using System; using Cpp2IlInjected; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003E4 RID: 996 [Token(Token = "0x20003E4")] public class GrounderDemo : MonoBehaviour { // Token: 0x060023F8 RID: 9208 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023F8")] [Address(RVA = "0x11D7E00", Offset = "0x11D6600", VA = "0x1811D7E00")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023F9 RID: 9209 RVA: 0x0005221C File Offset: 0x0005041C [Token(Token = "0x60023F9")] [Address(RVA = "0x11D7D70", Offset = "0x11D6570", VA = "0x1811D7D70")] public void Activate(int index) { GameObject[] array = this.characters; int num = 0; if (num < array.Length) { GameObject gameObject = array[num]; bool flag = num == index; gameObject.SetActive(flag); GameObject[] array2 = this.characters; num++; } } // Token: 0x060023FA RID: 9210 RVA: 0x00052264 File Offset: 0x00050464 [Token(Token = "0x60023FA")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public GrounderDemo() { } // Token: 0x04002D9C RID: 11676 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D9C")] public GameObject[] characters; } }