using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; namespace RootMotion.Demos { // Token: 0x020003CB RID: 971 [Token(Token = "0x20003CB")] public class InteractionDemo : MonoBehaviour { // Token: 0x06002394 RID: 9108 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002394")] [Address(RVA = "0x10AF320", Offset = "0x10ADB20", VA = "0x1810AF320")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002395 RID: 9109 RVA: 0x00051654 File Offset: 0x0004F854 [Token(Token = "0x6002395")] [Address(RVA = "0x33E460", Offset = "0x33CC60", VA = "0x18033E460")] public InteractionDemo() { } // Token: 0x04002D1A RID: 11546 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D1A")] public InteractionSystem interactionSystem; // Token: 0x04002D1B RID: 11547 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D1B")] public bool interrupt; // Token: 0x04002D1C RID: 11548 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D1C")] public InteractionObject ball; // Token: 0x04002D1D RID: 11549 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002D1D")] public InteractionObject benchMain; // Token: 0x04002D1E RID: 11550 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002D1E")] public InteractionObject benchHands; // Token: 0x04002D1F RID: 11551 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002D1F")] public InteractionObject button; // Token: 0x04002D20 RID: 11552 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002D20")] public InteractionObject cigarette; // Token: 0x04002D21 RID: 11553 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002D21")] public InteractionObject door; // Token: 0x04002D22 RID: 11554 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002D22")] private bool isSitting; } }