using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C5 RID: 453 [Token(Token = "0x20001C5")] public class PlayerEvent : SceneEvent { // Token: 0x06001353 RID: 4947 RVA: 0x0002C850 File Offset: 0x0002AA50 [Token(Token = "0x6001353")] [Address(RVA = "0x143CAB0", Offset = "0x143B2B0", VA = "0x18143CAB0", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); NobetaAnimatorController animatorController = Game.GetPlayerManager().GetAnimatorController(); this.g_PlayerAni = animatorController; throw new NullReferenceException(); } // Token: 0x06001354 RID: 4948 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001354")] [Address(RVA = "0x143CB40", Offset = "0x143B340", VA = "0x18143CB40", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001355 RID: 4949 RVA: 0x0002C880 File Offset: 0x0002AA80 [Token(Token = "0x6001355")] [Address(RVA = "0x343AD0", Offset = "0x3422D0", VA = "0x180343AD0")] public PlayerEvent() { } // Token: 0x04001E20 RID: 7712 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E20")] private NobetaAnimatorController g_PlayerAni; // Token: 0x04001E21 RID: 7713 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E21")] public Transform LookAtTarget; // Token: 0x04001E22 RID: 7714 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E22")] public PlayerEvent.EventType[] Type; // Token: 0x020001C6 RID: 454 [Token(Token = "0x20001C6")] public enum EventType { // Token: 0x04001E24 RID: 7716 [Token(Token = "0x4001E24")] Other, // Token: 0x04001E25 RID: 7717 [Token(Token = "0x4001E25")] LookAtTarget, // Token: 0x04001E26 RID: 7718 [Token(Token = "0x4001E26")] CancelLookAtTarget, // Token: 0x04001E27 RID: 7719 [Token(Token = "0x4001E27")] FallDead, // Token: 0x04001E28 RID: 7720 [Token(Token = "0x4001E28")] L4ScriptNoHat, // Token: 0x04001E29 RID: 7721 [Token(Token = "0x4001E29")] L4ScriptHaveHat, // Token: 0x04001E2A RID: 7722 [Token(Token = "0x4001E2A")] EyeLightOpen, // Token: 0x04001E2B RID: 7723 [Token(Token = "0x4001E2B")] EyeLightClose, // Token: 0x04001E2C RID: 7724 [Token(Token = "0x4001E2C")] IdleHeadUp, // Token: 0x04001E2D RID: 7725 [Token(Token = "0x4001E2D")] IdleHeadDown, // Token: 0x04001E2E RID: 7726 [Token(Token = "0x4001E2E")] IdleHeadNormal, // Token: 0x04001E2F RID: 7727 [Token(Token = "0x4001E2F")] L4SwitchScriptBagOn, // Token: 0x04001E30 RID: 7728 [Token(Token = "0x4001E30")] L4SwitchScriptBagOff, // Token: 0x04001E31 RID: 7729 [Token(Token = "0x4001E31")] L5Glow, // Token: 0x04001E32 RID: 7730 [Token(Token = "0x4001E32")] L6PlayerLight, // Token: 0x04001E33 RID: 7731 [Token(Token = "0x4001E33")] GetMagicLightning } }