlayL5Attack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE7 RID: 7655 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE7")] [Address(RVA = "0x14336D0", Offset = "0x1431ED0", VA = "0x1814336D0")] public void PlayL5Attack04Null() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE8 RID: 7656 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE8")] [Address(RVA = "0x1433570", Offset = "0x1431D70", VA = "0x181433570")] public void PlayL5Attack04Ice() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DE9 RID: 7657 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DE9")] [Address(RVA = "0x14334C0", Offset = "0x1431CC0", VA = "0x1814334C0")] public void PlayL5Attack04Fire() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DEA RID: 7658 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DEA")] [Address(RVA = "0x1433620", Offset = "0x1431E20", VA = "0x181433620")] public void PlayL5Attack04Lightning() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DEB RID: 7659 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DEB")] [Address(RVA = "0x14338E0", Offset = "0x14320E0", VA = "0x1814338E0")] public void PlayL5DodgeForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DEC RID: 7660 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DEC")] [Address(RVA = "0x1433830", Offset = "0x1432030", VA = "0x181433830")] public void PlayL5DodgeBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DED RID: 7661 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DED")] [Address(RVA = "0x1431AC0", Offset = "0x14302C0", VA = "0x181431AC0")] public void PlayCure() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DEE RID: 7662 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DEE")] [Address(RVA = "0x143A280", Offset = "0x1438A80", VA = "0x18143A280")] public void TeleportAttack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DEF RID: 7663 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DEF")] [Address(RVA = "0x1431920", Offset = "0x1430120", VA = "0x181431920")] public void PlayChangeSkinReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF0 RID: 7664 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF0")] [Address(RVA = "0x14319F0", Offset = "0x14301F0", VA = "0x1814319F0")] public void PlayChangeSkin() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF1 RID: 7665 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF1")] [Address(RVA = "0x14315A0", Offset = "0x142FDA0", VA = "0x1814315A0")] public void PlayAreaTeleportReady() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF2 RID: 7666 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF2")] [Address(RVA = "0x1431670", Offset = "0x142FE70", VA = "0x181431670")] public void PlayAreaTeleport() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF3 RID: 7667 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF3")] [Address(RVA = "0x1431C70", Offset = "0x1430470", VA = "0x181431C70")] public void PlayDashAttackSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF4 RID: 7668 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF4")] [Address(RVA = "0x14332E0", Offset = "0x1431AE0", VA = "0x1814332E0")] public void PlayL5Attack03Smoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF5 RID: 7669 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF5")] [Address(RVA = "0x1433AF0", Offset = "0x14322F0", VA = "0x181433AF0")] public void PlayWaterSplash(float fHeitght) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF6 RID: 7670 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF6")] [Address(RVA = "0x142DDB0", Offset = "0x142C5B0", VA = "0x18142DDB0")] public void ContinuePlayWaterSplash(float fHeitght) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF7 RID: 7671 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF7")] [Address(RVA = "0x1431740", Offset = "0x142FF40", VA = "0x181431740")] public void PlayAttack01_03Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF8 RID: 7672 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF8")] [Address(RVA = "0x1433990", Offset = "0x1432190", VA = "0x181433990")] public void PlayOnLight() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DF9 RID: 7673 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DF9")] [Address(RVA = "0x14345B0", Offset = "0x1432DB0", VA = "0x1814345B0")] public void SetMagicType(PlayerEffectPlay.Magic Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DFA RID: 7674 RVA: 0x00046D9C File Offset: 0x00044F9C [Token(Token = "0x6001DFA")] [Address(RVA = "0x142EC50", Offset = "0x142D450", VA = "0x18142EC50")] public PlayerEffectPlay.Magic GetMagicType() { return this.g_Magic; } // Token: 0x06001DFB RID: 7675 RVA: 0x00046DB0 File Offset: 0x00044FB0 [Token(Token = "0x6001DFB")] [Address(RVA = "0x1434BE0", Offset = "0x14333E0", VA = "0x181434BE0")] public void SetPlayerTimeScale(float timeScale) { Action action = delegate(SoundEffect se) { float timeScale91 = timeScale; se.SetTimeScale(timeScale91); }; this.soundEffectTimeScaleUpdater = action; EffectPool effectPool = this.g_SkyJump; float timeScale2 = timeScale; effectPool.SetTimeScale(timeScale2); EffectPool effectPool2 = this.g_WindDodge; float timeScale3 = timeScale; effectPool2.SetTimeScale(timeScale3); EffectPool effectPool3 = this.g_WindDodgeEnd; float timeScale4 = timeScale; effectPool3.SetTimeScale(timeScale4); EffectPool effectPool4 = this.g_L5Attack03; float timeScale5 = timeScale; effectPool4.SetTimeScale(timeScale5); EffectPool effectPool5 = this.g_L5Attack04; float timeScale6 = timeScale; effectPool5.SetTimeScale(timeScale6); EffectPool effectPool6 = this.g_L5DodgeForward; float timeScale7 = timeScale; effectPool6.SetTimeScale(timeScale7); EffectPool effectPool7 = this.g_L5DodgeBack; float timeScale8 = timeScale; effectPool7.SetTimeScale(timeScale8); EffectPool effectPool8 = this.g_L5Attack03_Null; float timeScale9 = timeScale; effectPool8.SetTimeScale(timeScale9); EffectPool effectPool9 = this.g_L5Attack04_Null; float timeScale10 = timeScale; effectPool9.SetTimeScale(timeScale10); EffectPool effectPool10 = this.g_L5Attack03_Ice; float timeScale11 = timeScale; effectPool10.SetTimeScale(timeScale11); EffectPool effectPool11 = this.g_L5Attack04_Ice; float timeScale12 = timeScale; effectPool11.SetTimeScale(timeScale12); EffectPool effectPool12 = this.g_L5Attack03_Fire; float timeScale13 = timeScale; effectPool12.SetTimeScale(timeScale13); EffectPool effectPool13 = this.g_L5Attack04_Fire; float timeScale14 = timeScale; effectPool13.SetTimeScale(timeScale14); EffectPool effectPool14 = this.g_L5Attack03_Lightning; float timeScale15 = timeScale; effectPool14.SetTimeScale(timeScale15); EffectPool effectPool15 = this.g_L5Attack04_Lightning; float timeScale16 = timeScale; effectPool15.SetTimeScale(timeScale16); EffectPool effectPool16 = this.g_NullCohesion; float timeScale17 = timeScale; effectPool16.SetTimeScale(timeScale17); EffectPool effectPool17 = this.g_NullCohesionSuccess; float timeScale18 = timeScale; effectPool17.SetTimeScale(timeScale18); EffectPool effectPool18 = this.g_NullCohesionFloor; float timeScale19 = timeScale; effectPool18.SetTimeScale(timeScale19); EffectPool effectPool19 = this.g_NullShot; float timeScale20 = timeScale; effectPool19.SetTimeScale(timeScale20); EffectPool effectPool20 = this.g_NullBullet; float timeScale21 = timeScale; effectPool20.SetTimeScale(timeScale21); EffectPool effectPool21 = this.g_NullBulletCollision; float timeScale22 = timeScale; effectPool21.SetTimeScale(timeScale22); EffectPool effectPool22 = this.g_NullBulletCollisionEnemy; float timeScale23 = timeScale; effectPool22.SetTimeScale(timeScale23); EffectPool effectPool23 = this.g_NullChargeShot; float timeScale24 = timeScale; effectPool23.SetTimeScale(timeScale24); EffectPool effectPool24 = this.g_NullChargeBullet; float timeScale25 = timeScale; effectPool24.SetTimeScale(timeScale25); this.g_SENullBulletCollision.ProcessActiveAll(action); this.g_SENullBulletCollisionEnemy.ProcessActiveAll(action); EffectPool effectPool25 = this.g_NullSwordEnergy; float timeScale26 = timeScale; effectPool25.SetTimeScale(timeScale26); EffectPool effectPool26 = this.g_NullSwordEnergyCollision; float timeScale27 = timeScale; effectPool26.SetTimeScale(timeScale27); EffectPool effectPool27 = this.g_ICECohesion; float timeScale28 = timeScale; effectPool27.SetTimeScale(timeScale28); EffectPool effectPool28 = this.g_ICECohesionSuccess; float timeScale29 = timeScale; effectPool28.SetTimeScale(timeScale29); EffectPool effectPool29 = this.g_ICECohesionFloor; float timeScale30 = timeScale; effectPool29.SetTimeScale(timeScale30); EffectPool effectPool30 = this.g_ICEShot01; float timeScale31 = timeScale; effectPool30.SetTimeScale(timeScale31); EffectPool effectPool31 = this.g_ICEShot02; float timeScale32 = timeScale; effectPool31.SetTimeScale(timeScale32); EffectPool effectPool32 = this.g_ICEChargeShot01; float timeScale33 = timeScale; effectPool32.SetTimeScale(timeScale33); EffectPool effectPool33 = this.g_ICEChargeBullet; float timeScale34 = timeScale; effectPool33.SetTimeScale(timeScale34); this.g_SEICEChargeBullet.ProcessActiveAll(action); EffectPool effectPool34 = this.g_EffIceCounterBullet01; float timeScale35 = timeScale; effectPool34.SetTimeScale(timeScale35); EffectPool effectPool35 = this.g_EffIceCounterBullet02; float timeScale36 = timeScale; effectPool35.SetTimeScale(timeScale36); EffectPool effectPool36 = this.g_EffIceCounterBulletShot; float timeScale37 = timeScale; effectPool36.SetTimeScale(timeScale37); EffectPool effectPool37 = this.g_FireShot; float timeScale38 = timeScale; effectPool37.SetTimeScale(timeScale38); EffectPool effectPool38 = this.g_FireBullet; float timeScale39 = timeScale; effectPool38.SetTimeScale(timeScale39); EffectPool effectPool39 = this.g_FireCohesion; float timeScale40 = timeScale; effectPool39.SetTimeScale(timeScale40); EffectPool effectPool40 = this.g_FireCohesionSuccess; float timeScale41 = timeScale; effectPool40.SetTimeScale(timeScale41); EffectPool effectPool41 = this.g_FireCohesionFloor; float timeScale42 = timeScale; effectPool41.SetTimeScale(timeScale42); EffectPool effectPool42 = this.g_FireChargeShot; float timeScale43 = timeScale; effectPool42.SetTimeScale(timeScale43); EffectPool effectPool43 = this.g_FireChargeBullet; float timeScale44 = timeScale; effectPool43.SetTimeScale(timeScale44); EffectPool effectPool44 = this.g_EffFireAttack01_01_Lv05; float timeScale45 = timeScale; effectPool44.SetTimeScale(timeScale45); EffectPool effectPool45 = this.g_EffFireAttack01_02_Lv05; float timeScale46 = timeScale; effectPool45.SetTimeScale(timeScale46); EffectPool effectPool46 = this.g_EffFireAttack01_03_Lv05; float timeScale47 = timeScale; effectPool46.SetTimeScale(timeScale47); EffectPool effectPool47 = this.g_EffFireAttack01_04_Lv05; float timeScale48 = timeScale; effectPool47.SetTimeScale(timeScale48); EffectPool effectPool48 = this.g_EffFireDashAttack_Lv05; float timeScale49 = timeScale; effectPool48.SetTimeScale(timeScale49); EffectPool effectPool49 = this.g_EffFireSkyAttack01_01_Lv05; float timeScale50 = timeScale; effectPool49.SetTimeScale(timeScale50); EffectPool effectPool50 = this.g_EffFireSkyAttack01_02_Lv05; float timeScale51 = timeScale; effectPool50.SetTimeScale(timeScale51); EffectPool effectPool51 = this.g_EffFireAttack02_04_Lv05; float timeScale52 = timeScale; effectPool51.SetTimeScale(timeScale52); EffectPool effectPool52 = this.g_EffFireAttack; float timeScale53 = timeScale; effectPool52.SetTimeScale(timeScale53); EffectPool effectPool53 = this.g_LightningShot; float timeScale54 = timeScale; effectPool53.SetTimeScale(timeScale54); EffectPool effectPool54 = this.g_LightningCohesion; float timeScale55 = timeScale; effectPool54.SetTimeScale(timeScale55); EffectPool effectPool55 = this.g_LightningCohesionSuccess; float timeScale56 = timeScale; effectPool55.SetTimeScale(timeScale56); EffectPool effectPool56 = this.g_LightningCohesionFloor; float timeScale57 = timeScale; effectPool56.SetTimeScale(timeScale57); LightningFloorAim lightningFloorAim = this.g_LFAController; float timeScale58 = timeScale; lightningFloorAim.SetTimeScale(timeScale58); EffectPool effectPool57 = this.g_LightningChargeShot; float timeScale59 = timeScale; effectPool57.SetTimeScale(timeScale59); EffectPool effectPool58 = this.g_LightningDodgeStart; float timeScale60 = timeScale; effectPool58.SetTimeScale(timeScale60); EffectPool effectPool59 = this.g_LightningDodgeEnd; float timeScale61 = timeScale; effectPool59.SetTimeScale(timeScale61); Absorb absorb = this.g_Absorb; float timeScale62 = timeScale; absorb.SetTimeScale(timeScale62); EffectPool effectPool60 = this.g_NotShot; float timeScale63 = timeScale; effectPool60.SetTimeScale(timeScale63); EffectPool effectPool61 = this.g_Cure; float timeScale64 = timeScale; effectPool61.SetTimeScale(timeScale64); EffectPool effectPool62 = this.g_TeleportAttack; float timeScale65 = timeScale; effectPool62.SetTimeScale(timeScale65); EffectPool effectPool63 = this.g_ChangeSkinReady; float timeScale66 = timeScale; effectPool63.SetTimeScale(timeScale66); EffectPool effectPool64 = this.g_ChangeSkin; float timeScale67 = timeScale; effectPool64.SetTimeScale(timeScale67); EffectPool effectPool65 = this.g_AreaTeleportReady; float timeScale68 = timeScale; effectPool65.SetTimeScale(timeScale68); EffectPool effectPool66 = this.g_AreaTeleport; float timeScale69 = timeScale; effectPool66.SetTimeScale(timeScale69); EffectPool effectPool67 = this.g_HPAddUsing; float timeScale70 = timeScale; effectPool67.SetTimeScale(timeScale70); EffectPool effectPool68 = this.g_HPAddUsingSuccess; float timeScale71 = timeScale; effectPool68.SetTimeScale(timeScale71); EffectPool effectPool69 = this.g_HPAddUsingSuccessBody; float timeScale72 = timeScale; effectPool69.SetTimeScale(timeScale72); EffectPool effectPool70 = this.g_MPAddUsing; float timeScale73 = timeScale; effectPool70.SetTimeScale(timeScale73); EffectPool effectPool71 = this.g_MPAddUsingSuccess; float timeScale74 = timeScale; effectPool71.SetTimeScale(timeScale74); EffectPool effectPool72 = this.g_MPAddUsingSuccessBody; float timeScale75 = timeScale; effectPool72.SetTimeScale(timeScale75); EffectPool effectPool73 = this.g_SPAddUsing; float timeScale76 = timeScale; effectPool73.SetTimeScale(timeScale76); EffectPool effectPool74 = this.g_SPAddUsingSuccess; float timeScale77 = timeScale; effectPool74.SetTimeScale(timeScale77); EffectPool effectPool75 = this.g_SPAddUsingSuccessBody; float timeScale78 = timeScale; effectPool75.SetTimeScale(timeScale78); EffectPool effectPool76 = this.g_BagMaxAdd; float timeScale79 = timeScale; effectPool76.SetTimeScale(timeScale79); EffectPool effectPool77 = this.g_DefenseUsing; float timeScale80 = timeScale; effectPool77.SetTimeScale(timeScale80); EffectPool effectPool78 = this.g_DefenseUsingSuccess; float timeScale81 = timeScale; effectPool78.SetTimeScale(timeScale81); EffectPool effectPool79 = this.g_DefenseUsingSuccessBody; float timeScale82 = timeScale; effectPool79.SetTimeScale(timeScale82); EffectPool effectPool80 = this.g_MysteriousUsing; float timeScale83 = timeScale; effectPool80.SetTimeScale(timeScale83); EffectPool effectPool81 = this.g_MysteriousUsingSuccess; float timeScale84 = timeScale; effectPool81.SetTimeScale(timeScale84); EffectPool effectPool82 = this.g_HolyUsing; float timeScale85 = timeScale; effectPool82.SetTimeScale(timeScale85); EffectPool effectPool83 = this.g_HolyUsingSuccess; float timeScale86 = timeScale; effectPool83.SetTimeScale(timeScale86); EffectPool effectPool84 = this.g_SwitchNull; float timeScale87 = timeScale; effectPool84.SetTimeScale(timeScale87); EffectPool effectPool85 = this.g_SwitchIce; float timeScale88 = timeScale; effectPool85.SetTimeScale(timeScale88); EffectPool effectPool86 = this.g_SwitchFire; float timeScale89 = timeScale; effectPool86.SetTimeScale(timeScale89); EffectPool effectPool87 = this.g_SwitchLightning; float timeScale90 = timeScale; effectPool87.SetTimeScale(timeScale90); } // Token: 0x06001DFC RID: 7676 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DFC")] [Address(RVA = "0x14343E0", Offset = "0x1432BE0", VA = "0x1814343E0")] public void SetFireChargeTarget(Transform Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DFD RID: 7677 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001DFD")] [Address(RVA = "0x1434A60", Offset = "0x1433260", VA = "0x181434A60")] public void SetNullChargeTaeger() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001DFE RID: 7678 RVA: 0x000476B8 File Offset: 0x000458B8 [Token(Token = "0x6001DFE")] [Address(RVA = "0x14344A0", Offset = "0x1432CA0", VA = "0x1814344A0")] public void SetLightningFloorAimEnable(bool bEnable) { LightningFloorAim lightningFloorAim = this.g_LFAController; int num = 0; if (lightningFloorAim == num) { Debug.LogError("錯誤"); return; } LightningFloorAim lightningFloorAim2 = this.g_LFAController; if (!bEnable) { this.g_bLightningAimStatus = bEnable; lightningFloorAim2.Close(); return; } this.g_bLightningAimStatus = true; lightningFloorAim2.Open(); } // Token: 0x06001DFF RID: 7679 RVA: 0x00047710 File Offset: 0x00045910 [Token(Token = "0x6001DFF")] [Address(RVA = "0x14358C0", Offset = "0x14340C0", VA = "0x1814358C0")] public void Setg_bLightningAimOff() { this.g_bLightningAimStatus = false; } // Token: 0x06001E00 RID: 7680 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E00")] [Address(RVA = "0x142E9A0", Offset = "0x142D1A0", VA = "0x18142E9A0")] public Transform GetLightningFloorAim() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E01 RID: 7681 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E01")] [Address(RVA = "0x14313D0", Offset = "0x142FBD0", VA = "0x1814313D0")] public void OpenFireAttack(string sName) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E02 RID: 7682 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E02")] [Address(RVA = "0x143A540", Offset = "0x1438D40", VA = "0x18143A540")] private void UpdateFireAttack(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E03 RID: 7683 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E03")] [Address(RVA = "0x1432530", Offset = "0x1430D30", VA = "0x181432530")] public void PlayIceCounterBullet(Transform Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E04 RID: 7684 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E04")] [Address(RVA = "0x143AED0", Offset = "0x14396D0", VA = "0x18143AED0")] private void UpdateIceCounterBullet(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E05 RID: 7685 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E05")] [Address(RVA = "0x142EC60", Offset = "0x142D460", VA = "0x18142EC60")] public float GetRecoil() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E06 RID: 7686 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E06")] [Address(RVA = "0x142ED50", Offset = "0x142D550", VA = "0x18142ED50")] public float GetShotShake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E07 RID: 7687 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E07")] [Address(RVA = "0x1431DF0", Offset = "0x14305F0", VA = "0x181431DF0")] public void PlayEffCurseDeath() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E08 RID: 7688 RVA: 0x00047724 File Offset: 0x00045924 [Token(Token = "0x6001E08")] [Address(RVA = "0x1435740", Offset = "0x1433F40", VA = "0x181435740")] public void SetTeleportDisappear() { this.g_bTeleportDisappear = true; this.g_fTeleportSizeXZVal = 1f; this.g_fTeleportSizeYVal = 1f; this.g_fTeleportTimeVal = 0f; } // Token: 0x06001E09 RID: 7689 RVA: 0x0004775C File Offset: 0x0004595C [Token(Token = "0x6001E09")] [Address(RVA = "0x1435720", Offset = "0x1433F20", VA = "0x181435720")] public void SetTeleportAppear() { this.g_bTeleportDisappear = false; this.g_fTeleportSizeYVal = 10f; this.g_fTeleportTimeVal = 0f; } // Token: 0x06001E0A RID: 7690 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E0A")] [Address(RVA = "0x142F3B0", Offset = "0x142DBB0", VA = "0x18142F3B0")] private void UpdateTeleport(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E0B RID: 7691 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E0B")] [Address(RVA = "0x142F9F0", Offset = "0x142E1F0", VA = "0x18142F9F0")] public void LightningDodgeStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E0C RID: 7692 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E0C")] [Address(RVA = "0x142F6F0", Offset = "0x142DEF0", VA = "0x18142F6F0")] public void LightningDodgeEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E0D RID: 7693 RVA: 0x00047788 File Offset: 0x00045988 [Token(Token = "0x6001E0D")] [Address(RVA = "0x142E990", Offset = "0x142D190", VA = "0x18142E990")] public bool GetLightningDodge() { return this.g_bLightningDodge; } // Token: 0x06001E0E RID: 7694 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E0E")] [Address(RVA = "0x14320C0", Offset = "0x14308C0", VA = "0x1814320C0")] public void PlayEffWindDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E0F RID: 7695 RVA: 0x0004779C File Offset: 0x0004599C [Token(Token = "0x6001E0F")] [Address(RVA = "0xC389C0", Offset = "0xC371C0", VA = "0x180C389C0")] public bool GetWindDodge() { return this.g_bWindDodge; } // Token: 0x06001E10 RID: 7696 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E10")] [Address(RVA = "0x142DF00", Offset = "0x142C700", VA = "0x18142DF00")] public void EndWindDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E11 RID: 7697 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E11")] [Address(RVA = "0x1433C20", Offset = "0x1432420", VA = "0x181433C20")] public void ResetTeleportState() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E12 RID: 7698 RVA: 0x000477B0 File Offset: 0x000459B0 [Token(Token = "0x6001E12")] [Address(RVA = "0x143C9C0", Offset = "0x143B1C0", VA = "0x18143C9C0")] public PlayerEffectPlay() { } // Token: 0x04002709 RID: 9993 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002709")] private Transform g_This; // Token: 0x0400270A RID: 9994 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400270A")] private Transform g_FirePointBone; // Token: 0x0400270B RID: 9995 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400270B")] private Transform g_FirePoint; // Token: 0x0400270C RID: 9996 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400270C")] private Transform g_CohesionFloorPoint; // Token: 0x0400270D RID: 9997 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400270D")] private Transform g_AimTarget; // Token: 0x0400270E RID: 9998 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400270E")] private Transform g_ItemHandPoint; // Token: 0x0400270F RID: 9999 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400270F")] private Transform g_LFootPoint; // Token: 0x04002710 RID: 10000 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002710")] private Transform g_RFootPoint; // Token: 0x04002711 RID: 10001 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002711")] private Transform g_ThisPosition; // Token: 0x04002712 RID: 10002 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002712")] private CharacterBaseData g_BaseData; // Token: 0x04002713 RID: 10003 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002713")] private PlayerMagicData g_PlayerMagicData; // Token: 0x04002714 RID: 10004 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002714")] private MoveController g_Move; // Token: 0x04002715 RID: 10005 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002715")] private Camera g_Camera; // Token: 0x04002716 RID: 10006 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002716")] private PlayerSound g_Sound; // Token: 0x04002717 RID: 10007 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002717")] private XWeaponTrail g_WTrail; // Token: 0x04002718 RID: 10008 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002718")] private XWeaponTrail g_WTrail02; // Token: 0x04002719 RID: 10009 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002719")] private XWeaponTrail g_WTrail03; // Token: 0x0400271A RID: 10010 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400271A")] private XWeaponTrail g_WTrail04; // Token: 0x0400271B RID: 10011 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400271B")] private float g_fWLActiveTime; // Token: 0x0400271C RID: 10012 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400271C")] private EffectPool g_SkyJump; // Token: 0x0400271D RID: 10013 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400271D")] private EffectPool g_WindDodge; // Token: 0x0400271E RID: 10014 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400271E")] private EffectPool g_WindDodgeEnd; // Token: 0x0400271F RID: 10015 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400271F")] private bool g_bWindDodge; // Token: 0x04002720 RID: 10016 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4002720")] private EffectPool g_HighLand; // Token: 0x04002721 RID: 10017 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4002721")] private EffectPool g_L5Attack03; // Token: 0x04002722 RID: 10018 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4002722")] private EffectPool g_L5Attack04; // Token: 0x04002723 RID: 10019 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4002723")] private EffectPool g_L5DodgeForward; // Token: 0x04002724 RID: 10020 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4002724")] private EffectPool g_L5DodgeBack; // Token: 0x04002725 RID: 10021 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4002725")] private EffectPool g_L5Attack03_Null; // Token: 0x04002726 RID: 10022 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4002726")] private EffectPool g_L5Attack03_Ice; // Token: 0x04002727 RID: 10023 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4002727")] private EffectPool g_L5Attack03_Fire; // Token: 0x04002728 RID: 10024 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4002728")] private EffectPool g_L5Attack03_Lightning; // Token: 0x04002729 RID: 10025 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4002729")] private EffectPool g_L5Attack04_Null; // Token: 0x0400272A RID: 10026 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400272A")] private EffectPool g_L5Attack04_Ice; // Token: 0x0400272B RID: 10027 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400272B")] private EffectPool g_L5Attack04_Fire; // Token: 0x0400272C RID: 10028 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400272C")] private EffectPool g_L5Attack04_Lightning; // Token: 0x0400272D RID: 10029 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400272D")] private EffectPool g_NullCohesion; // Token: 0x0400272E RID: 10030 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400272E")] private EffectPool g_NullCohesionSuccess; // Token: 0x0400272F RID: 10031 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400272F")] private EffectPool g_NullCohesionFloor; // Token: 0x04002730 RID: 10032 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4002730")] private EffectPool g_NullShot; // Token: 0x04002731 RID: 10033 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4002731")] private EffectPool g_NullBullet; // Token: 0x04002732 RID: 10034 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4002732")] private EffectPool g_NullBulletCollision; // Token: 0x04002733 RID: 10035 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4002733")] private EffectPool g_NullBulletCollisionEnemy; // Token: 0x04002734 RID: 10036 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4002734")] private EffectPool g_NullChargeShot; // Token: 0x04002735 RID: 10037 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4002735")] private EffectPool g_NullChargeBullet; // Token: 0x04002736 RID: 10038 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4002736")] private EffectPool g_NullChargeCollision; // Token: 0x04002737 RID: 10039 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4002737")] private Vector3 g_v3NullChargeTarget; // Token: 0x04002738 RID: 10040 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4002738")] private SoundEffectPool g_SENullBulletCollision; // Token: 0x04002739 RID: 10041 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4002739")] private SoundEffectPool g_SENullBulletCollisionEnemy; // Token: 0x0400273A RID: 10042 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400273A")] private SoundEffectPool g_SENullChargeCollision; // Token: 0x0400273B RID: 10043 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400273B")] private SoundEffectPool g_SENullChargeCollisionWall; // Token: 0x0400273C RID: 10044 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400273C")] private EffectPool g_NullSwordEnergy; // Token: 0x0400273D RID: 10045 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400273D")] private EffectPool g_NullSwordEnergyCollision; // Token: 0x0400273E RID: 10046 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400273E")] private SoundEffectPool g_SENullSwordEnergyCollision; // Token: 0x0400273F RID: 10047 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400273F")] private EffectPool g_ICECohesion; // Token: 0x04002740 RID: 10048 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4002740")] private EffectPool g_ICECohesionSuccess; // Token: 0x04002741 RID: 10049 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4002741")] private EffectPool g_ICECohesionFloor; // Token: 0x04002742 RID: 10050 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4002742")] private EffectPool g_ICEShot01; // Token: 0x04002743 RID: 10051 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4002743")] private EffectPool g_ICEShot02; // Token: 0x04002744 RID: 10052 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4002744")] private EffectPool g_ICECollision; // Token: 0x04002745 RID: 10053 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4002745")] private EffectPool g_ICECollisionEnemy; // Token: 0x04002746 RID: 10054 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4002746")] private EffectPool g_ICEChargeShot01; // Token: 0x04002747 RID: 10055 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4002747")] private EffectPool g_ICEChargeBullet; // Token: 0x04002748 RID: 10056 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4002748")] private EffectPool g_ICEChargeBulletCollision; // Token: 0x04002749 RID: 10057 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4002749")] private float g_fICEBulletFrequency = 0.12f; // Token: 0x0400274A RID: 10058 [FieldOffset(Offset = "0x21C")] [Token(Token = "0x400274A")] private float g_fICEBulletFrequencyCom = -1f; // Token: 0x0400274B RID: 10059 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400274B")] private int g_iICEBulletNum = (int)((ulong)15L); // Token: 0x0400274C RID: 10060 [FieldOffset(Offset = "0x224")] [Token(Token = "0x400274C")] private int g_iICEBulletTotal; // Token: 0x0400274D RID: 10061 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400274D")] private int g_iICeLockIndex; // Token: 0x0400274E RID: 10062 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400274E")] private Transform[] g_ICELockTarget; // Token: 0x0400274F RID: 10063 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400274F")] private SoundEffectPool g_SEICECollision; // Token: 0x04002750 RID: 10064 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4002750")] private SoundEffectPool g_SEICECollisionEnemy; // Token: 0x04002751 RID: 10065 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4002751")] private SoundEffectPool g_SEICEChargeBullet; // Token: 0x04002752 RID: 10066 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4002752")] private bool g_bIceCounterBullet; // Token: 0x04002753 RID: 10067 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4002753")] private EffectPool g_EffIceCounterBullet01; // Token: 0x04002754 RID: 10068 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4002754")] private EffectPool g_EffIceCounterBullet02; // Token: 0x04002755 RID: 10069 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4002755")] private EffectPool g_EffIceCounterBulletShot; // Token: 0x04002756 RID: 10070 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4002756")] private SoundEffectPool g_SEIceCounterBulletShot; // Token: 0x04002757 RID: 10071 [Token(Token = "0x4002757")] private const int g_iIceCounterBullet = 30; // Token: 0x04002758 RID: 10072 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4002758")] private int g_iIceCounterBulletIndex; // Token: 0x04002759 RID: 10073 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4002759")] private Transform[] g_PosIceCounterBullet; // Token: 0x0400275A RID: 10074 [FieldOffset(Offset = "0x288")] [Token(Token = "0x400275A")] private ParticleSystem[] g_PSIceCounterBullet; // Token: 0x0400275B RID: 10075 [Token(Token = "0x400275B")] private const float g_fIceCounterBulletTime = 2.4f; // Token: 0x0400275C RID: 10076 [FieldOffset(Offset = "0x290")] [Token(Token = "0x400275C")] private float[] g_fIceCounterBulletTimeVal; // Token: 0x0400275D RID: 10077 [FieldOffset(Offset = "0x298")] [Token(Token = "0x400275D")] private Vector3[] g_v3IceCounterBulletDirection; // Token: 0x0400275E RID: 10078 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x400275E")] private float[] g_fIceCounterBulletSpeed; // Token: 0x0400275F RID: 10079 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x400275F")] private Transform[] g_v3IceCounterBulletTarget; // Token: 0x04002760 RID: 10080 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4002760")] private Transform[] g_IceCounterBulletSpearRotate; // Token: 0x04002761 RID: 10081 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4002761")] private float[] g_fIceCounterBulletRotate; // Token: 0x04002762 RID: 10082 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4002762")] private int g_iFireBulletNum = (int)((ulong)9L); // Token: 0x04002763 RID: 10083 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4002763")] private EffectPool g_FireCohesion; // Token: 0x04002764 RID: 10084 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4002764")] private EffectPool g_FireCohesionSuccess; // Token: 0x04002765 RID: 10085 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4002765")] private EffectPool g_FireCohesionFloor; // Token: 0x04002766 RID: 10086 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4002766")] private EffectPool g_FireShot; // Token: 0x04002767 RID: 10087 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4002767")] private EffectPool g_FireBullet; // Token: 0x04002768 RID: 10088 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x4002768")] private EffectPool g_FireBulletCollision; // Token: 0x04002769 RID: 10089 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x4002769")] private EffectPool g_FireBulletCollisionEnemy; // Token: 0x0400276A RID: 10090 [FieldOffset(Offset = "0x300")] [Token(Token = "0x400276A")] private EffectPool g_FireChargeShot; // Token: 0x0400276B RID: 10091 [FieldOffset(Offset = "0x308")] [Token(Token = "0x400276B")] private EffectPool g_FireChargeBullet; // Token: 0x0400276C RID: 10092 [FieldOffset(Offset = "0x310")] [Token(Token = "0x400276C")] private GameObjectPoolLimited pooledFireBallCollisions; // Token: 0x0400276D RID: 10093 [FieldOffset(Offset = "0x318")] [Token(Token = "0x400276D")] private Transform g_FireChargeBulletTarget; // Token: 0x0400276E RID: 10094 [FieldOffset(Offset = "0x320")] [Token(Token = "0x400276E")] private Vector3 g_FireChargeBulletDirection; // Token: 0x0400276F RID: 10095 [FieldOffset(Offset = "0x330")] [Token(Token = "0x400276F")] private SoundEffectPool g_SEFireCollision; // Token: 0x04002770 RID: 10096 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4002770")] private SoundEffectPool g_SEFireCollisionEnemy; // Token: 0x04002771 RID: 10097 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4002771")] private EffectPool g_EffFireAttack01_01_Lv05; // Token: 0x04002772 RID: 10098 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4002772")] private EffectPool g_EffFireAttack01_02_Lv05; // Token: 0x04002773 RID: 10099 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4002773")] private EffectPool g_EffFireAttack01_03_Lv05; // Token: 0x04002774 RID: 10100 [FieldOffset(Offset = "0x358")] [Token(Token = "0x4002774")] private EffectPool g_EffFireAttack01_04_Lv05; // Token: 0x04002775 RID: 10101 [FieldOffset(Offset = "0x360")] [Token(Token = "0x4002775")] private EffectPool g_EffFireDashAttack_Lv05; // Token: 0x04002776 RID: 10102 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4002776")] private EffectPool g_EffFireSkyAttack01_01_Lv05; // Token: 0x04002777 RID: 10103 [FieldOffset(Offset = "0x370")] [Token(Token = "0x4002777")] private EffectPool g_EffFireSkyAttack01_02_Lv05; // Token: 0x04002778 RID: 10104 [FieldOffset(Offset = "0x378")] [Token(Token = "0x4002778")] private EffectPool g_EffFireAttack02_04_Lv05; // Token: 0x04002779 RID: 10105 [FieldOffset(Offset = "0x380")] [Token(Token = "0x4002779")] private EffectPool g_EffFireAttack; // Token: 0x0400277A RID: 10106 [FieldOffset(Offset = "0x388")] [Token(Token = "0x400277A")] private bool g_bFireAttack; // Token: 0x0400277B RID: 10107 [FieldOffset(Offset = "0x390")] [Token(Token = "0x400277B")] private Transform g_RootFireAttack; // Token: 0x0400277C RID: 10108 [FieldOffset(Offset = "0x398")] [Token(Token = "0x400277C")] private Transform g_TrFireAttack; // Token: 0x0400277D RID: 10109 [FieldOffset(Offset = "0x3A0")] [Token(Token = "0x400277D")] private int g_iFireAttackIndex; // Token: 0x0400277E RID: 10110 [Token(Token = "0x400277E")] private const float g_fFireAttackTime = 1.5f; // Token: 0x0400277F RID: 10111 [FieldOffset(Offset = "0x3A4")] [Token(Token = "0x400277F")] private float g_fFireAttackTimeVal; // Token: 0x04002780 RID: 10112 [Token(Token = "0x4002780")] private const float g_fAttackFireFrequency = 0.06f; // Token: 0x04002781 RID: 10113 [FieldOffset(Offset = "0x3A8")] [Token(Token = "0x4002781")] private float g_fAttackFireFrequencyVal; // Token: 0x04002782 RID: 10114 [FieldOffset(Offset = "0x3B0")] [Token(Token = "0x4002782")] private AttackData g_ADFireAttack; // Token: 0x04002783 RID: 10115 [Token(Token = "0x4002783")] private const int g_iFireAttackNum = 9; // Token: 0x04002784 RID: 10116 [FieldOffset(Offset = "0x3B8")] [Token(Token = "0x4002784")] private bool[] g_bFireAttackCollsion; // Token: 0x04002785 RID: 10117 [FieldOffset(Offset = "0x3C0")] [Token(Token = "0x4002785")] private Vector3[] g_v3FireAttackCollsionPos; // Token: 0x04002786 RID: 10118 [Token(Token = "0x4002786")] private const float g_fAttackFireCollisionFrequency = 0.15f; // Token: 0x04002787 RID: 10119 [FieldOffset(Offset = "0x3C8")] [Token(Token = "0x4002787")] private float g_fAttackFireCollisionFrequencyVal; // Token: 0x04002788 RID: 10120 [Token(Token = "0x4002788")] private const float g_fAttackFireCollisionRadius = 1.5f; // Token: 0x04002789 RID: 10121 [FieldOffset(Offset = "0x3D0")] [Token(Token = "0x4002789")] private List g_FireAttackList; // Token: 0x0400278A RID: 10122 [FieldOffset(Offset = "0x3D8")] [Token(Token = "0x400278A")] private LightningBullet g_LightningBullet; // Token: 0x0400278B RID: 10123 [FieldOffset(Offset = "0x3E0")] [Token(Token = "0x400278B")] private LightningBullet g_LightningBullet02; // Token: 0x0400278C RID: 10124 [FieldOffset(Offset = "0x3E8")] [Token(Token = "0x400278C")] private LightningBullet g_LightningBullet03; // Token: 0x0400278D RID: 10125 [FieldOffset(Offset = "0x3F0")] [Token(Token = "0x400278D")] private AttackData g_LightningAData; // Token: 0x0400278E RID: 10126 [FieldOffset(Offset = "0x3F8")] [Token(Token = "0x400278E")] private EffectPool g_LightningBulletCollision; // Token: 0x0400278F RID: 10127 [FieldOffset(Offset = "0x400")] [Token(Token = "0x400278F")] private EffectPool g_LightningShot; // Token: 0x04002790 RID: 10128 [FieldOffset(Offset = "0x408")] [Token(Token = "0x4002790")] private EffectPool g_LightningCohesion; // Token: 0x04002791 RID: 10129 [FieldOffset(Offset = "0x410")] [Token(Token = "0x4002791")] private EffectPool g_LightningCohesionSuccess; // Token: 0x04002792 RID: 10130 [FieldOffset(Offset = "0x418")] [Token(Token = "0x4002792")] private EffectPool g_LightningCohesionFloor; // Token: 0x04002793 RID: 10131 [FieldOffset(Offset = "0x420")] [Token(Token = "0x4002793")] private Transform g_LightningFloorAim; // Token: 0x04002794 RID: 10132 [FieldOffset(Offset = "0x428")] [Token(Token = "0x4002794")] private LightningFloorAim g_LFAController; // Token: 0x04002795 RID: 10133 [FieldOffset(Offset = "0x430")] [Token(Token = "0x4002795")] private float g_fLightningFloorAimDistance = 20f; // Token: 0x04002796 RID: 10134 [FieldOffset(Offset = "0x434")] [Token(Token = "0x4002796")] private bool g_bLightningAimStatus; // Token: 0x04002797 RID: 10135 [FieldOffset(Offset = "0x438")] [Token(Token = "0x4002797")] private EffectPool g_LightningChargeShot; // Token: 0x04002798 RID: 10136 [FieldOffset(Offset = "0x440")] [Token(Token = "0x4002798")] private LightningChargeBulletCollision g_LightningChargeBullet; // Token: 0x04002799 RID: 10137 [FieldOffset(Offset = "0x448")] [Token(Token = "0x4002799")] private EffectPool g_LightningDodgeStart; // Token: 0x0400279A RID: 10138 [FieldOffset(Offset = "0x450")] [Token(Token = "0x400279A")] private EffectPool g_LightningDodgeEnd; // Token: 0x0400279B RID: 10139 [FieldOffset(Offset = "0x458")] [Token(Token = "0x400279B")] private Vector3 g_v3LightningDodgeStartPos; // Token: 0x0400279C RID: 10140 [FieldOffset(Offset = "0x464")] [Token(Token = "0x400279C")] private bool g_bLightningDodge; // Token: 0x0400279D RID: 10141 [FieldOffset(Offset = "0x468")] [Token(Token = "0x400279D")] private Transform g_TAbsorb; // Token: 0x0400279E RID: 10142 [FieldOffset(Offset = "0x470")] [Token(Token = "0x400279E")] private Absorb g_Absorb; // Token: 0x0400279F RID: 10143 [FieldOffset(Offset = "0x478")] [Token(Token = "0x400279F")] private EffectPool g_NotShot; // Token: 0x040027A0 RID: 10144 [FieldOffset(Offset = "0x480")] [Token(Token = "0x40027A0")] private EffectPool g_Cure; // Token: 0x040027A1 RID: 10145 [FieldOffset(Offset = "0x488")] [Token(Token = "0x40027A1")] private EffectPool g_TeleportAttack; // Token: 0x040027A2 RID: 10146 [FieldOffset(Offset = "0x490")] [Token(Token = "0x40027A2")] private EffectPool g_ChangeSkinReady; // Token: 0x040027A3 RID: 10147 [FieldOffset(Offset = "0x498")] [Token(Token = "0x40027A3")] private EffectPool g_ChangeSkin; // Token: 0x040027A4 RID: 10148 [FieldOffset(Offset = "0x4A0")] [Token(Token = "0x40027A4")] private EffectPool g_AreaTeleportReady; // Token: 0x040027A5 RID: 10149 [FieldOffset(Offset = "0x4A8")] [Token(Token = "0x40027A5")] private EffectPool g_AreaTeleport; // Token: 0x040027A6 RID: 10150 [FieldOffset(Offset = "0x4B0")] [Token(Token = "0x40027A6")] private EffectPool g_ItemSelect; // Token: 0x040027A7 RID: 10151 [FieldOffset(Offset = "0x4B8")] [Token(Token = "0x40027A7")] private EffectPool g_HPAddUsing; // Token: 0x040027A8 RID: 10152 [FieldOffset(Offset = "0x4C0")] [Token(Token = "0x40027A8")] private EffectPool g_HPAddUsingSuccess; // Token: 0x040027A9 RID: 10153 [FieldOffset(Offset = "0x4C8")] [Token(Token = "0x40027A9")] private EffectPool g_HPAddUsingSuccessBody; // Token: 0x040027AA RID: 10154 [FieldOffset(Offset = "0x4D0")] [Token(Token = "0x40027AA")] private EffectPool g_MPAddUsing; // Token: 0x040027AB RID: 10155 [FieldOffset(Offset = "0x4D8")] [Token(Token = "0x40027AB")] private EffectPool g_MPAddUsingSuccess; // Token: 0x040027AC RID: 10156 [FieldOffset(Offset = "0x4E0")] [Token(Token = "0x40027AC")] private EffectPool g_MPAddUsingSuccessBody; // Token: 0x040027AD RID: 10157 [FieldOffset(Offset = "0x4E8")] [Token(Token = "0x40027AD")] private EffectPool g_SPAddUsing; // Token: 0x040027AE RID: 10158 [FieldOffset(Offset = "0x4F0")] [Token(Token = "0x40027AE")] private EffectPool g_SPAddUsingSuccess; // Token: 0x040027AF RID: 10159 [FieldOffset(Offset = "0x4F8")] [Token(Token = "0x40027AF")] private EffectPool g_SPAddUsingSuccessBody; // Token: 0x040027B0 RID: 10160 [FieldOffset(Offset = "0x500")] [Token(Token = "0x40027B0")] private EffectPool g_DefenseUsing; // Token: 0x040027B1 RID: 10161 [FieldOffset(Offset = "0x508")] [Token(Token = "0x40027B1")] private EffectPool g_DefenseUsingSuccess; // Token: 0x040027B2 RID: 10162 [FieldOffset(Offset = "0x510")] [Token(Token = "0x40027B2")] private EffectPool g_DefenseUsingSuccessBody; // Token: 0x040027B3 RID: 10163 [FieldOffset(Offset = "0x518")] [Token(Token = "0x40027B3")] private EffectPool g_MysteriousUsing; // Token: 0x040027B4 RID: 10164 [FieldOffset(Offset = "0x520")] [Token(Token = "0x40027B4")] private EffectPool g_MysteriousUsingSuccess; // Token: 0x040027B5 RID: 10165 [FieldOffset(Offset = "0x528")] [Token(Token = "0x40027B5")] private EffectPool g_HolyUsing; // Token: 0x040027B6 RID: 10166 [FieldOffset(Offset = "0x530")] [Token(Token = "0x40027B6")] private EffectPool g_HolyUsingSuccess; // Token: 0x040027B7 RID: 10167 [FieldOffset(Offset = "0x538")] [Token(Token = "0x40027B7")] private EffectPool g_BagMaxAdd; // Token: 0x040027B8 RID: 10168 [FieldOffset(Offset = "0x540")] [Token(Token = "0x40027B8")] private EffectPool g_SwitchNull; // Token: 0x040027B9 RID: 10169 [FieldOffset(Offset = "0x548")] [Token(Token = "0x40027B9")] private EffectPool g_SwitchIce; // Token: 0x040027BA RID: 10170 [FieldOffset(Offset = "0x550")] [Token(Token = "0x40027BA")] private EffectPool g_SwitchFire; // Token: 0x040027BB RID: 10171 [FieldOffset(Offset = "0x558")] [Token(Token = "0x40027BB")] private EffectPool g_SwitchLightning; // Token: 0x040027BC RID: 10172 [FieldOffset(Offset = "0x560")] [Token(Token = "0x40027BC")] private EffectPool g_DashSomke; // Token: 0x040027BD RID: 10173 [FieldOffset(Offset = "0x568")] [Token(Token = "0x40027BD")] private EffectPool g_BrakeSomke; // Token: 0x040027BE RID: 10174 [FieldOffset(Offset = "0x570")] [Token(Token = "0x40027BE")] private EffectPool g_WaterSplash; // Token: 0x040027BF RID: 10175 [Token(Token = "0x40027BF")] private const float g_fWaterSplashCDTime = 0.15f; // Token: 0x040027C0 RID: 10176 [FieldOffset(Offset = "0x578")] [Token(Token = "0x40027C0")] private float g_fWaterSplashCDTimeVal; // Token: 0x040027C1 RID: 10177 [Token(Token = "0x40027C1")] private const float g_fContinueWaterSplash = 0.3f; // Token: 0x040027C2 RID: 10178 [FieldOffset(Offset = "0x57C")] [Token(Token = "0x40027C2")] private float g_fContinueWaterSplashVal; // Token: 0x040027C3 RID: 10179 [FieldOffset(Offset = "0x580")] [Token(Token = "0x40027C3")] private EffectPool g_OnLight; // Token: 0x040027C4 RID: 10180 [FieldOffset(Offset = "0x588")] [Token(Token = "0x40027C4")] private EffectPool g_CurseLossMoney; // Token: 0x040027C5 RID: 10181 [FieldOffset(Offset = "0x590")] [Token(Token = "0x40027C5")] private bool g_bCharge; // Token: 0x040027C6 RID: 10182 [FieldOffset(Offset = "0x594")] [Token(Token = "0x40027C6")] private PlayerEffectPlay.Magic g_Magic; // Token: 0x040027C7 RID: 10183 [FieldOffset(Offset = "0x598")] [Token(Token = "0x40027C7")] private float g_fNullRecoil = -0.6f; // Token: 0x040027C8 RID: 10184 [FieldOffset(Offset = "0x59C")] [Token(Token = "0x40027C8")] private float g_fIceRecoil = -0.2f; // Token: 0x040027C9 RID: 10185 [FieldOffset(Offset = "0x5A0")] [Token(Token = "0x40027C9")] private float g_fFireRecoil = -1f; // Token: 0x040027CA RID: 10186 [FieldOffset(Offset = "0x5A4")] [Token(Token = "0x40027CA")] private float g_fLightningRecoil = -1.2f; // Token: 0x040027CB RID: 10187 [FieldOffset(Offset = "0x5A8")] [Token(Token = "0x40027CB")] private float g_fNullShake = 0.3f; // Token: 0x040027CC RID: 10188 [FieldOffset(Offset = "0x5AC")] [Token(Token = "0x40027CC")] private float g_fIceShake = 0.05f; // Token: 0x040027CD RID: 10189 [FieldOffset(Offset = "0x5B0")] [Token(Token = "0x40027CD")] private float g_fFireShake = 0.3f; // Token: 0x040027CE RID: 10190 [FieldOffset(Offset = "0x5B4")] [Token(Token = "0x40027CE")] private float g_fLightningShake = 1f; // Token: 0x040027CF RID: 10191 [FieldOffset(Offset = "0x5B8")] [Token(Token = "0x40027CF")] private Transform g_trTeleportSize; // Token: 0x040027D0 RID: 10192 [FieldOffset(Offset = "0x5C0")] [Token(Token = "0x40027D0")] private bool g_bTeleportDisappear; // Token: 0x040027D1 RID: 10193 [FieldOffset(Offset = "0x5C1")] [Token(Token = "0x40027D1")] private bool g_bTeleportAppear; // Token: 0x040027D2 RID: 10194 [Token(Token = "0x40027D2")] private const float g_fTeleportSizeY = 10f; // Token: 0x040027D3 RID: 10195 [Token(Token = "0x40027D3")] private const float g_fTeleportSizeXZ = 0f; // Token: 0x040027D4 RID: 10196 [FieldOffset(Offset = "0x5C4")] [Token(Token = "0x40027D4")] private float g_fTeleportSizeYVal = 1f; // Token: 0x040027D5 RID: 10197 [FieldOffset(Offset = "0x5C8")] [Token(Token = "0x40027D5")] private float g_fTeleportSizeXZVal = 1f; // Token: 0x040027D6 RID: 10198 [Token(Token = "0x40027D6")] private const float g_fTeleportTime = 1f; // Token: 0x040027D7 RID: 10199 [FieldOffset(Offset = "0x5CC")] [Token(Token = "0x40027D7")] private float g_fTeleportTimeVal; // Token: 0x040027D8 RID: 10200 [FieldOffset(Offset = "0x5D0")] [Token(Token = "0x40027D8")] private NobetaMeshController g_Display; // Token: 0x040027D9 RID: 10201 [FieldOffset(Offset = "0x5D8")] [Token(Token = "0x40027D9")] private Action soundEffectTimeScaleUpdater; // Token: 0x040027DA RID: 10202 [FieldOffset(Offset = "0x5E0")] [Token(Token = "0x40027DA")] private float g_fDeltaTime; // Token: 0x02000305 RID: 773 [Token(Token = "0x2000305")] public enum Magic { // Token: 0x040027DC RID: 10204 [Token(Token = "0x40027DC")] Null, // Token: 0x040027DD RID: 10205 [Token(Token = "0x40027DD")] Ice, // Token: 0x040027DE RID: 10206 [Token(Token = "0x40027DE")] Fire, // Token: 0x040027DF RID: 10207 [Token(Token = "0x40027DF")] Lightning } }