using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003AF RID: 943 [Token(Token = "0x20003AF")] public class AimBoxing : MonoBehaviour { // Token: 0x06002329 RID: 9001 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002329")] [Address(RVA = "0xB59A40", Offset = "0xB58240", VA = "0x180B59A40")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600232A RID: 9002 RVA: 0x00050C20 File Offset: 0x0004EE20 [Token(Token = "0x600232A")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public AimBoxing() { } // Token: 0x04002C56 RID: 11350 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C56")] public AimIK aimIK; // Token: 0x04002C57 RID: 11351 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C57")] public Transform pin; } }