using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200022A RID: 554 [Token(Token = "0x200022A")] public class Pos : MonoBehaviour { // Token: 0x0600153B RID: 5435 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600153B")] [Address(RVA = "0xCABDB0", Offset = "0xCAA5B0", VA = "0x180CABDB0")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600153C RID: 5436 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600153C")] [Address(RVA = "0x29E8B0", Offset = "0x29D0B0", VA = "0x18029E8B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600153D RID: 5437 RVA: 0x000301B0 File Offset: 0x0002E3B0 [Token(Token = "0x600153D")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public Pos() { } // Token: 0x040020B9 RID: 8377 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020B9")] private Camera g_Camera; // Token: 0x040020BA RID: 8378 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40020BA")] private Vector3 g_v3Center; }