using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003EB RID: 1003 [Token(Token = "0x20003EB")] public abstract class CharacterAnimationBase : MonoBehaviour { // Token: 0x06002411 RID: 9233 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002411")] [Address(RVA = "0x1086770", Offset = "0x1084F70", VA = "0x181086770", Slot = "4")] public virtual Vector3 GetPivotPoint() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x17000201 RID: 513 // (get) Token: 0x06002412 RID: 9234 RVA: 0x00052408 File Offset: 0x00050608 [Token(Token = "0x17000201")] public virtual bool animationGrounded { [Token(Token = "0x6002412")] [Address(RVA = "0x497D00", Offset = "0x496500", VA = "0x180497D00", Slot = "5")] get { return true; } } // Token: 0x06002413 RID: 9235 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002413")] [Address(RVA = "0x1086700", Offset = "0x1084F00", VA = "0x181086700")] public float GetAngleFromForward(Vector3 worldDirection) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002414 RID: 9236 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002414")] [Address(RVA = "0x1086A20", Offset = "0x1085220", VA = "0x181086A20", Slot = "6")] protected virtual void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002415 RID: 9237 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002415")] [Address(RVA = "0x10867C0", Offset = "0x1084FC0", VA = "0x1810867C0", Slot = "7")] protected virtual void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002416 RID: 9238 RVA: 0x00052418 File Offset: 0x00050618 [Token(Token = "0x6002416")] [Address(RVA = "0x1086CB0", Offset = "0x10854B0", VA = "0x181086CB0")] protected CharacterAnimationBase() { } // Token: 0x04002DB5 RID: 11701 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002DB5")] public bool smoothFollow = true; // Token: 0x04002DB6 RID: 11702 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002DB6")] public float smoothFollowSpeed = 20f; // Token: 0x04002DB7 RID: 11703 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002DB7")] private Vector3 lastPosition; // Token: 0x04002DB8 RID: 11704 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002DB8")] private Vector3 localPosition; // Token: 0x04002DB9 RID: 11705 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002DB9")] private Quaternion localRotation; // Token: 0x04002DBA RID: 11706 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002DBA")] private Quaternion lastRotation; } }