using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003BD RID: 957 [Token(Token = "0x20003BD")] [RequireComponent(typeof(FullBodyBipedIK))] public class CharacterAnimationThirdPersonIK : CharacterAnimationThirdPerson { // Token: 0x06002360 RID: 9056 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002360")] [Address(RVA = "0x1087410", Offset = "0x1085C10", VA = "0x181087410", Slot = "6")] protected override void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002361 RID: 9057 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002361")] [Address(RVA = "0x1086FF0", Offset = "0x10857F0", VA = "0x181086FF0", Slot = "7")] protected override void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002362 RID: 9058 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002362")] [Address(RVA = "0x1087250", Offset = "0x1085A50", VA = "0x181087250")] private void RotateEffector(IKEffector effector, Quaternion rotation, float mlp) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002363 RID: 9059 RVA: 0x000510C8 File Offset: 0x0004F2C8 [Token(Token = "0x6002363")] [Address(RVA = "0x10874E0", Offset = "0x1085CE0", VA = "0x1810874E0")] public CharacterAnimationThirdPersonIK() { this.turnSensitivity = 0.2f; this.turnSpeed = 5f; this.runCycleLegOffset = 0.2f; this.animSpeedMultiplier = 1f; this.smoothFollow = true; this.smoothFollowSpeed = 20f; base..ctor(); } // Token: 0x04002CC8 RID: 11464 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002CC8")] private FullBodyBipedIK ik; } }