using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003E7 RID: 999 [Token(Token = "0x20003E7")] public class BendGoal : MonoBehaviour { // Token: 0x06002407 RID: 9223 RVA: 0x00052364 File Offset: 0x00050564 [Token(Token = "0x6002407")] [Address(RVA = "0xB6B7F0", Offset = "0xB69FF0", VA = "0x180B6B7F0")] private void Start() { Debug.Log("BendGoal is deprecated, you can now a bend goal from the custom inspector of the LimbIK component."); } // Token: 0x06002408 RID: 9224 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002408")] [Address(RVA = "0xB6B720", Offset = "0xB69F20", VA = "0x180B6B720")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002409 RID: 9225 RVA: 0x0005237C File Offset: 0x0005057C [Token(Token = "0x6002409")] [Address(RVA = "0xB6B850", Offset = "0xB6A050", VA = "0x180B6B850")] public BendGoal() { } // Token: 0x04002DAC RID: 11692 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DAC")] public LimbIK limbIK; // Token: 0x04002DAD RID: 11693 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002DAD")] [Range(0f, 1f)] public float weight = 1f; } }