using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Audio; // Token: 0x0200030C RID: 780 [Token(Token = "0x200030C")] public class PlayerSound : MonoBehaviour { // Token: 0x170001A0 RID: 416 // (get) Token: 0x06001E46 RID: 7750 RVA: 0x00047D2C File Offset: 0x00045F2C [Token(Token = "0x170001A0")] private GameSave GameSave { [Token(Token = "0x6001E46")] [Address(RVA = "0xCAB9C0", Offset = "0xCAA1C0", VA = "0x180CAB9C0")] get { return Game.GameSave; } } // Token: 0x06001E47 RID: 7751 RVA: 0x00047D40 File Offset: 0x00045F40 [Token(Token = "0x6001E47")] [Address(RVA = "0xCA70E0", Offset = "0xCA58E0", VA = "0x180CA70E0")] public void InitData(CharacterBaseData CBD) { WizardGirlManage component = base.GetComponent(); this.g_WGM = component; Transform soundParent = Game.sceneManager.GetSoundParent(); SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.Footsteps, soundParent); this.g_Footsteps = soundEffectOfPrefabs; GameObject footstepsWater = this.FootstepsWater; int num = 0; if (footstepsWater != num) { SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.FootstepsWater, soundParent); this.g_FootstepsWater = soundEffectOfPrefabs2; } SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(this.Swing, soundParent); this.g_Swing = soundEffectOfPrefabs3; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(this.Jump, soundParent); this.g_Jump = soundEffectOfPrefabs4; SoundEffect soundEffectOfPrefabs5 = Common.GetSoundEffectOfPrefabs(this.Dodge, soundParent); this.g_Dodge = soundEffectOfPrefabs5; SoundEffect soundEffectOfPrefabs6 = Common.GetSoundEffectOfPrefabs(this.Brakes, soundParent); this.g_Brakes = soundEffectOfPrefabs6; SoundEffect soundEffectOfPrefabs7 = Common.GetSoundEffectOfPrefabs(this.HitDown, soundParent); this.g_HitDown = soundEffectOfPrefabs7; SoundEffect soundEffectOfPrefabs8 = Common.GetSoundEffectOfPrefabs(this.Hit, soundParent); this.g_Hit = soundEffectOfPrefabs8; SoundEffect soundEffectOfPrefabs9 = Common.GetSoundEffectOfPrefabs(this.ChargeHit, soundParent); this.g_ChargeHit = soundEffectOfPrefabs9; SoundEffect soundEffectOfPrefabs10 = Common.GetSoundEffectOfPrefabs(this.ChargeSwing, soundParent); this.g_ChargeSwing = soundEffectOfPrefabs10; SoundEffect soundEffectOfPrefabs11 = Common.GetSoundEffectOfPrefabs(this.ShotNull, soundParent); this.g_ShotNull = soundEffectOfPrefabs11; SoundEffect soundEffectOfPrefabs12 = Common.GetSoundEffectOfPrefabs(this.ShotIce, soundParent); this.g_ShotIce = soundEffectOfPrefabs12; SoundEffect soundEffectOfPrefabs13 = Common.GetSoundEffectOfPrefabs(this.ShotFire, soundParent); this.g_ShotFire = soundEffectOfPrefabs13; SoundEffect soundEffectOfPrefabs14 = Common.GetSoundEffectOfPrefabs(this.ShotLightning, soundParent); this.g_ShotLightning = soundEffectOfPrefabs14; SoundEffect soundEffectOfPrefabs15 = Common.GetSoundEffectOfPrefabs(this.ShotAir, soundParent); this.g_ShotAir = soundEffectOfPrefabs15; SoundEffect soundEffectOfPrefabs16 = Common.GetSoundEffectOfPrefabs(this.ChargePrompt, soundParent); this.g_ChargePrompt = soundEffectOfPrefabs16; SoundEffect soundEffectOfPrefabs17 = Common.GetSoundEffectOfPrefabs(this.ChargeCancel, soundParent); this.g_ChargeCancel = soundEffectOfPrefabs17; SoundEffect soundEffectOfPrefabs18 = Common.GetSoundEffectOfPrefabs(this.Charge, soundParent); this.g_Charge = soundEffectOfPrefabs18; SoundEffect soundEffectOfPrefabs19 = Common.GetSoundEffectOfPrefabs(this.ChargeComplete, soundParent); this.g_ChargeComplete = soundEffectOfPrefabs19; SoundEffect soundEffectOfPrefabs20 = Common.GetSoundEffectOfPrefabs(this.ChargeShot, soundParent); this.g_ChargeShot = soundEffectOfPrefabs20; SoundEffect soundEffectOfPrefabs21 = Common.GetSoundEffectOfPrefabs(this.ItemUseing, soundParent); this.g_ItemUseing = soundEffectOfPrefabs21; SoundEffect soundEffectOfPrefabs22 = Common.GetSoundEffectOfPrefabs(this.Item, soundParent); this.g_Item = soundEffectOfPrefabs22; SoundEffect soundEffectOfPrefabs23 = Common.GetSoundEffectOfPrefabs(this.Dead, soundParent); this.g_Dead = soundEffectOfPrefabs23; SoundEffect soundEffectOfPrefabs24 = Common.GetSoundEffectOfPrefabs(this.PerfectDodge, soundParent); this.g_PerfectDodge = soundEffectOfPrefabs24; SoundEffect soundEffectOfPrefabs25 = Common.GetSoundEffectOfPrefabs(this.AimLock, soundParent); this.g_AimLock = soundEffectOfPrefabs25; SoundEffect soundEffectOfPrefabs26 = Common.GetSoundEffectOfPrefabs(this.PerspectiveLock, soundParent); this.g_PerspectiveLock = soundEffectOfPrefabs26; SoundEffect soundEffectOfPrefabs27 = Common.GetSoundEffectOfPrefabs(this.Defense, soundParent); this.g_Defense = soundEffectOfPrefabs27; SoundEffect soundEffectOfPrefabs28 = Common.GetSoundEffectOfPrefabs(this.DefenseLoop, soundParent); this.g_DefenseLoop = soundEffectOfPrefabs28; SoundEffect soundEffectOfPrefabs29 = Common.GetSoundEffectOfPrefabs(this.LightningDodge, soundParent); this.g_LightningDodge = soundEffectOfPrefabs29; SoundEffect soundEffectOfPrefabs30 = Common.GetSoundEffectOfPrefabs(this.WindDodge, soundParent); this.g_WindDodge = soundEffectOfPrefabs30; SoundEffect soundEffectOfPrefabs31 = Common.GetSoundEffectOfPrefabs(this.Dying, soundParent); this.g_Dying = soundEffectOfPrefabs31; SoundEffect soundEffectOfPrefabs32 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack01, soundParent); this.g_VoiceAttack01 = soundEffectOfPrefabs32; SoundEffect soundEffectOfPrefabs33 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack02, soundParent); this.g_VoiceAttack02 = soundEffectOfPrefabs33; SoundEffect soundEffectOfPrefabs34 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack03, soundParent); this.g_VoiceAttack03 = soundEffectOfPrefabs34; SoundEffect soundEffectOfPrefabs35 = Common.GetSoundEffectOfPrefabs(this.VoiceAttack04, soundParent); this.g_VoiceAttack04 = soundEffectOfPrefabs35; SoundEffect soundEffectOfPrefabs36 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack01, soundParent); this.g_VoiceDashAttack01 = soundEffectOfPrefabs36; SoundEffect soundEffectOfPrefabs37 = Common.GetSoundEffectOfPrefabs(this.VoiceDashAttack02, soundParent); this.g_VoiceDashAttack02 = soundEffectOfPrefabs37; SoundEffect soundEffectOfPrefabs38 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack01, soundParent); this.g_VoiceSkyAttack01 = soundEffectOfPrefabs38; SoundEffect soundEffectOfPrefabs39 = Common.GetSoundEffectOfPrefabs(this.VoiceSkyAttack02, soundParent); this.g_VoiceSkyAttack02 = soundEffectOfPrefabs39; SoundEffect soundEffectOfPrefabs40 = Common.GetSoundEffectOfPrefabs(this.VoiceJump01, soundParent); this.g_VoiceJump01 = soundEffectOfPrefabs40; SoundEffect soundEffectOfPrefabs41 = Common.GetSoundEffectOfPrefabs(this.VoiceJump02, soundParent); this.g_VoiceJump02 = soundEffectOfPrefabs41; SoundEffect soundEffectOfPrefabs42 = Common.GetSoundEffectOfPrefabs(this.VoiceDodge, soundParent); this.g_VoiceDodge = soundEffectOfPrefabs42; SoundEffect soundEffectOfPrefabs43 = Common.GetSoundEffectOfPrefabs(this.VoiceDamaged, soundParent); this.g_VoiceDamaged = soundEffectOfPrefabs43; SoundEffect soundEffectOfPrefabs44 = Common.GetSoundEffectOfPrefabs(this.VoiceDamagedFly, soundParent); this.g_VoiceDamagedFly = soundEffectOfPrefabs44; SoundEffect soundEffectOfPrefabs45 = Common.GetSoundEffectOfPrefabs(this.VoiceCharge, soundParent); this.g_VoiceCharge = soundEffectOfPrefabs45; Game.BindStageTimeScale(this.g_VoiceCharge); SoundEffect soundEffectOfPrefabs46 = Common.GetSoundEffectOfPrefabs(this.VoiceChargeShot, soundParent); this.g_VoiceChargeShot = soundEffectOfPrefabs46; SoundEffect soundEffectOfPrefabs47 = Common.GetSoundEffectOfPrefabs(this.VoiceItemUse, soundParent); this.g_VoiceItemUse = soundEffectOfPrefabs47; SoundEffect soundEffectOfPrefabs48 = Common.GetSoundEffectOfPrefabs(this.VoiceSlip, soundParent); this.g_VoiceSlip = soundEffectOfPrefabs48; SoundEffect soundEffectOfPrefabs49 = Common.GetSoundEffectOfPrefabs(this.VoiceDead, soundParent); this.g_VoiceDead = soundEffectOfPrefabs49; SoundEffect soundEffectOfPrefabs50 = Common.GetSoundEffectOfPrefabs(this.VoiceFallDead, soundParent); this.g_VoiceFallDead = soundEffectOfPrefabs50; this.g_CharData = CBD; int num2 = 0; if (CBD == num2) { Debug.LogError("錯誤"); } this.g_bChargeing = false; } // Token: 0x06001E48 RID: 7752 RVA: 0x000481FC File Offset: 0x000463FC [Token(Token = "0x6001E48")] [Address(RVA = "0xCAA0D0", Offset = "0xCA88D0", VA = "0x180CAA0D0")] private void Update() { /* An exception occurred when decompiling this method (06001E48) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void PlayerSound::Update() ---> System.Exception: Basic block has to end with unconditional control flow. {; IL_960:; stloc:GameObject(var_85_96B, callgetter:GameObject(Component::get_gameObject, ldfld:SoundEffect[exp:Component](PlayerSound::g_VoiceChargeShot, ldloc:PlayerSound(this)))); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06001E49 RID: 7753 RVA: 0x00048B78 File Offset: 0x00046D78 [Token(Token = "0x6001E49")] [Address(RVA = "0xCA8910", Offset = "0xCA7110", VA = "0x180CA8910")] public void PlayFootsteps(float fVolume = 1f) { this.g_Footsteps.PlayRandom(fVolume, 1f); } // Token: 0x06001E4A RID: 7754 RVA: 0x00048B9C File Offset: 0x00046D9C [Token(Token = "0x6001E4A")] [Address(RVA = "0xCA8880", Offset = "0xCA7080", VA = "0x180CA8880")] public void PlayFootstepsWater() { SoundEffect soundEffect = this.g_FootstepsWater; int num = 0; if (soundEffect != num) { this.g_FootstepsWater.PlayRandom(1f, 1f); } } // Token: 0x06001E4B RID: 7755 RVA: 0x00048BD8 File Offset: 0x00046DD8 [Token(Token = "0x6001E4B")] [Address(RVA = "0xCA91F0", Offset = "0xCA79F0", VA = "0x180CA91F0")] public void PlaySwing() { this.g_Swing.gameObject.SetActive(true); this.g_Swing.PlayRandom(1f, 1f); } // Token: 0x06001E4C RID: 7756 RVA: 0x00048C14 File Offset: 0x00046E14 [Token(Token = "0x6001E4C")] [Address(RVA = "0xCA8D60", Offset = "0xCA7560", VA = "0x180CA8D60")] public void PlayJump() { this.g_Jump.gameObject.SetActive(true); this.g_Jump.PlayRandom(1f, 1f); } // Token: 0x06001E4D RID: 7757 RVA: 0x00048C50 File Offset: 0x00046E50 [Token(Token = "0x6001E4D")] [Address(RVA = "0xCA8780", Offset = "0xCA6F80", VA = "0x180CA8780")] public void PlayDodge() { this.g_Dodge.gameObject.SetActive(true); this.g_Dodge.PlayRandom(1f, 1f); this.g_Footsteps.PlayRandom(1f, 1f); } // Token: 0x06001E4E RID: 7758 RVA: 0x00048CA0 File Offset: 0x00046EA0 [Token(Token = "0x6001E4E")] [Address(RVA = "0xCA7C60", Offset = "0xCA6460", VA = "0x180CA7C60")] public void PlayBrakes() { this.g_Brakes.gameObject.SetActive(true); this.g_Brakes.PlayRandom(1f, 1f); } // Token: 0x06001E4F RID: 7759 RVA: 0x00048CDC File Offset: 0x00046EDC [Token(Token = "0x6001E4F")] [Address(RVA = "0xCA8940", Offset = "0xCA7140", VA = "0x180CA8940")] public void PlayHitDown() { this.g_HitDown.gameObject.SetActive(true); this.g_HitDown.PlayRandom(1f, 1f); } // Token: 0x06001E50 RID: 7760 RVA: 0x00048D18 File Offset: 0x00046F18 [Token(Token = "0x6001E50")] [Address(RVA = "0xCA89A0", Offset = "0xCA71A0", VA = "0x180CA89A0")] public void PlayHit(PlayerSound.HitSoundType Type) { ulong num; this.g_Hit.gameObject.SetActive(num != 0UL); if (Type == PlayerSound.HitSoundType.Soft) { SoundEffect soundEffect = this.g_Hit; int num2 = 0; soundEffect.Play(num2, 1f, 1f); return; } if (Type == PlayerSound.HitSoundType.Soft) { uint num3; this.g_Hit.Play((int)num3, 0.6f, 1f); return; } if (Type == PlayerSound.HitSoundType.Soft) { uint num4; this.g_Hit.Play((int)num4, 0.8f, 1f); return; } if (Type != PlayerSound.HitSoundType.Soft) { if (Type == PlayerSound.HitSoundType.Wall) { this.g_Hit.Play((int)num, 1f, 1f); } return; } uint num5; this.g_Hit.Play((int)num5, 0.8f, 1f); } // Token: 0x06001E51 RID: 7761 RVA: 0x00048DD0 File Offset: 0x00046FD0 [Token(Token = "0x6001E51")] [Address(RVA = "0xCA7BF0", Offset = "0xCA63F0", VA = "0x180CA7BF0")] public void PlayAttack02_04Null() { this.g_Hit.gameObject.SetActive(true); this.g_Hit.Play(5, 1f, 1f); } // Token: 0x06001E52 RID: 7762 RVA: 0x00048E0C File Offset: 0x0004700C [Token(Token = "0x6001E52")] [Address(RVA = "0xCA7B10", Offset = "0xCA6310", VA = "0x180CA7B10")] public void PlayAttack02_04Ice() { this.g_Hit.gameObject.SetActive(true); this.g_Hit.Play(6, 1f, 1f); } // Token: 0x06001E53 RID: 7763 RVA: 0x00048E48 File Offset: 0x00047048 [Token(Token = "0x6001E53")] [Address(RVA = "0xCA7AA0", Offset = "0xCA62A0", VA = "0x180CA7AA0")] public void PlayAttack02_04Fire() { this.g_Hit.gameObject.SetActive(true); this.g_Hit.Play(7, 1f, 1f); } // Token: 0x06001E54 RID: 7764 RVA: 0x00048E84 File Offset: 0x00047084 [Token(Token = "0x6001E54")] [Address(RVA = "0xCA7B80", Offset = "0xCA6380", VA = "0x180CA7B80")] public void PlayAttack02_04Lightning() { this.g_Hit.gameObject.SetActive(true); this.g_Hit.Play(8, 1f, 1f); } // Token: 0x06001E55 RID: 7765 RVA: 0x00048EC0 File Offset: 0x000470C0 [Token(Token = "0x6001E55")] [Address(RVA = "0xCA7EF0", Offset = "0xCA66F0", VA = "0x180CA7EF0")] public void PlayChargeHit(PlayerEffectPlay.Magic Type) { ulong num; this.g_ChargeHit.gameObject.SetActive(num != 0UL); if (Type == PlayerEffectPlay.Magic.Null) { SoundEffect soundEffect = this.g_ChargeHit; int num2 = 0; soundEffect.Play(num2, 1f, 1f); return; } if (Type == PlayerEffectPlay.Magic.Null) { uint num3; this.g_ChargeHit.Play((int)num3, 1f, 1f); return; } if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { this.g_ChargeHit.Play((int)num, 1f, 1f); } return; } uint num4; this.g_ChargeHit.Play((int)num4, 1f, 1f); } // Token: 0x06001E56 RID: 7766 RVA: 0x00048F5C File Offset: 0x0004715C [Token(Token = "0x6001E56")] [Address(RVA = "0xCA81B0", Offset = "0xCA69B0", VA = "0x180CA81B0")] public void PlayChargeSwing(PlayerEffectPlay.Magic Type) { ulong num; this.g_ChargeSwing.gameObject.SetActive(num != 0UL); if (Type == PlayerEffectPlay.Magic.Null) { SoundEffect soundEffect = this.g_ChargeSwing; int num2 = 0; soundEffect.Play(num2, 1f, 1f); return; } if (Type == PlayerEffectPlay.Magic.Null) { uint num3; this.g_ChargeSwing.Play((int)num3, 1f, 1f); return; } if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { this.g_ChargeSwing.Play((int)num, 1f, 1f); } return; } uint num4; this.g_ChargeSwing.Play((int)num4, 1f, 1f); } // Token: 0x06001E57 RID: 7767 RVA: 0x00048FF8 File Offset: 0x000471F8 [Token(Token = "0x6001E57")] [Address(RVA = "0xCA90A0", Offset = "0xCA78A0", VA = "0x180CA90A0")] public void PlaySpecialChargeSwing(PlayerEffectPlay.Magic Type) { ulong num; this.g_ChargeSwing.gameObject.SetActive(num != 0UL); if (Type == PlayerEffectPlay.Magic.Null) { uint num2; this.g_ChargeSwing.Play((int)num2, 1f, 0.5f); return; } if (Type == PlayerEffectPlay.Magic.Null) { uint num3; this.g_ChargeSwing.Play((int)num3, 1f, 0.5f); return; } if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { this.g_ChargeSwing.Play((int)num, 1f, 0.5f); } return; } uint num4; this.g_ChargeSwing.Play((int)num4, 1f, 0.75f); } // Token: 0x06001E58 RID: 7768 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E58")] [Address(RVA = "0xCA8F60", Offset = "0xCA7760", VA = "0x180CA8F60")] public void PlayShot(PlayerEffectPlay.Magic Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E59 RID: 7769 RVA: 0x0004908C File Offset: 0x0004728C [Token(Token = "0x6001E59")] [Address(RVA = "0xCA8F00", Offset = "0xCA7700", VA = "0x180CA8F00")] public void PlayShotAir() { this.g_ShotAir.gameObject.SetActive(true); this.g_ShotAir.PlayRandom(1f, 1f); } // Token: 0x06001E5A RID: 7770 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E5A")] [Address(RVA = "0xCA82E0", Offset = "0xCA6AE0", VA = "0x180CA82E0")] public void PlayCharge(PlayerEffectPlay.Magic Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E5B RID: 7771 RVA: 0x000490C8 File Offset: 0x000472C8 [Token(Token = "0x6001E5B")] [Address(RVA = "0xCAA000", Offset = "0xCA8800", VA = "0x180CAA000")] public void StopCharge() { this.g_bChargeing = false; } // Token: 0x06001E5C RID: 7772 RVA: 0x000490DC File Offset: 0x000472DC [Token(Token = "0x6001E5C")] [Address(RVA = "0xCA8020", Offset = "0xCA6820", VA = "0x180CA8020")] public void PlayChargePrompt(PlayerEffectPlay.Magic Type) { this.g_ChargePrompt.gameObject.SetActive(true); this.g_ChargePrompt.PlayRandom(1f, 1f); } // Token: 0x06001E5D RID: 7773 RVA: 0x00049118 File Offset: 0x00047318 [Token(Token = "0x6001E5D")] [Address(RVA = "0xCA7DA0", Offset = "0xCA65A0", VA = "0x180CA7DA0")] public void PlayChargeCancel() { this.g_ChargeCancel.gameObject.SetActive(true); this.g_ChargeCancel.PlayRandom(1f, 1f); this.g_VoiceCharge.Stop(); GameObject gameObject = this.g_VoiceCharge.gameObject; int num = 0; gameObject.SetActive(num != 0); this.g_bVoiceCharge = false; } // Token: 0x06001E5E RID: 7774 RVA: 0x00049178 File Offset: 0x00047378 [Token(Token = "0x6001E5E")] [Address(RVA = "0xCA7E40", Offset = "0xCA6640", VA = "0x180CA7E40")] public void PlayChargeComplete() { this.g_ChargeComplete.gameObject.SetActive(true); SoundEffect soundEffect = this.g_ChargeComplete; int num = 0; soundEffect.Play(num, 1f, 1f); this.g_VoiceCharge.Stop(); GameObject gameObject = this.g_VoiceCharge.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); this.g_bVoiceCharge = false; } // Token: 0x06001E5F RID: 7775 RVA: 0x000491E0 File Offset: 0x000473E0 [Token(Token = "0x6001E5F")] [Address(RVA = "0xCA79D0", Offset = "0xCA61D0", VA = "0x180CA79D0")] public void PauseVoiceCharge() { if (this.g_VoiceCharge.gameObject.activeSelf) { this.g_VoiceCharge.Pause(); } this.g_bVoiceChargePause = true; } // Token: 0x06001E60 RID: 7776 RVA: 0x00049218 File Offset: 0x00047418 [Token(Token = "0x6001E60")] [Address(RVA = "0xCA7080", Offset = "0xCA5880", VA = "0x180CA7080")] public void ContinueVoiceCharge() { if (this.g_VoiceCharge.gameObject.activeSelf && this.g_bVoiceChargePause) { this.g_VoiceCharge.Continue(); this.g_bVoiceChargePause = false; } } // Token: 0x06001E61 RID: 7777 RVA: 0x0004925C File Offset: 0x0004745C [Token(Token = "0x6001E61")] [Address(RVA = "0xCAA070", Offset = "0xCA8870", VA = "0x180CAA070")] public void StopeVoiceCharge() { this.g_VoiceCharge.Stop(); GameObject gameObject = this.g_VoiceCharge.gameObject; int num = 0; gameObject.SetActive(num != 0); this.g_bVoiceCharge = false; } // Token: 0x06001E62 RID: 7778 RVA: 0x00049298 File Offset: 0x00047498 [Token(Token = "0x6001E62")] [Address(RVA = "0xCA8080", Offset = "0xCA6880", VA = "0x180CA8080")] public void PlayChargeShot(PlayerEffectPlay.Magic Type) { ulong num; this.g_ChargeShot.gameObject.SetActive(num != 0UL); if (Type == PlayerEffectPlay.Magic.Null) { SoundEffect soundEffect = this.g_ChargeShot; int num2 = 0; soundEffect.Play(num2, 1f, 1f); return; } if (Type == PlayerEffectPlay.Magic.Null) { uint num3; this.g_ChargeShot.Play((int)num3, 1f, 1f); return; } if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { this.g_ChargeShot.Play((int)num, 1f, 1f); } return; } uint num4; this.g_ChargeShot.Play((int)num4, 1f, 1f); } // Token: 0x06001E63 RID: 7779 RVA: 0x00049334 File Offset: 0x00047534 [Token(Token = "0x6001E63")] [Address(RVA = "0xCA8CF0", Offset = "0xCA74F0", VA = "0x180CA8CF0")] public void PlayItemUseing() { this.g_ItemUseing.gameObject.SetActive(true); SoundEffect soundEffect = this.g_ItemUseing; int num = 0; float num2 = this.g_fItemUseingVolume; soundEffect.Play(num, num2, 1f); this.g_bItemUseing = true; } // Token: 0x06001E64 RID: 7780 RVA: 0x0004937C File Offset: 0x0004757C [Token(Token = "0x6001E64")] [Address(RVA = "0xCAA050", Offset = "0xCA8850", VA = "0x180CAA050")] public void StopItemUseing() { this.g_bItemUseing = false; this.g_bItemUseScale = 0f; } // Token: 0x06001E65 RID: 7781 RVA: 0x0004939C File Offset: 0x0004759C [Token(Token = "0x6001E65")] [Address(RVA = "0xCA9C90", Offset = "0xCA8490", VA = "0x180CA9C90")] public void SetItemUseingScale(float fScale) { this.g_bItemUseScale = fScale; } // Token: 0x06001E66 RID: 7782 RVA: 0x000493B0 File Offset: 0x000475B0 [Token(Token = "0x6001E66")] [Address(RVA = "0xCA8C80", Offset = "0xCA7480", VA = "0x180CA8C80")] public void PlayItemUseComplete() { this.g_Item.gameObject.SetActive(true); SoundEffect soundEffect = this.g_Item; int num = 0; soundEffect.Play(num, 1f, 1f); this.g_bItemUseScale = 0f; } // Token: 0x06001E67 RID: 7783 RVA: 0x000493FC File Offset: 0x000475FC [Token(Token = "0x6001E67")] [Address(RVA = "0xCA8C10", Offset = "0xCA7410", VA = "0x180CA8C10")] public void PlayItemGet() { this.g_Item.gameObject.SetActive(true); this.g_Item.Play(1, 1f, 1f); } // Token: 0x06001E68 RID: 7784 RVA: 0x00049438 File Offset: 0x00047638 [Token(Token = "0x6001E68")] [Address(RVA = "0xCA8B30", Offset = "0xCA7330", VA = "0x180CA8B30")] public void PlayItemDiscard() { this.g_Item.gameObject.SetActive(true); this.g_Item.Play(3, 1f, 1f); } // Token: 0x06001E69 RID: 7785 RVA: 0x00049474 File Offset: 0x00047674 [Token(Token = "0x6001E69")] [Address(RVA = "0xCA8BA0", Offset = "0xCA73A0", VA = "0x180CA8BA0")] public void PlayItemGetImportant() { this.g_Item.gameObject.SetActive(true); this.g_Item.Play(2, 0.8f, 1f); } // Token: 0x06001E6A RID: 7786 RVA: 0x000494B0 File Offset: 0x000476B0 [Token(Token = "0x6001E6A")] [Address(RVA = "0xCA8720", Offset = "0xCA6F20", VA = "0x180CA8720")] public void PlayDefense() { this.g_Defense.gameObject.SetActive(true); this.g_Defense.PlayRandom(1f, 1f); } // Token: 0x06001E6B RID: 7787 RVA: 0x000494EC File Offset: 0x000476EC [Token(Token = "0x6001E6B")] [Address(RVA = "0xCA86B0", Offset = "0xCA6EB0", VA = "0x180CA86B0")] public void PlayDefenseLoop() { this.g_DefenseLoop.gameObject.SetActive(true); SoundEffect soundEffect = this.g_DefenseLoop; this.g_fDefenseLoopVolume = 0f; int num = 0; soundEffect.PlayRandom((float)num, 1f); this.g_bDefenseLoop = true; } // Token: 0x06001E6C RID: 7788 RVA: 0x00049538 File Offset: 0x00047738 [Token(Token = "0x6001E6C")] [Address(RVA = "0xCAA010", Offset = "0xCA8810", VA = "0x180CAA010")] public void StopDefenseLoop() { this.g_bDefenseLoop = false; } // Token: 0x06001E6D RID: 7789 RVA: 0x0004954C File Offset: 0x0004774C [Token(Token = "0x6001E6D")] [Address(RVA = "0xCA8DC0", Offset = "0xCA75C0", VA = "0x180CA8DC0")] public void PlayLightningDodge() { this.g_LightningDodge.gameObject.SetActive(true); this.g_LightningDodge.PlayRandom(1f, 1f); } // Token: 0x06001E6E RID: 7790 RVA: 0x00049588 File Offset: 0x00047788 [Token(Token = "0x6001E6E")] [Address(RVA = "0xCA9B50", Offset = "0xCA8350", VA = "0x180CA9B50")] public void PlayWindDodgeStart() { this.g_WindDodge.gameObject.SetActive(true); SoundEffect soundEffect = this.g_WindDodge; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06001E6F RID: 7791 RVA: 0x000495C8 File Offset: 0x000477C8 [Token(Token = "0x6001E6F")] [Address(RVA = "0xCA9AE0", Offset = "0xCA82E0", VA = "0x180CA9AE0")] public void PlayWindDodgeEnd() { this.g_WindDodge.gameObject.SetActive(true); this.g_WindDodge.Play(1, 1f, 1f); } // Token: 0x06001E70 RID: 7792 RVA: 0x00049604 File Offset: 0x00047804 [Token(Token = "0x6001E70")] [Address(RVA = "0xCA8800", Offset = "0xCA7000", VA = "0x180CA8800")] public void PlayDying() { if (!this.g_Dying.GetIsPlaying()) { this.g_Dying.gameObject.SetActive(true); this.g_Dying.PlayRandom(1f, 1f); return; } } // Token: 0x06001E71 RID: 7793 RVA: 0x0004964C File Offset: 0x0004784C [Token(Token = "0x6001E71")] [Address(RVA = "0xCAA020", Offset = "0xCA8820", VA = "0x180CAA020")] public void StopDying() { this.g_Dying.Stop(); } // Token: 0x06001E72 RID: 7794 RVA: 0x0004966C File Offset: 0x0004786C [Token(Token = "0x6001E72")] [Address(RVA = "0xCA8600", Offset = "0xCA6E00", VA = "0x180CA8600")] public void PlayDead(int i) { this.g_Dead.gameObject.SetActive(true); if (i == 0) { SoundEffect soundEffect = this.g_Dead; int num = 0; soundEffect.Play(num, 1f, 1f); return; } while (i != 1) { } this.g_Dead.Play(i, 1f, 1f); } // Token: 0x06001E73 RID: 7795 RVA: 0x000496CC File Offset: 0x000478CC [Token(Token = "0x6001E73")] [Address(RVA = "0xCA8E20", Offset = "0xCA7620", VA = "0x180CA8E20")] public void PlayPerfectDodge() { this.g_PerfectDodge.gameObject.SetActive(true); SoundEffect soundEffect = this.g_PerfectDodge; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06001E74 RID: 7796 RVA: 0x0004970C File Offset: 0x0004790C [Token(Token = "0x6001E74")] [Address(RVA = "0xCA7A30", Offset = "0xCA6230", VA = "0x180CA7A30")] public void PlayAimLock() { this.g_AimLock.gameObject.SetActive(true); SoundEffect soundEffect = this.g_AimLock; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06001E75 RID: 7797 RVA: 0x0004974C File Offset: 0x0004794C [Token(Token = "0x6001E75")] [Address(RVA = "0xCA7CC0", Offset = "0xCA64C0", VA = "0x180CA7CC0")] public void PlayCancelAimLock() { this.g_AimLock.gameObject.SetActive(true); this.g_AimLock.Play(1, 1f, 1f); } // Token: 0x06001E76 RID: 7798 RVA: 0x00049788 File Offset: 0x00047988 [Token(Token = "0x6001E76")] [Address(RVA = "0xCA8E90", Offset = "0xCA7690", VA = "0x180CA8E90")] public void PlayPerspectiveLock() { this.g_PerspectiveLock.gameObject.SetActive(true); SoundEffect soundEffect = this.g_PerspectiveLock; int num = 0; soundEffect.Play(num, 1f, 1f); } // Token: 0x06001E77 RID: 7799 RVA: 0x000497C8 File Offset: 0x000479C8 [Token(Token = "0x6001E77")] [Address(RVA = "0xCA7D30", Offset = "0xCA6530", VA = "0x180CA7D30")] public void PlayCancelPerspectiveLock() { this.g_PerspectiveLock.gameObject.SetActive(true); this.g_PerspectiveLock.Play(1, 1f, 1f); } // Token: 0x06001E78 RID: 7800 RVA: 0x00049804 File Offset: 0x00047A04 [Token(Token = "0x6001E78")] [Address(RVA = "0xCA9250", Offset = "0xCA7A50", VA = "0x180CA9250")] public void PlayVoiceAttack01() { this.g_VoiceAttack01.gameObject.SetActive(true); this.g_VoiceAttack01.PlayRandom(1f, 1f); } // Token: 0x06001E79 RID: 7801 RVA: 0x00049840 File Offset: 0x00047A40 [Token(Token = "0x6001E79")] [Address(RVA = "0xCA92B0", Offset = "0xCA7AB0", VA = "0x180CA92B0")] public void PlayVoiceAttack02() { this.g_VoiceAttack02.gameObject.SetActive(true); this.g_VoiceAttack02.PlayRandom(1f, 1f); } // Token: 0x06001E7A RID: 7802 RVA: 0x0004987C File Offset: 0x00047A7C [Token(Token = "0x6001E7A")] [Address(RVA = "0xCA9310", Offset = "0xCA7B10", VA = "0x180CA9310")] public void PlayVoiceAttack03() { this.g_VoiceAttack03.gameObject.SetActive(true); this.g_VoiceAttack03.PlayRandom(1f, 1f); } // Token: 0x06001E7B RID: 7803 RVA: 0x000498B8 File Offset: 0x00047AB8 [Token(Token = "0x6001E7B")] [Address(RVA = "0xCA9370", Offset = "0xCA7B70", VA = "0x180CA9370")] public void PlayVoiceAttack04() { this.g_VoiceAttack04.gameObject.SetActive(true); this.g_VoiceAttack04.PlayRandom(1f, 1f); } // Token: 0x06001E7C RID: 7804 RVA: 0x000498F4 File Offset: 0x00047AF4 [Token(Token = "0x6001E7C")] [Address(RVA = "0xCA96C0", Offset = "0xCA7EC0", VA = "0x180CA96C0")] public void PlayVoiceDashAttack01() { this.g_VoiceDashAttack01.gameObject.SetActive(true); this.g_VoiceDashAttack01.PlayRandom(1f, 1f); } // Token: 0x06001E7D RID: 7805 RVA: 0x00049930 File Offset: 0x00047B30 [Token(Token = "0x6001E7D")] [Address(RVA = "0xCA9720", Offset = "0xCA7F20", VA = "0x180CA9720")] public void PlayVoiceDashAttack02() { this.g_VoiceDashAttack02.gameObject.SetActive(true); this.g_VoiceDashAttack02.PlayRandom(1f, 1f); } // Token: 0x06001E7E RID: 7806 RVA: 0x0004996C File Offset: 0x00047B6C [Token(Token = "0x6001E7E")] [Address(RVA = "0xCA99C0", Offset = "0xCA81C0", VA = "0x180CA99C0")] public void PlayVoiceSkyAttack01() { this.g_VoiceSkyAttack01.gameObject.SetActive(true); this.g_VoiceSkyAttack01.PlayRandom(1f, 1f); } // Token: 0x06001E7F RID: 7807 RVA: 0x000499A8 File Offset: 0x00047BA8 [Token(Token = "0x6001E7F")] [Address(RVA = "0xCA9A20", Offset = "0xCA8220", VA = "0x180CA9A20")] public void PlayVoiceSkyAttack02() { this.g_VoiceSkyAttack02.gameObject.SetActive(true); this.g_VoiceSkyAttack02.PlayRandom(1f, 1f); } // Token: 0x06001E80 RID: 7808 RVA: 0x000499E4 File Offset: 0x00047BE4 [Token(Token = "0x6001E80")] [Address(RVA = "0xCA9900", Offset = "0xCA8100", VA = "0x180CA9900")] public void PlayVoiceJump01() { this.g_VoiceJump01.gameObject.SetActive(true); this.g_VoiceJump01.PlayRandom(1f, 1f); } // Token: 0x06001E81 RID: 7809 RVA: 0x00049A20 File Offset: 0x00047C20 [Token(Token = "0x6001E81")] [Address(RVA = "0xCA9960", Offset = "0xCA8160", VA = "0x180CA9960")] public void PlayVoiceJump02() { this.g_VoiceJump02.gameObject.SetActive(true); this.g_VoiceJump02.PlayRandom(1f, 1f); } // Token: 0x06001E82 RID: 7810 RVA: 0x00049A5C File Offset: 0x00047C5C [Token(Token = "0x6001E82")] [Address(RVA = "0xCA97E0", Offset = "0xCA7FE0", VA = "0x180CA97E0")] public void PlayVoiceDodge() { this.g_VoiceDodge.gameObject.SetActive(true); this.g_VoiceDodge.PlayRandom(1f, 1f); } // Token: 0x06001E83 RID: 7811 RVA: 0x00049A98 File Offset: 0x00047C98 [Token(Token = "0x6001E83")] [Address(RVA = "0xCA9660", Offset = "0xCA7E60", VA = "0x180CA9660")] public void PlayVoiceDamaged() { this.g_VoiceDamaged.gameObject.SetActive(true); this.g_VoiceDamaged.PlayRandom(1f, 1f); } // Token: 0x06001E84 RID: 7812 RVA: 0x00049AD4 File Offset: 0x00047CD4 [Token(Token = "0x6001E84")] [Address(RVA = "0xCA9600", Offset = "0xCA7E00", VA = "0x180CA9600")] public void PlayVoiceDamagedFly() { this.g_VoiceDamagedFly.gameObject.SetActive(true); this.g_VoiceDamagedFly.PlayRandom(1f, 1f); } // Token: 0x06001E85 RID: 7813 RVA: 0x00049B10 File Offset: 0x00047D10 [Token(Token = "0x6001E85")] [Address(RVA = "0xCA93D0", Offset = "0xCA7BD0", VA = "0x180CA93D0")] public void PlayVoiceChargeShot(PlayerEffectPlay.Magic Type) { ulong num; this.g_VoiceChargeShot.gameObject.SetActive(num != 0UL); SoundEffect soundEffect3; if (!this.g_WGM.isNobeta && Type != PlayerEffectPlay.Magic.Null) { if (Type != PlayerEffectPlay.Magic.Null) { if (Type != PlayerEffectPlay.Magic.Null) { if (Type == PlayerEffectPlay.Magic.Ice) { uint num2; this.g_VoiceChargeShot.Play((int)num2, 1f, 1f); } return; } int num3 = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect = this.g_VoiceChargeShot; if (num3 == 0) { uint num4; soundEffect.Play((int)num4, 1f, 1f); return; } } else { int num5 = UnityEngine.Random.Range(0, 2); SoundEffect soundEffect2 = this.g_VoiceChargeShot; if (num5 != 0) { uint num6; soundEffect2.Play((int)num6, 1f, 1f); return; } uint num7; soundEffect2.Play((int)num7, 1f, 1f); return; } } else { if (Type != PlayerEffectPlay.Magic.Null) { while (Type == PlayerEffectPlay.Magic.Null) { } while (Type == PlayerEffectPlay.Magic.Null) { } while (Type != PlayerEffectPlay.Magic.Ice) { } } int num8 = UnityEngine.Random.Range(0, 2); soundEffect3 = this.g_VoiceChargeShot; if (num8 != 0) { uint num9; soundEffect3.Play((int)num9, 1f, 1f); return; } } int num10 = 0; soundEffect3.Play(num10, 1f, 1f); } // Token: 0x06001E86 RID: 7814 RVA: 0x00049C2C File Offset: 0x00047E2C [Token(Token = "0x6001E86")] [Address(RVA = "0xCA98A0", Offset = "0xCA80A0", VA = "0x180CA98A0")] public void PlayVoiceItemUse() { this.g_VoiceItemUse.gameObject.SetActive(true); this.g_VoiceItemUse.PlayRandom(1f, 1f); } // Token: 0x06001E87 RID: 7815 RVA: 0x00049C68 File Offset: 0x00047E68 [Token(Token = "0x6001E87")] [Address(RVA = "0xCA9A80", Offset = "0xCA8280", VA = "0x180CA9A80")] public void PlayVoiceSlip() { this.g_VoiceSlip.gameObject.SetActive(true); this.g_VoiceSlip.PlayRandom(1f, 1f); } // Token: 0x06001E88 RID: 7816 RVA: 0x00049CA4 File Offset: 0x00047EA4 [Token(Token = "0x6001E88")] [Address(RVA = "0xCA9780", Offset = "0xCA7F80", VA = "0x180CA9780")] public void PlayVoiceDead() { this.g_VoiceDead.gameObject.SetActive(true); this.g_VoiceDead.PlayRandom(1f, 1f); } // Token: 0x06001E89 RID: 7817 RVA: 0x00049CE0 File Offset: 0x00047EE0 [Token(Token = "0x6001E89")] [Address(RVA = "0xCA9840", Offset = "0xCA8040", VA = "0x180CA9840")] public void PlayVoiceFallDead() { this.g_VoiceFallDead.gameObject.SetActive(true); this.g_VoiceFallDead.PlayRandom(1f, 1f); } // Token: 0x06001E8A RID: 7818 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001E8A")] [Address(RVA = "0xCA9BC0", Offset = "0xCA83C0", VA = "0x180CA9BC0")] public void SetAudioMixer(float fVolume, float fRoom, float fDecayTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E8B RID: 7819 RVA: 0x00049D1C File Offset: 0x00047F1C [Token(Token = "0x6001E8B")] [Address(RVA = "0xCA9CA0", Offset = "0xCA84A0", VA = "0x180CA9CA0")] public void SetTimeScale(float fTimeScale) { this.g_Footsteps.SetTimeScale(fTimeScale); SoundEffect soundEffect = this.g_FootstepsWater; int num = 0; if (soundEffect != num) { this.g_FootstepsWater.SetTimeScale(fTimeScale); } this.g_Swing.SetTimeScale(fTimeScale); this.g_Jump.SetTimeScale(fTimeScale); this.g_Dodge.SetTimeScale(fTimeScale); this.g_Brakes.SetTimeScale(fTimeScale); this.g_HitDown.SetTimeScale(fTimeScale); this.g_Hit.SetTimeScale(fTimeScale); this.g_ChargeHit.SetTimeScale(fTimeScale); this.g_ChargeSwing.SetTimeScale(fTimeScale); this.g_ShotNull.SetTimeScale(fTimeScale); this.g_ShotIce.SetTimeScale(fTimeScale); this.g_ShotFire.SetTimeScale(fTimeScale); this.g_ShotLightning.SetTimeScale(fTimeScale); this.g_ShotAir.SetTimeScale(fTimeScale); this.g_Charge.SetTimeScale(fTimeScale); this.g_ChargePrompt.SetTimeScale(fTimeScale); this.g_ChargeShot.SetTimeScale(fTimeScale); this.g_ItemUseing.SetTimeScale(fTimeScale); this.g_Item.SetTimeScale(fTimeScale); this.g_Dead.SetTimeScale(fTimeScale); this.g_PerfectDodge.SetTimeScale(fTimeScale); this.g_AimLock.SetTimeScale(fTimeScale); this.g_PerspectiveLock.SetTimeScale(fTimeScale); this.g_Defense.SetTimeScale(fTimeScale); this.g_DefenseLoop.SetTimeScale(fTimeScale); this.g_LightningDodge.SetTimeScale(fTimeScale); this.g_WindDodge.SetTimeScale(fTimeScale); } // Token: 0x06001E8C RID: 7820 RVA: 0x00049E94 File Offset: 0x00048094 [Token(Token = "0x6001E8C")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public PlayerSound() { } // Token: 0x04002822 RID: 10274 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002822")] public AudioMixer AM; // Token: 0x04002823 RID: 10275 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002823")] public GameObject Footsteps; // Token: 0x04002824 RID: 10276 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002824")] public GameObject FootstepsWater; // Token: 0x04002825 RID: 10277 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002825")] public GameObject Swing; // Token: 0x04002826 RID: 10278 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002826")] public GameObject Jump; // Token: 0x04002827 RID: 10279 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002827")] public GameObject Dodge; // Token: 0x04002828 RID: 10280 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002828")] public GameObject Brakes; // Token: 0x04002829 RID: 10281 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002829")] public GameObject HitDown; // Token: 0x0400282A RID: 10282 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400282A")] public GameObject Hit; // Token: 0x0400282B RID: 10283 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400282B")] public GameObject ChargeHit; // Token: 0x0400282C RID: 10284 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400282C")] public GameObject ChargeSwing; // Token: 0x0400282D RID: 10285 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400282D")] public GameObject ShotNull; // Token: 0x0400282E RID: 10286 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400282E")] public GameObject ShotIce; // Token: 0x0400282F RID: 10287 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400282F")] public GameObject ShotFire; // Token: 0x04002830 RID: 10288 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002830")] public GameObject ShotLightning; // Token: 0x04002831 RID: 10289 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002831")] public GameObject ShotAir; // Token: 0x04002832 RID: 10290 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002832")] public GameObject ChargePrompt; // Token: 0x04002833 RID: 10291 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002833")] public GameObject ChargeCancel; // Token: 0x04002834 RID: 10292 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002834")] public GameObject Charge; // Token: 0x04002835 RID: 10293 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002835")] public GameObject ChargeComplete; // Token: 0x04002836 RID: 10294 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002836")] public GameObject ChargeShot; // Token: 0x04002837 RID: 10295 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002837")] public GameObject ItemUseing; // Token: 0x04002838 RID: 10296 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4002838")] public GameObject Item; // Token: 0x04002839 RID: 10297 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4002839")] public GameObject Dead; // Token: 0x0400283A RID: 10298 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400283A")] public GameObject PerfectDodge; // Token: 0x0400283B RID: 10299 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400283B")] public GameObject AimLock; // Token: 0x0400283C RID: 10300 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400283C")] public GameObject PerspectiveLock; // Token: 0x0400283D RID: 10301 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400283D")] public GameObject Defense; // Token: 0x0400283E RID: 10302 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400283E")] public GameObject DefenseLoop; // Token: 0x0400283F RID: 10303 [FieldOffset(Offset = "0x100")] [Token(Token = "0x400283F")] public GameObject LightningDodge; // Token: 0x04002840 RID: 10304 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4002840")] public GameObject WindDodge; // Token: 0x04002841 RID: 10305 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4002841")] public GameObject Dying; // Token: 0x04002842 RID: 10306 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4002842")] public GameObject VoiceAttack01; // Token: 0x04002843 RID: 10307 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4002843")] public GameObject VoiceAttack02; // Token: 0x04002844 RID: 10308 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4002844")] public GameObject VoiceAttack03; // Token: 0x04002845 RID: 10309 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4002845")] public GameObject VoiceAttack04; // Token: 0x04002846 RID: 10310 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4002846")] public GameObject VoiceDashAttack01; // Token: 0x04002847 RID: 10311 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4002847")] public GameObject VoiceDashAttack02; // Token: 0x04002848 RID: 10312 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4002848")] public GameObject VoiceSkyAttack01; // Token: 0x04002849 RID: 10313 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4002849")] public GameObject VoiceSkyAttack02; // Token: 0x0400284A RID: 10314 [FieldOffset(Offset = "0x158")] [Token(Token = "0x400284A")] public GameObject VoiceJump01; // Token: 0x0400284B RID: 10315 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400284B")] public GameObject VoiceJump02; // Token: 0x0400284C RID: 10316 [FieldOffset(Offset = "0x168")] [Token(Token = "0x400284C")] public GameObject VoiceDodge; // Token: 0x0400284D RID: 10317 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400284D")] public GameObject VoiceDamaged; // Token: 0x0400284E RID: 10318 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400284E")] public GameObject VoiceDamagedFly; // Token: 0x0400284F RID: 10319 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400284F")] public GameObject VoiceCharge; // Token: 0x04002850 RID: 10320 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4002850")] public GameObject VoiceChargeShot; // Token: 0x04002851 RID: 10321 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4002851")] public GameObject VoiceItemUse; // Token: 0x04002852 RID: 10322 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4002852")] public GameObject VoiceSlip; // Token: 0x04002853 RID: 10323 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4002853")] public GameObject VoiceDead; // Token: 0x04002854 RID: 10324 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4002854")] public GameObject VoiceFallDead; // Token: 0x04002855 RID: 10325 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4002855")] private SoundEffect g_Footsteps; // Token: 0x04002856 RID: 10326 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4002856")] private SoundEffect g_FootstepsWater; // Token: 0x04002857 RID: 10327 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4002857")] private SoundEffect g_Swing; // Token: 0x04002858 RID: 10328 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4002858")] private SoundEffect g_Jump; // Token: 0x04002859 RID: 10329 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4002859")] private SoundEffect g_Dodge; // Token: 0x0400285A RID: 10330 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x400285A")] private SoundEffect g_Brakes; // Token: 0x0400285B RID: 10331 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400285B")] private SoundEffect g_HitDown; // Token: 0x0400285C RID: 10332 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400285C")] private SoundEffect g_Hit; // Token: 0x0400285D RID: 10333 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x400285D")] private SoundEffect g_ChargeHit; // Token: 0x0400285E RID: 10334 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x400285E")] private SoundEffect g_ChargeSwing; // Token: 0x0400285F RID: 10335 [FieldOffset(Offset = "0x200")] [Token(Token = "0x400285F")] private SoundEffect g_ShotNull; // Token: 0x04002860 RID: 10336 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4002860")] private SoundEffect g_ShotIce; // Token: 0x04002861 RID: 10337 [FieldOffset(Offset = "0x210")] [Token(Token = "0x4002861")] private SoundEffect g_ShotFire; // Token: 0x04002862 RID: 10338 [FieldOffset(Offset = "0x218")] [Token(Token = "0x4002862")] private SoundEffect g_ShotLightning; // Token: 0x04002863 RID: 10339 [FieldOffset(Offset = "0x220")] [Token(Token = "0x4002863")] private SoundEffect g_ShotAir; // Token: 0x04002864 RID: 10340 [FieldOffset(Offset = "0x228")] [Token(Token = "0x4002864")] private SoundEffect g_ChargePrompt; // Token: 0x04002865 RID: 10341 [FieldOffset(Offset = "0x230")] [Token(Token = "0x4002865")] private SoundEffect g_ChargeCancel; // Token: 0x04002866 RID: 10342 [FieldOffset(Offset = "0x238")] [Token(Token = "0x4002866")] private SoundEffect g_Charge; // Token: 0x04002867 RID: 10343 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4002867")] private SoundEffect g_ChargeComplete; // Token: 0x04002868 RID: 10344 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4002868")] private SoundEffect g_ChargeShot; // Token: 0x04002869 RID: 10345 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4002869")] private SoundEffect g_ItemUseing; // Token: 0x0400286A RID: 10346 [FieldOffset(Offset = "0x258")] [Token(Token = "0x400286A")] private SoundEffect g_Item; // Token: 0x0400286B RID: 10347 [FieldOffset(Offset = "0x260")] [Token(Token = "0x400286B")] private SoundEffect g_Dead; // Token: 0x0400286C RID: 10348 [FieldOffset(Offset = "0x268")] [Token(Token = "0x400286C")] private SoundEffect g_PerfectDodge; // Token: 0x0400286D RID: 10349 [FieldOffset(Offset = "0x270")] [Token(Token = "0x400286D")] private SoundEffect g_AimLock; // Token: 0x0400286E RID: 10350 [FieldOffset(Offset = "0x278")] [Token(Token = "0x400286E")] private SoundEffect g_PerspectiveLock; // Token: 0x0400286F RID: 10351 [FieldOffset(Offset = "0x280")] [Token(Token = "0x400286F")] private SoundEffect g_Defense; // Token: 0x04002870 RID: 10352 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4002870")] private SoundEffect g_DefenseLoop; // Token: 0x04002871 RID: 10353 [FieldOffset(Offset = "0x290")] [Token(Token = "0x4002871")] private SoundEffect g_LightningDodge; // Token: 0x04002872 RID: 10354 [FieldOffset(Offset = "0x298")] [Token(Token = "0x4002872")] private SoundEffect g_WindDodge; // Token: 0x04002873 RID: 10355 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x4002873")] private SoundEffect g_Dying; // Token: 0x04002874 RID: 10356 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x4002874")] private SoundEffect g_VoiceAttack01; // Token: 0x04002875 RID: 10357 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x4002875")] private SoundEffect g_VoiceAttack02; // Token: 0x04002876 RID: 10358 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x4002876")] private SoundEffect g_VoiceAttack03; // Token: 0x04002877 RID: 10359 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4002877")] private SoundEffect g_VoiceAttack04; // Token: 0x04002878 RID: 10360 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4002878")] private SoundEffect g_VoiceDashAttack01; // Token: 0x04002879 RID: 10361 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4002879")] private SoundEffect g_VoiceDashAttack02; // Token: 0x0400287A RID: 10362 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x400287A")] private SoundEffect g_VoiceSkyAttack01; // Token: 0x0400287B RID: 10363 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x400287B")] private SoundEffect g_VoiceSkyAttack02; // Token: 0x0400287C RID: 10364 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x400287C")] private SoundEffect g_VoiceJump01; // Token: 0x0400287D RID: 10365 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400287D")] private SoundEffect g_VoiceJump02; // Token: 0x0400287E RID: 10366 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x400287E")] private SoundEffect g_VoiceDodge; // Token: 0x0400287F RID: 10367 [FieldOffset(Offset = "0x300")] [Token(Token = "0x400287F")] private SoundEffect g_VoiceDamaged; // Token: 0x04002880 RID: 10368 [FieldOffset(Offset = "0x308")] [Token(Token = "0x4002880")] private SoundEffect g_VoiceDamagedFly; // Token: 0x04002881 RID: 10369 [FieldOffset(Offset = "0x310")] [Token(Token = "0x4002881")] private SoundEffect g_VoiceCharge; // Token: 0x04002882 RID: 10370 [FieldOffset(Offset = "0x318")] [Token(Token = "0x4002882")] private SoundEffect g_VoiceChargeShot; // Token: 0x04002883 RID: 10371 [FieldOffset(Offset = "0x320")] [Token(Token = "0x4002883")] private SoundEffect g_VoiceItemUse; // Token: 0x04002884 RID: 10372 [FieldOffset(Offset = "0x328")] [Token(Token = "0x4002884")] private SoundEffect g_VoiceSlip; // Token: 0x04002885 RID: 10373 [FieldOffset(Offset = "0x330")] [Token(Token = "0x4002885")] private SoundEffect g_VoiceDead; // Token: 0x04002886 RID: 10374 [FieldOffset(Offset = "0x338")] [Token(Token = "0x4002886")] private SoundEffect g_VoiceFallDead; // Token: 0x04002887 RID: 10375 [FieldOffset(Offset = "0x340")] [Token(Token = "0x4002887")] private CharacterBaseData g_CharData; // Token: 0x04002888 RID: 10376 [FieldOffset(Offset = "0x348")] [Token(Token = "0x4002888")] private WizardGirlManage g_WGM; // Token: 0x04002889 RID: 10377 [FieldOffset(Offset = "0x350")] [Token(Token = "0x4002889")] private bool g_bChargeing; // Token: 0x0400288A RID: 10378 [FieldOffset(Offset = "0x354")] [Token(Token = "0x400288A")] private float g_fChargeVolume; // Token: 0x0400288B RID: 10379 [Token(Token = "0x400288B")] private const float g_fChargePitchScale = 1.3f; // Token: 0x0400288C RID: 10380 [FieldOffset(Offset = "0x358")] [Token(Token = "0x400288C")] private bool g_bItemUseing; // Token: 0x0400288D RID: 10381 [FieldOffset(Offset = "0x35C")] [Token(Token = "0x400288D")] private float g_fItemUseingVolume; // Token: 0x0400288E RID: 10382 [FieldOffset(Offset = "0x360")] [Token(Token = "0x400288E")] private float g_bItemUseScale; // Token: 0x0400288F RID: 10383 [FieldOffset(Offset = "0x364")] [Token(Token = "0x400288F")] private bool g_bDefenseLoop; // Token: 0x04002890 RID: 10384 [FieldOffset(Offset = "0x368")] [Token(Token = "0x4002890")] private float g_fDefenseLoopVolume; // Token: 0x04002891 RID: 10385 [FieldOffset(Offset = "0x36C")] [Token(Token = "0x4002891")] private bool g_bVoiceCharge; // Token: 0x04002892 RID: 10386 [FieldOffset(Offset = "0x36D")] [Token(Token = "0x4002892")] private bool g_bVoiceChargePause; // Token: 0x0200030D RID: 781 [Token(Token = "0x200030D")] public enum HitSoundType { // Token: 0x04002894 RID: 10388 [Token(Token = "0x4002894")] Soft, // Token: 0x04002895 RID: 10389 [Token(Token = "0x4002895")] Wall, // Token: 0x04002896 RID: 10390 [Token(Token = "0x4002896")] Defense, // Token: 0x04002897 RID: 10391 [Token(Token = "0x4002897")] Normal, // Token: 0x04002898 RID: 10392 [Token(Token = "0x4002898")] Rock } }