using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000E7 RID: 231 [Token(Token = "0x20000E7")] public class PrayerAttack : MonoBehaviour { // Token: 0x06000C67 RID: 3175 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C67")] [Address(RVA = "0xCB0C30", Offset = "0xCAF430", VA = "0x180CB0C30")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C68 RID: 3176 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C68")] [Address(RVA = "0xCB0660", Offset = "0xCAEE60", VA = "0x180CB0660")] public void Attack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C69 RID: 3177 RVA: 0x0001E148 File Offset: 0x0001C348 [Token(Token = "0x6000C69")] [Address(RVA = "0xCB0E70", Offset = "0xCAF670", VA = "0x180CB0E70")] public PrayerAttack() { } // Token: 0x04001585 RID: 5509 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001585")] private AttackData g_AD; // Token: 0x04001586 RID: 5510 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001586")] private float g_fRadius = 10f; // Token: 0x04001587 RID: 5511 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001587")] public GameObject g_CollisionEffect; // Token: 0x04001588 RID: 5512 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001588")] private EffectPool g_CollisionPool; }