using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003BF RID: 959 [Token(Token = "0x20003BF")] public class EffectorOffset : OffsetModifier { // Token: 0x06002369 RID: 9065 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002369")] [Address(RVA = "0xA913C0", Offset = "0xA8FBC0", VA = "0x180A913C0", Slot = "4")] protected override void OnModifyOffset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600236A RID: 9066 RVA: 0x00051164 File Offset: 0x0004F364 [Token(Token = "0x600236A")] [Address(RVA = "0xA91CB0", Offset = "0xA904B0", VA = "0x180A91CB0")] public EffectorOffset() { } // Token: 0x04002CCB RID: 11467 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002CCB")] [Range(0f, 1f)] public float handsMaintainRelativePositionWeight; // Token: 0x04002CCC RID: 11468 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002CCC")] public Vector3 bodyOffset; // Token: 0x04002CCD RID: 11469 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002CCD")] public Vector3 leftShoulderOffset; // Token: 0x04002CCE RID: 11470 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002CCE")] public Vector3 rightShoulderOffset; // Token: 0x04002CCF RID: 11471 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002CCF")] public Vector3 leftThighOffset; // Token: 0x04002CD0 RID: 11472 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002CD0")] public Vector3 rightThighOffset; // Token: 0x04002CD1 RID: 11473 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002CD1")] public Vector3 leftHandOffset; // Token: 0x04002CD2 RID: 11474 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002CD2")] public Vector3 rightHandOffset; // Token: 0x04002CD3 RID: 11475 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002CD3")] public Vector3 leftFootOffset; // Token: 0x04002CD4 RID: 11476 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002CD4")] public Vector3 rightFootOffset; } }