using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003F7 RID: 1015 [Token(Token = "0x20003F7")] public class ApplicationQuit : MonoBehaviour { // Token: 0x0600244C RID: 9292 RVA: 0x0005288C File Offset: 0x00050A8C [Token(Token = "0x600244C")] [Address(RVA = "0xB66890", Offset = "0xB65090", VA = "0x180B66890")] private void Update() { if (Input.GetKeyDownInt(KeyCode.Q) || Input.GetKeyDownInt(KeyCode.Escape)) { Application.Quit(); return; } } // Token: 0x0600244D RID: 9293 RVA: 0x000528B8 File Offset: 0x00050AB8 [Token(Token = "0x600244D")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public ApplicationQuit() { } } }