using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C7 RID: 455 [Token(Token = "0x20001C7")] public class RadiusPlayerCheck : MonoBehaviour { // Token: 0x06001356 RID: 4950 RVA: 0x0002C894 File Offset: 0x0002AA94 [Token(Token = "0x6001356")] [Address(RVA = "0xCB2A10", Offset = "0xCB1210", VA = "0x180CB2A10")] public void Init() { float radius = base.GetComponent().radius; this.g_fRadius = radius; this.g_bEnter = false; this.g_fPrevSwitchValue = 0f; Game.OnVolumeSettingsChanged += new Action(this.UpdateVolume); RadiusPlayerCheck.PlayerCheckType type = this.Type; if (type != RadiusPlayerCheck.PlayerCheckType.BGSE) { if (type == RadiusPlayerCheck.PlayerCheckType.Damage) { AttackData component = base.transform.GetComponent(); this.g_AD = component; AttackData attackData = this.g_AD; int num = 0; if (attackData == num) { Debug.Log("攻擊資料錯誤"); } Transform transform = base.transform.Find("SoundEffect"); int num2 = 0; if (transform != num2) { SoundEffect component2 = transform.GetComponent(); this.g_SE = component2; SoundEffect soundEffect = this.g_SE; int num3 = 0; if (!(soundEffect == num3)) { this.g_SE.InitData(); Game.BindStageTimeScale(this.g_SE); } string name = base.name; Debug.LogError("背景音效錯誤 : " + name); } Transform transform2 = base.transform.Find("PS"); int num4 = 0; if (transform2 != num4) { ParticleSystem component3 = transform2.GetComponent(); this.g_PS = component3; ParticleSystem particleSystem = this.g_PS; int num5 = 0; if (particleSystem == num5) { string name2 = base.name; Debug.LogError("挨打特效錯誤 : " + name2); } } this.g_fStageTimeScale = 1f; } return; } Transform transform3 = base.transform.Find("SoundEffect"); int num6 = 0; if (transform3 != num6) { SoundEffect component4 = transform3.GetComponent(); this.g_SE = component4; SoundEffect soundEffect2 = this.g_SE; int num7 = 0; if (!(soundEffect2 == num7)) { this.g_SE.InitData(); Game.BindStageTimeScale(this.g_SE); return; } } string name3 = base.name; Debug.LogError("背景音效錯誤 : " + name3); } // Token: 0x06001357 RID: 4951 RVA: 0x0002CA84 File Offset: 0x0002AC84 [Token(Token = "0x6001357")] [Address(RVA = "0xCB3370", Offset = "0xCB1B70", VA = "0x180CB3370")] private void UpdateVolume(VolumeSettings settings) { if (this.g_SE) { this.g_SE.ResetVolume(); } } // Token: 0x06001358 RID: 4952 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001358")] [Address(RVA = "0xCB33F0", Offset = "0xCB1BF0", VA = "0x180CB33F0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001359 RID: 4953 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001359")] [Address(RVA = "0xCB3080", Offset = "0xCB1880", VA = "0x180CB3080")] private void OnTriggerEnter(Collider collision) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600135A RID: 4954 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600135A")] [Address(RVA = "0xCB31C0", Offset = "0xCB19C0", VA = "0x180CB31C0")] private void OnTriggerExit(Collider collision) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600135B RID: 4955 RVA: 0x0002CAB0 File Offset: 0x0002ACB0 [Token(Token = "0x600135B")] [Address(RVA = "0xCB2FD0", Offset = "0xCB17D0", VA = "0x180CB2FD0")] private void OnDestroy() { Game.OnVolumeSettingsChanged -= new Action(this.UpdateVolume); } // Token: 0x0600135C RID: 4956 RVA: 0x0002CAD0 File Offset: 0x0002ACD0 [Token(Token = "0x600135C")] [Address(RVA = "0xCB3A10", Offset = "0xCB2210", VA = "0x180CB3A10")] public RadiusPlayerCheck() { } // Token: 0x04001E34 RID: 7732 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001E34")] private float g_fRadius; // Token: 0x04001E35 RID: 7733 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001E35")] private bool g_bEnter; // Token: 0x04001E36 RID: 7734 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001E36")] private float g_fPrevSwitchValue; // Token: 0x04001E37 RID: 7735 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001E37")] private SoundEffect g_SE; // Token: 0x04001E38 RID: 7736 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001E38")] private AttackData g_AD; // Token: 0x04001E39 RID: 7737 [Token(Token = "0x4001E39")] private const float g_fAttackFrequency = 0.3f; // Token: 0x04001E3A RID: 7738 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E3A")] private float g_fAttackFrequencyVal; // Token: 0x04001E3B RID: 7739 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E3B")] private ParticleSystem g_PS; // Token: 0x04001E3C RID: 7740 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E3C")] private float g_fStageTimeScale = 1f; // Token: 0x04001E3D RID: 7741 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001E3D")] public RadiusPlayerCheck.PlayerCheckType Type; // Token: 0x020001C8 RID: 456 [Token(Token = "0x20001C8")] public enum PlayerCheckType { // Token: 0x04001E3F RID: 7743 [Token(Token = "0x4001E3F")] Default, // Token: 0x04001E40 RID: 7744 [Token(Token = "0x4001E40")] PlayerShadow, // Token: 0x04001E41 RID: 7745 [Token(Token = "0x4001E41")] ReplyMana, // Token: 0x04001E42 RID: 7746 [Token(Token = "0x4001E42")] BGSE, // Token: 0x04001E43 RID: 7747 [Token(Token = "0x4001E43")] WindLayer, // Token: 0x04001E44 RID: 7748 [Token(Token = "0x4001E44")] Damage } }