using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003C9 RID: 969 [Token(Token = "0x20003C9")] public class HoldingHands : MonoBehaviour { // Token: 0x0600238E RID: 9102 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600238E")] [Address(RVA = "0x11E1E90", Offset = "0x11E0690", VA = "0x1811E1E90")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600238F RID: 9103 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600238F")] [Address(RVA = "0x11E1A20", Offset = "0x11E0220", VA = "0x1811E1A20")] private void LateUpdate() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002390 RID: 9104 RVA: 0x00051620 File Offset: 0x0004F820 [Token(Token = "0x6002390")] [Address(RVA = "0x11E2010", Offset = "0x11E0810", VA = "0x1811E2010")] public HoldingHands() { } // Token: 0x04002D0F RID: 11535 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D0F")] public FullBodyBipedIK rightHandChar; // Token: 0x04002D10 RID: 11536 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D10")] public FullBodyBipedIK leftHandChar; // Token: 0x04002D11 RID: 11537 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D11")] public Transform rightHandTarget; // Token: 0x04002D12 RID: 11538 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002D12")] public Transform leftHandTarget; // Token: 0x04002D13 RID: 11539 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002D13")] public float crossFade; // Token: 0x04002D14 RID: 11540 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002D14")] public float speed = 10f; // Token: 0x04002D15 RID: 11541 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002D15")] private Quaternion rightHandRotation; // Token: 0x04002D16 RID: 11542 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002D16")] private Quaternion leftHandRotation; } }