using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003C8 RID: 968 [Token(Token = "0x20003C8")] public class HitReactionTrigger : MonoBehaviour { // Token: 0x0600238B RID: 9099 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600238B")] [Address(RVA = "0x11E1040", Offset = "0x11DF840", VA = "0x1811E1040")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600238C RID: 9100 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600238C")] [Address(RVA = "0x11E0F70", Offset = "0x11DF770", VA = "0x1811E0F70")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600238D RID: 9101 RVA: 0x00051600 File Offset: 0x0004F800 [Token(Token = "0x600238D")] [Address(RVA = "0xB6B850", Offset = "0xB6A050", VA = "0x180B6B850")] public HitReactionTrigger() { } // Token: 0x04002D0C RID: 11532 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D0C")] [SerializeField] private HitReaction hitReaction; // Token: 0x04002D0D RID: 11533 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D0D")] [SerializeField] private float hitForce = 1f; // Token: 0x04002D0E RID: 11534 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D0E")] private string colliderName; } }