using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.Rendering.Universal; // Token: 0x0200017A RID: 378 [Token(Token = "0x200017A")] [Serializable] public class PostProcessingRenderSettings { // Token: 0x170000AE RID: 174 // (get) Token: 0x06001239 RID: 4665 RVA: 0x00029D10 File Offset: 0x00027F10 [Token(Token = "0x170000AE")] public string RenderTag { [Token(Token = "0x6001239")] [Address(RVA = "0x345100", Offset = "0x343900", VA = "0x180345100")] get { return this.renderTag; } } // Token: 0x170000AF RID: 175 // (get) Token: 0x0600123A RID: 4666 RVA: 0x00029D24 File Offset: 0x00027F24 [Token(Token = "0x170000AF")] public RenderPassEvent RenderPassEvent { [Token(Token = "0x600123A")] [Address(RVA = "0x29D0F0", Offset = "0x29B8F0", VA = "0x18029D0F0")] get { return this.renderPassEvent; } } // Token: 0x0600123B RID: 4667 RVA: 0x00029D38 File Offset: 0x00027F38 [Token(Token = "0x600123B")] [Address(RVA = "0xCB0650", Offset = "0xCAEE50", VA = "0x180CB0650")] public PostProcessingRenderSettings() { } // Token: 0x04001C47 RID: 7239 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001C47")] [SerializeField] private string renderTag; // Token: 0x04001C48 RID: 7240 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001C48")] [SerializeField] private RenderPassEvent renderPassEvent = (RenderPassEvent)((ulong)500L); }