using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion { // Token: 0x02000397 RID: 919 [Token(Token = "0x2000397")] public class CameraControllerFPS : MonoBehaviour { // Token: 0x0600227D RID: 8829 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600227D")] [Address(RVA = "0x10821C0", Offset = "0x10809C0", VA = "0x1810821C0")] private void Awake() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600227E RID: 8830 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600227E")] [Address(RVA = "0x1082210", Offset = "0x1080A10", VA = "0x181082210")] public void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600227F RID: 8831 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600227F")] [Address(RVA = "0x349EC0", Offset = "0x3486C0", VA = "0x180349EC0")] private float ClampAngle(float angle, float min, float max) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002280 RID: 8832 RVA: 0x0005015C File Offset: 0x0004E35C [Token(Token = "0x6002280")] [Address(RVA = "0x10823B0", Offset = "0x1080BB0", VA = "0x1810823B0")] public CameraControllerFPS() { } // Token: 0x04002BEB RID: 11243 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002BEB")] public float rotationSensitivity = 3f; // Token: 0x04002BEC RID: 11244 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002BEC")] public float yMinLimit = -89f; // Token: 0x04002BED RID: 11245 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002BED")] public float yMaxLimit = 89f; // Token: 0x04002BEE RID: 11246 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002BEE")] private float x; // Token: 0x04002BEF RID: 11247 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002BEF")] private float y; } }