using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003B2 RID: 946 [Token(Token = "0x20003B2")] public class BipedIKvsAnimatorIK : MonoBehaviour { // Token: 0x06002334 RID: 9012 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002334")] [Address(RVA = "0xE3E630", Offset = "0xE3CE30", VA = "0x180E3E630")] private void OnAnimatorIK(int layer) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002335 RID: 9013 RVA: 0x00050D58 File Offset: 0x0004EF58 [Token(Token = "0x6002335")] [Address(RVA = "0xE3EE40", Offset = "0xE3D640", VA = "0x180E3EE40")] public BipedIKvsAnimatorIK() { } // Token: 0x04002C68 RID: 11368 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C68")] [LargeHeader("References")] public Animator animator; // Token: 0x04002C69 RID: 11369 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002C69")] public BipedIK bipedIK; // Token: 0x04002C6A RID: 11370 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C6A")] [LargeHeader("Look At")] public Transform lookAtTargetBiped; // Token: 0x04002C6B RID: 11371 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002C6B")] public Transform lookAtTargetAnimator; // Token: 0x04002C6C RID: 11372 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002C6C")] [Range(0f, 1f)] public float lookAtWeight = 1f; // Token: 0x04002C6D RID: 11373 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002C6D")] [Range(0f, 1f)] public float lookAtBodyWeight = 1f; // Token: 0x04002C6E RID: 11374 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002C6E")] [Range(0f, 1f)] public float lookAtHeadWeight = 1f; // Token: 0x04002C6F RID: 11375 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002C6F")] [Range(0f, 1f)] public float lookAtEyesWeight = 1f; // Token: 0x04002C70 RID: 11376 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002C70")] [Range(0f, 1f)] public float lookAtClampWeight = 0.5f; // Token: 0x04002C71 RID: 11377 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002C71")] [Range(0f, 1f)] public float lookAtClampWeightHead = 0.5f; // Token: 0x04002C72 RID: 11378 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002C72")] [Range(0f, 1f)] public float lookAtClampWeightEyes = 0.5f; // Token: 0x04002C73 RID: 11379 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002C73")] [LargeHeader("Foot")] public Transform footTargetBiped; // Token: 0x04002C74 RID: 11380 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002C74")] public Transform footTargetAnimator; // Token: 0x04002C75 RID: 11381 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002C75")] [Range(0f, 1f)] public float footPositionWeight; // Token: 0x04002C76 RID: 11382 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002C76")] [Range(0f, 1f)] public float footRotationWeight; // Token: 0x04002C77 RID: 11383 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002C77")] [LargeHeader("Hand")] public Transform handTargetBiped; // Token: 0x04002C78 RID: 11384 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002C78")] public Transform handTargetAnimator; // Token: 0x04002C79 RID: 11385 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002C79")] [Range(0f, 1f)] public float handPositionWeight; // Token: 0x04002C7A RID: 11386 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4002C7A")] [Range(0f, 1f)] public float handRotationWeight; } }