using System; using System.Collections; using Cpp2IlInjected; using UnityEngine; namespace PowerUpVFX { // Token: 0x02000594 RID: 1428 [Token(Token = "0x2000594")] public class DemoManager : MonoBehaviour { // Token: 0x06002EB5 RID: 11957 RVA: 0x00063520 File Offset: 0x00061720 [Token(Token = "0x6002EB5")] [Address(RVA = "0x14913B0", Offset = "0x148FBB0", VA = "0x1814913B0")] private void Start() { int num; DemoManager.d__4 d__ = new DemoManager.d__4(num); num = 0; d__.<>4__this = this; Coroutine coroutine = base.StartCoroutine(d__); UnityEngine.Object.Destroy(GameObject.Find("Instructions"), 9.5f); } // Token: 0x06002EB6 RID: 11958 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EB6")] [Address(RVA = "0x14914A0", Offset = "0x148FCA0", VA = "0x1814914A0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EB7 RID: 11959 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002EB7")] [Address(RVA = "0x1491340", Offset = "0x148FB40", VA = "0x181491340")] private IEnumerator RestartAnim() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002EB8 RID: 11960 RVA: 0x00063560 File Offset: 0x00061760 [Token(Token = "0x6002EB8")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public DemoManager() { } // Token: 0x0400379C RID: 14236 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400379C")] public Camera main_camera; // Token: 0x0400379D RID: 14237 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400379D")] public GameObject[] RestartThis; } }